We're getting a ton of news, fast and furious-like, from Namco Bandai's annual Level Up press conference. First off, the biggest news is that SoulCalibur 5 has been announced, which ought to get a lot of juices flowing amongst gamers. But there's a lot more going on than just SoulCalibur. Here's a rundown of the announcements we've heard so far:
- Ace Combat: Assault Horizon will be releasing October 11th in the US and October 14th in Europe. A European special edition featuring a soundtrack, a signed notebook and steel case will be available in limited release for the same price as the standard edition.
- Tekken: Blood Vengeance is a CG feature film based on the Tekken franchise with script writing from Cowboy Bebop writer Dai Seto.
- Tales of Graces is coming to PS3.
- Tales of Abyss is being remade for the 3DS.
- Naruto Shippuden Ultimate Ninja Impact is in development for PSP
Our own Hollie Bennett is live on the scene in Dubai and will be dropping further details on these and other stories throughout the night.
Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work.
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And come on, that's from two games gao too, you could have at least used some tits from SC4.
Anyhoo, it's all sounding good to me so far. I do encourage everyone to follow Hollie on Twitter if you don't already, she's getting all the news out there first.
This would be the Tales of Graces one that came prior to F? or the same thing?
@GRiVEN, Have Talim "blossom."
hopefully it's much more faster than the other SC games(even faster than II)
oh and please bring back the anime portrait styel. i miss those :P
Oh who the hell I am I kidding? I'm going to buy it when comes out regardless of how good it is.
>going to ps3 instead
well screw you too namco
Also no Link, no buy.
Pleaee, please, please go back to how SC2 was - just no console-exclusive characters this time. That silliness has to stop as it prevents certain tournament match-ups.
Spawn, Link, Yoda, Darth Vader and Kratos all sucked anyway. Only Heihachi was passable and he wasn't an exciting addition. Link was more broken than Astaroth.
Framerate may not "really" matter, but SC on DreamCast is still the amazing to watch in action
That is all.
I have to disagree with you man, Heihachi was an awful fit for SoulCalibur. As bad as Yoda, in my opinion.
Maybe they could take that saved time and effort and focus on properly balancing the game. I suppose that depends on whether people buy this game to play a weapons based fighter, or to ogle the cartoonishly proportioned women.
I had all three versions for when friends came over, I played the arcade version of SCII into the floor well before I imported the GC version. Link was a horrible character, broken on every level and built to be high tier because Nintendo paid out for that. Not a good way to make the console version.
Link out of the picture, the game's fine, though. Well, it lacked the Conquest Mode, which was a shame, but that was hard to bring home last gen anyway.
Hell, same happened with Yoda and Darth Vader. Sparten did alright for DOA and the interest in DOA:D skyrocketted after the Metroid stage was revealed. Put in a guest character, fuck up the balance so any random can spam to victory and you've got yourself a top-seller. Balance and competitive game play does not sell fighting games, only a small group of long-time players care about those things and that group gets smaller and smaller each year.
It sucks for many of us but for many more people, yeah, a broken Link is the biggest selling point imaginable.
Link was bottom tier in SC2, and often considered the worst character in the game because of his high risk/low reward, almost universally UNSAFE moves. Not to mention that everything he had was completely linear and easily step-able by anyone.
In fact, nearly EVERY guest character has ended up in bottom tier after it get discovered how huge their weaknesses were. Heichachi is the only notable exception I can think of, as he judged to be in a much higher tier.
Also, Astaroth was only a tier or two above Link. Not broken in the least. One of the nice things about SC2 though is that it was pretty balanced such that just about anyone could compete outside of guest characters and maybe Yun.
Anywho, Voldo is bound to be way more creepy 17 years after the events of SC4 so I'm excited to see how crazy they make him
SC5 had better not be as schizophenic as SC4, that's all I'm saying.
I'm playing in the only "leagues' for SC that there are.
First, any infinite combos are generally banned in tournaments, so that's a non-issue.
Second, infinites are still pretty worthless when they are started from shitty, unsafe moves that players won't get hit with anyway.
Third, Link was never used in tournys in any "league" since there were never ANY official tournys played on Gamecubes. It was PS2 or bust, and guest characters were banned anyway.
Link was fun, but he was also horrible against anyone good. Just step a lot, and if you block ANYTHING you get a bunch of free damage. That does not a good character make.
@Voldos Codpiece,
Darth is probably THE only tourny viable guest character ever since he's not terrible and he's actually allowed in some tournys. (At one point Star Wars characters were "allowed" so long as your opponent agreed to it.)
I've played Oofmatic's Darth personally, and while he's serviceable, I still wouldn't put him higher than mid tier. (I mean Darth. Oof is totally top tier :)
At any rate - the only good way to do guest characters is to not make them exclusive to a console. This way they're not tacked on and can be conceptualized as part of the game from the start.
Also, for DOA Dimensions, its a Metroid level, I don't believe Samus is a playable character.
Do it, Soul.
Hmmm... Doesn't sound familiar... But I DO know that the home release was based on a refined Arcade Version D so any changes version-wise after that I'd be completely oblivious about.
Everything I was saying was based on the Console version since that's what would have been at all the US tournys.