Sony has done a lot of talking when it comes to the PS3's strengths and weaknesses, much to my chagrin. Industry Gamers has been encouraging Sony to talk just a bit more, speaking with VP of Product Development Scott Rohde. Rohde thinks the PS3 is so powerful that it's an onion. Metaphorically, of course.
"The way I like to look at what the PS3 can do is that we're still peeling back layers of the onion and finding even more that the SPUs can pull off," says Rohde, bigging up the system's horsepower. "From first-hand experience, when you talk to developers and they realize -- especially when talking about a sequel -- that they can throw a lot of tasks at those SPUs, freeing up the main processor to do a lot more than they thought, that's exciting to developers. It's exciting for them when they see they've just scratched the surface of what PS3 can do."
Rohde also followed the corporate line when boasting about PS3 exclusives: "We firmly believe in our first-party software strategy. I think it's not a short-term strategy; it's a very long-term, calculated strategy to say that we put the bulk of our investment into exclusive first-party titles, and they're all must haves,” he said. “When you look at this lineup of triple-A titles coming in the next 12-18 months, it's very strong and it's going to bring more people to the PS3, which is something we calculate and we're excited about."
That, my friends, is why Michael Pachter thinks the PS3 will win. Because it's a calculated onion.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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/ONIONS!!!
Okay, it's out of the way now.
So its an Onion...When you use it alot it makes you cry...
I understand PS3 Users now. Thankyou Sony.
What good does a 10 year cycle do if the first 5-6 years of said cycle are crap?
ya I remembered the shrek thing too, you beat me to it...
Exactly. It must be sooo exciting for the devs when they achieve something after years of hard work that could have been done in a few weeks/months on a less fucked up complicated system.
If I were a dev I'd be so grateful to Sony that they built artifical hurdles into their system. Because those hurdles gave me the awesome feeling of achievement. Yeah for sure.
Jim you were absolutely right. They just need to STFU. They made the same mistake that they already did with the PS2. They built a system that was unnecessarily complicated to program for. Only difference in this generation is: This time their console came last instead of first and there is actual real competition. And that's why they're falling flat on their nose with their "hidden potential" strategy. Just a little hint Sony: Accessable potential > hidden potential.
Also: You don't compare your product to a vegetable that isn't nice to look at, stinks, makes you cry if you try to cook it and gives you gas after you ate it. That's just horrendous marketing.
pandarelated, Nobi Nobi Boy was at Mars weeks ago.
Also, vegetable analogies = so beyond WTF, I'm not even sure the correct terminology's been invented yet.
(with laughter)
The PS3 is obviously a calculating onion WITH embedded long term strategery.