I gotta admit, I really love Twilight Princess. I know some people think it is shit, but I think it is wonderful.
Great write up Necros!
Hyrule Field was not big and majestic, it was diminished and divided. When you add the fields together the result nears respectability, but minus Nintendo's ridiculous hype Hyrule Field still manages to disappoint.
The spinner/top is the best addition to Twilight Princess. I agree completely with your analysis of the Hyrule architect's great wisdom.
The story/storytelling in Twilight Princess is absolutely cliche. Ganon is the evil, hidden mastermind. Zant's motivation is his people's freedom. Link is the only good guy that can fight.
Because you didn't even address it, I am unable to simply rip your ideas to shreds but I want to explain my displeasure with Link's wolf form. Wolf form, especially in combat, is not fun at all. Throughout the game human Link gets more and more special moves to add to his arsenal, while wolf Link has the same combat abilities at the end of the game that he begins with. Moving away from combat, Nintendo seemed to be unable to design puzzles for Wolf Link that not involve following hidden scents or talking to animals. The inability for the game to make the Wolf form interesting puts a detriment on the fun you can have with Twilight Princess.
The Hyrule Field in Twilight was also unappealing because nothing was going on there - just like Ocarina. And, Nintendo multiplies our pain by giving us multiple sections of plain full of nothing. There are some caves containing hidden treasures and other collectibles placed in plain sight - but little else. Link is alone in the world. Still.
Nintendo NEEDS to use Voice Acting in all their upcoming Wii games. The have no excuses anymore. If they want to keep the "silent protagonist" angle (minus numerous grunts and shouts) I would be satisfied. Instead they continue to claim that VO is unnecessary. I disagree, and I dislike clicking through boring text box after boring text box envious of the implementation of Voice Acting in almost every modern console game.
Also, Majora's Mask - not Ocarina, or Windwaker, or Twilight Princess - is the best Zelda. Yeah, it's just my opinion - and I don't expect many to agree. The atmosphere was perfect, and Majora's and Windwaker were the only Zelda games to hit the ball out of the park in that area. Majora beats out Windwaker by creatively evolving Link's abilities and providing the player with characters that had faults. However, thanks to Link, each of them could be redeemed.
What a sublime experience Majora's Mask was!
Also this Ganondorf is my favorite boss fight ever.
I don't mind when Nintendo takes Zelda and innovates for a couple of titles but I hope what ever nintendo's next console is begins its life right next to a traditional Zelda game like OoT and TP
Your view of Wolf Link might change a bit when you consider him not as a fully-featured alternate form but as a different item for Link to use, as if it were a bow. In that sense, following scents becomes another option of Link, with a necessary drawback of losing the use of your other "senses" (or items). The only concern I had with Wolf Link's combat was the slight disconnect from using the same attack controls (swinging the wiimote) as his human form. I liked the option of the all-at-once attack that he could only do as a wolf.
Also, I don't remember saying that Twilight Princess was the best game.
Majora's mask was my Favorite until TP. If Majoras mask could get a spiritual sequel in the vain of oot-tp then im sure that would become my favorite
Goron Racing ftw
In contrast, Mario Galaxy does not feel like a chore at all. When I play it, I get that "just one more star" feeling that many games used to give me. Despite all the other elements that go into games, how much I enjoy it is usually a gut reaction.
I needed moral support to get through the Water Dungeon in TP, since I stopped playing OoT at the Water Temple and didn't pick it up for 7 years.
It was like being born through fire... and water. K, all done here.
I was never a big fan of the Zelda games, but the ones I did like were the non-traditional ones. Majora's Mask and Wind Waker were easily my favorite games in the series. A Link to the Past and Ocarina of Time.......not so much. I do have fond memories of spending hours upon hours in the fishing area of OoT among other parts of the game. I never beat it, but I have revisited it multiple times just for old time's sake. Something I don't do for many games.
Twilight Princess, to me, was Ocarina with Midna instead of Navi, and the ability to transform into a wolf. That's not a bad thing at all to Zelda fans who like the formula. If it ain't broke, don't fix it, right? The Zelda series never really appealed to me much, but I have gotten hooked on other Nintendo series that I followed religiously, despite each iteration being largely the same (Pokemon, for example).
I think the one thing that killed my interest for Twilight Princess the most was the Wii controls. There was a time when I was looking forward to its release on the Gamecube, but then they tacked on some waggle and put it on the Wii. I can almost guarantee you that I would have enjoyed the game enough to possibly beat it (rather than quit at the Water Dungeon) if I had played it on the Gamecube. I still might pick it up again someday when it gets a little cheaper for the Gamecube.
Long story short, waggle = fail. I would probably have enjoyed this game much more without it. I still hold Ocarina and most other Zelda titles above this, but I don't think my experience would have been half as bad had I played it on the Gamecube.
my inner grammar nazi just had a heart attack
Imagine how much more interesting a Metroid story could be if Samus were to speak.
