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Spec Ops: The Line had me question my morals
I'll admit it: when I first saw Spec Ops: The Line's debut teaser back at the Video Game Awards a couple of years ago, I kind of just shrugged it off. It looked cool, but not to the point where I was hooked into following it from then on, so, I pushed it out of my mind. You may have even thought 2K themselves ditched The Line, what with the lack of coverage in the recent years. That couldn't be further from the truth. The Line is still alive, and 2K utilized the last eighteen months gathering and working on feedback given from what was originally shown of it, and reworked the game into what it is today. I wasn't quite excited walking into my two-hour demo of Spec Ops thinking I was going to be bored the whole time. However, I walked out a completely different person.
Spec Ops: The Line (Xbox 360, PlayStation 3) The Line is a military shooter, yes, but not in the typical "rah-rah" pro-war nonsense. The Line focuses heavily on the depth of the characters, and how they change dramatically during the course of the campaign. Where things start off as a cool, laid back kind of experience where you are essentially walking nonchalantly toward your objective, you soon learn the deeper backbone of the mission on task, and what exactly the results are caused by the antagonist. The back story is that Col. John Konrad, leader of the Damned 33rd, was sent to Dubai to rescue civilians after a devastating sandstorm tore through the city. When attempting to get civilians outside of Dubai, they were hit by the worst sandstorm of all, and Konrad nor the 33rd were heard from again.
Six months later, your character, Capt. Martin Walker, voiced by Nathan Drake's Nolan North, and your rag-tag teammates are sent to the destroyed Dubai after a radio signal is picked up from there, with the sole mission of locating and rescuing any survivors. And that's about the long and short of the plot, without spoiling anything, of course. Upon entering Dubai, things quickly start to turn for the worst, and a simple rescue mission soon unfolds into a desperate struggle for survival. Everything unfolds in a satisfying, cinematic fashion, which is so satisfying, in fact, that I can even confidently compare it to that of Uncharted. Yes, The Line's cinematic pacing is that good. Cut-scenes smoothly transition from movie to gameplay with just the pan of the camera, and wild bits of excitement and set-piece moments have the camera shaking and angling appropriately, adding to the experience that Spec Ops is more than just a game -- it's a journey. That journey is geared toward being an emotional one. Through the course of the game you are asked to make decisions based on the mission at hand. As the story evolves and the game becomes darker in tone, so do the decisions.
The choice given to me was deciding who should die: a father who stole water for his family or the soldier who caught the him and killed his wife and kids. The two men are hanging from a bridge with snipers watching both of them, and a credible threat leaves me with little time to act. I sat perplexed for a few minutes, and hadn't the slightest clue as to what I should do. While my first instinct was to be my evil self and kill both of them, I felt uneasy at that thought here, possibly because how real the scenario felt. The father did steal water, but it was for his family who was now killed by the hand of the soldier. But, I'm playing as a soldier, so does my allegiance lay there? Ultimately, I killed the father, and I am not proud of it. But that is exactly the type of excellent experience Spec Ops: The Line offers. You will make decisions that you'll hate yourself for in the end, no matter which way you go. You realize that sometimes there isn't going to be a winner. In my case, someone had to die, no matter what, even if I chose to end both of the snipers.
I evolved as a player during the course of my demo with Spec Ops: The Line, and walked away looking at the rationale of the decisions made. This even boiled down to whether or not I should perform Gears of War-style executions on the enemy, which I had done with excitement in the beginning, but ended up shooting mercy shots at them in the end. This same sense of character evolution is also reflected on your teammates, who become more weary on what needs to be done in order to survive, and lose their light-hearted, humorous vibes as the realness of the mission becomes clearer to them. Gameplay-wise, The Line plays out like a standard third-person shooter: there's a cover system, there's the ability to blind-fire, and you can give commands to your teammates at the press of a button.
The shooting feels intuitive and responsive, as does the command system. Pressing and holding the right bumper over an enemy will highlight them, and you teammates will effectively take them down. This aspect also comes into play when you are required to be stealthy, and your teammates will attach their silencers and quietly end the opposition. While there is a multiplayer component, which will be revealed later on, Spec Ops: The Line is fully set on offering a dynamic campaign that has you question your ethics of combat, something that hasn't really been touched on in a third-person shooter, or a military shooter, for that matter. I gave a great big sigh of relief as my demo concluded, and not in joy that it was over, but in that I finally had a moment to reflect on everything. It was then I realized Spec Ops: The Line just slapped me in the face with its superb offering, and made me regret ever doubting it. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)I don't like when games force you into a false moral dilemma. When that happened in GTA4 I promptly put the game back in the case and never touched it again. Then again, that game was horrible. This does look good, but I don't think moral choices like that should be "either/or." Might rent this game regardless. 1:30 PM on 06.19.2013 Post-release DLC for The Bureau hits Xbox 360 firstHere's footage of tactical gameplay in The Bureau: XCOM Declassified to go along with the usual news that, yes, post-release DLC is happening. The August 20 launch on Xbox 360, PC, and PlayStation 3 isn't exactly right aroun...
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| 4:00 PM on 03.28.2013 Can Battlefield 4's narrative be relevant after Spec Ops? |

