When South Park creators Trey Parker and Matt Stone decided they wanted to make a game, Obsidian was on their list. "We got this phone call about 'hey do we want to talk to the South Park guys?' and we were like, 'Yeah, right,'" Feargus Urquhart explains in a lengthy interview with Eurogamer. "I call back and it was, 'No, no, we're actually South Park.'"
This was 2009. The Stick of Truth has been a long time coming, what with THQ going under, Ubisoft buying the rights, and a general air of concern about the game's development. Parker and Stone were with Obsidian every step of the way, Urquhart explains. An unprecedented partnership as far as licensing goes. "They spent hours and hours and hours and hours and hours helping to get the game finished, up until probably two weeks before we submitted."
Urquhart also noted that Obsidian doesn't deal in Metacritic metrics. Not after New Vegas. "We have a general policy whenever we're talking to different publishers now: we don't do anything that has to do with Metacritic. It's an unfair way of... in a lot of ways it can only be used as a way to take advantage of a developer."
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destructoid's previous coverage: South Park: The Stick of Truth