But yes, this was a great article. I disagree with you on several points, but a very good read it was. I must state though, that the one thing I always like about Twilight Princess were the parts that were new to the Zelda experience. Essentially, that parts that were traditionally NOT a zelda game. And all the parts that were a part of the standard Zelda fare i disliked very much.
I'm one of the folks who have always enjoyed my Zelda games.
That's right. No disrespect to the Okami's!
Anyway, that was a great article Necros. I might check out this game for the Gamecube(I don't have a Wii :( .)
And as for the speech, I've just come to accept that the members of Hyrule all suffer from mutedom and speak in text lol. I think it's a very delicate and dramatic change that if Nintendo botches up worldwide will be hard to forget. See also Tinkle.
Either way, excellent post/rant. Twilight Princess was an excellent game, though in my opinion it just felt like a prettied up OoT
In closing, me + TP = BFF.
Great post, good points all around.
Holy crap, sounds like you just suck ass at games.
Something else happened recently I think is interesting: Twilight Princess got a Teen rating. Correct me if I'm wrong, but I believe this is the first Zelda game to recieve a Teen rating, and Nintendo didn't seem to have a problem with that. Perhaps they can explore some darker themes in the next game, despite the cartoony look (works for a lot of the more serious anime shows). Maybe in this next game Dark World is a purgatory realm that Link can only reach by leaping off a cliff, thus transforming him into some kind of ruined, demonic version of himself (see Legacy of Kain: Soul Reaver). Other methods of (implied suicide) might be required to reach different regions of Dark World. Link could infiltrate a secret cult in order to bow down before a sacrificial altar in The Shrine of Ganon, or he could die from drinking rancid Chu Chu Jelly.
At any rate, the last thing a Zelda game needs is to borrow from or flat-out remake past versions of itself. Rather, they should see what innovations other developers have made and make those ideas fit into the Zelda universe.
But I'm not like a lot of gamers. I hate an overabundance of story because it takes me out of a game instead of immerses me into the world. Instead, it reminds me that I'm participating in a contrivance instead of letting me just interact with the world.
This is why I hate games that don't let me skip these tired scenes. And I also have no problem with reading. It really is a lost art form.
I totally agree with you and am a firm opponent of cutscenes. I could have easily written more about how Nintendo could have implemented interactive cutscenes a la Half-life, which specialized camera angles and such, in which case voice acting would work. I decided to leave it out because it seemed to go off on too much of a tangent. But as I briefly mention in my post, while improved over other Zelda games, the story obviously isn't as good as those found in other mediums, falling into simple stories and stock characters. This is more an issue of the game industry as a whole, and I'm sure we'll eventually get to the point where meaningful stories are naturally featured in games. At that point, there should be no excuse for dialogue in text form.
I totally agree with you and am a firm opponent of cutscenes. I could have easily written more about how Nintendo could have implemented interactive cutscenes a la Half-life, which specialized camera angles and such, in which case voice acting would work. I decided to leave it out because it seemed to go off on too much of a tangent. But as I briefly mention in my post, while improved over other Zelda games, the story obviously isn't as good as those found in other mediums, falling into simple stories and stock characters. This is more an issue of the game industry as a whole, and I'm sure we'll eventually get to the point where meaningful stories are naturally featured in games. At that point, there should be no excuse for dialogue in text form.
I only had one problem. Zant. He looked like this totally different, badass enemy at first. (The cutscene at the spring where he reveals part of his face comes to mind...)
And then he turns into this completely wacky, off the wall boss, completely controlled by Ganon. What a disappointment. Don't get me wrong, he was a fun boss to fight... but I was expecting much more from him.
Also, I really liked the gibberish RARE used in the Banjo & Kazooie games ^^ , but I digress. So anyway, I don't know why so many people hate to READ that much. . .
I like both the traditional Zelda games, but I find great joy in the little things that surprise in the non traditional ones or just little details that TP has, like the snowboarding, the Yeti Mansion, the flying monster minigame and stuff like that.
For the most part, I totally see where you are coming from. The emphasis on expansive gameplay and story was nice. Also, the final showdown with Ganon was indeed of epic proportions. Even with those things in consideration, when I think back on Twilight Princess, I had trouble seeing any of these improvements (environments, more story, etc.) to be of considerable consequence. Twilight Princess seemed to implement all these improvements and ideas to take the series and the genre to the next level, yet, to me, it just felt like they were just bring the series up to "current" standards.

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[Editor's Note: Everyday this week, one to two Community Blog's will be getting promoted to the front page. Necros is the first of many Community Bloggers who will be getting some front page loving with their features they write on the C-Blogs. Now sit back and enjoy Necros' opinion on why Twilight Princess was a really good game as part of his Rantoid feature -- CTZ.]












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