In lieu of partying or whatever it is college kids are supposed to be doing, I decided that my number one priority this spring break would be to to replay Spec Ops: The Line. I joined the Spec Ops party a bit late, but t...more
| 4:30 PM on 08.21.2012 Yager adds free co-op mode to Spec Ops: The Line |

It was always the narrative of Spec Ops: The Line that seemed most intriguing, though admittedly even that wasn't convincing enough for me -- not at $59.99, anyway. Even still, it's admirable of developer Yager to put out a c...more
| 6:30 PM on 08.13.2012 Spec Ops dev laments poor sales, moves on to new project |

"To be honest, it doesn't look too great." After a post-mortem presentation at GDC Europe, Spec Ops: The Line design lead Jorg Friedrich spoke to Joystiq about the underwhelming sales of Yager's debut and the developer's futu...more
| 7:00 AM on 06.26.2012 Review: Spec Ops: The Line |

After all the door kicking, screaming, blindfire, grenade tossing, and turret handling, a soldier always walks away from battle alive with a strong moral compass intact. This last detail is the most disparate departure fro...more
| 3:00 PM on 05.09.2012 Spec Ops: The Line playable demo is up now, it's awesome |

2K Games has released the playable for demo Spec Ops: The Line, and it's up for your downloading pleasure right now on the Xbox Live Marketplace and PlayStation Network. I was able to check it out myself earlier, and I was ac...more
| 11:00 AM on 04.20.2012 Here's a Spec Ops: The Line multiplayer trailer for you |

Spec Ops: The Line boasts four-player class-based competitive multiplayer action for your enjoyment. A new trailer shows off the online features in which two factions -- The Damned and The Exiles -- will fight each other. Th...more
| 5:30 PM on 04.07.2012 PAX: Hands-on & chat with Spec Ops: The Line Lead Writer |

At PAX East this week, Max Scoville stepped into an abandoned bus near the 2K booth to chat with Walt Williams, the Lead Writer of Spec Ops: The Line, which is set for release this June. Watch to learn more about the game's storyline, its cinematic influences, and how you can use sand to your advantage!more
| 8:30 PM on 02.21.2012 Spec Ops: The Line now set for release in late June |

Spec Ops: The Line is gearing up for release on June 26, 2012 in North America and June 29 for international audiences. As much as I'm still down for third-person shooters, it's mostly the setting and narrative tone -- the st...more
| 8:00 AM on 12.22.2011 Guitars and gunfire fill this Spec Ops: The Line trailer |

I think I last saw this game at E3 two years ago, and heard very little about it since. Those worried that Spec Ops: The Line might be dead, however, can rest easy for Christmas with a brand new trailer. There's plenty...more
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