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South Korea taxing virtual assets, the dreams of children and rainbows photo

In an effort to make every one of William Gibson's predictions come true, South Korea has instituted a tax on the sale of virtual goods. Companies like IGE have managed to promote virtual item and currency sales into a cottage industry with annual profits on par with many small countries, and many industry experts saw government sponspored taxation on such sales as an inevitability. The only question that remains now is how long it will be before the IRS creates its own Americanized version of this tax.

There are two possible outcomes available based on this move. The first is that MMO manufacturers are going to feel a huge hit in the number of subscribers they have, and the profitability of the entire industry will drop. That will, in turn, cause fewer developers to throw their hats into the MMO ring, and the oversaturated market will dry up a bit. The big players -- World of Warcraft, Everquest, Lineage -- won't feel much of a sting, but the smaller fish will be sucked into the government-created intake fans.

The second possibility is that this tax will only serve to discourage gold sellers. The farming operations, already running on a razor-thin profit margin, would take a mortal hit from the tax, and the MMO landscape would become devoid of Night Elves with Chinese characters in their name and no social skills. Obviously this is the more desirable possibility, and even if the tax causes a price-hike for MMOs, the filtering out of the undesirable element would be worthwhile to many. 








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12 comments | showing # 1 to 12
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TheBrain's Avatar - Comment posted on 07/03/2007 08:53
TheBrain
So...if they tax virtual money, does this mean we pay those taxes with virtual money?
Corncobtacular's Avatar - Comment posted on 07/03/2007 09:06
Corncobtacular
I think they're just taxing the sale of virtual assets that are sold for real money. So the real money in the sale is what is being taxed, just as if you had sold a 'real' item.
Aaron Mxy Yost's Avatar - Comment posted on 07/03/2007 09:48
Aaron Mxy Yost
When this comes over here, can furries in Second Life be taxed twice? Once for the human, and once for the sexy beast within?
TheHunter234's Avatar - Comment posted on 07/03/2007 10:06
TheHunter234
It's not clear exactly what's being taxed here (the translation in the Wired Article isn't too good) is it just transactions being made for real world money, or any large scale transfer of virtual goods? Also, were the online sales made for real currency not subject to any taxes before? I would have thought there would have already been a sales tax, unless that's the issue under dispute here.
moclippa's Avatar - Comment posted on 07/03/2007 10:53
moclippa
Yeah I think this tax only applies for games like second life, where you purchase credits with real money, and then use them for in game transactions...

Games like Everquest and WoW are fully virtual systems, there is no actual money being exchanged ingame, thus no need to tax those systems.

Second Life on the other hand makes sense, because people are essentially operating businesses within the system and transferring actual money (albeit exchanged to ingame currency) for goods and services.

My question is how they are going to actually enforce the tax... is it going to be something that is automatically built into the software, are people going to have to markup their own taxes as in real life (which is going to cause a world of problems), or are they going to tax only the exchanges between virtual and real currency?
king3vbo's Avatar - Comment posted on 07/03/2007 10:55
king3vbo
And your taxes come to 8 gold, 39 silver, and 45 copper
Wedge's Avatar - Comment posted on 07/03/2007 12:41
Wedge
This would not be applicable to most Amercian MMO's, as they generally just charge monthlies. The only goods being sold are through third party companies here. However in Korea, many online games are free to download and play, and rely on purchasing of ingame items for their income. So this definitely puts a damper on that business model.
GonzoJoe's Avatar - Comment posted on 07/03/2007 13:43
GonzoJoe
Finally! A chance to write off my repair bills as a business expense!
Pangloss's Avatar - Comment posted on 07/03/2007 13:56
Pangloss
Forget about the potential danger to MMO business models; Does anybody realize how much tax income South Korea stands to gain here? IRS employees everywhere just died of terminal priapism. Even the ladies.
Spykron's Avatar - Comment posted on 07/03/2007 15:23
Spykron
i wouldnt even mind the first senario too much. way too many MMO's out there.
dprim3's Avatar - Comment posted on 07/03/2007 19:20
dprim3
Do you get to pay it in virtual dollars?
dprim3's Avatar - Comment posted on 07/03/2007 19:23
dprim3
Come to think of it, this isn't that silly, at least on historical standards. I mean, the money you're using in the game is fake and near-meaningless and has no objective value. But the same could be said for the currency of any country that doesn't use the gold standard, which I believe has been every large one since the 70s. "Real life" money that isn't backed by a physical asset only has value for social, not objective, reasons; it's little different from Neopoints or whatever they use in WoW. Wait, doesn't WoW use gold? Fuck, it may even be more real.
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