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Sony says rumble is so last gen - Destructoid

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Sony says rumble is so last gen


4:04 PM on 02.26.2007
Sony says rumble is so last gen photo



Lame excuse or honest response? You decide.

Sony's Phil Harrion told GameDaily that the idea of rumble in a controller is just not so next gen -- but he did open the door to rumble in 3rd-party controls. Here's what the lad had to say:

We have no plans to do so in the standard controller that ships with PlayStation 3. I believe that the Sixaxis controller offers game designers and developers far more opportunity for future innovation than rumble ever did. Now, rumble I think was the last generation feature; it's not the next-generation feature. I think motion sensitivity is. And we don't see the need to do that. Having said that, there will be specific game function controllers, potentially like steering wheels that do include vibration or feedback function—not from us but from third parties.

What other flame-inducing words did Phil spit out? Take a look after the jump.

 

Phil on media criticism:

No, not a bit. I think, first of all, the so called negativity is in a fairly narrow section of the media. The most important thing, however, is that the people who buy the system love it, and the fact that we have great reaction—great scores if you will—from the people who bought PS3 [who've enjoyed] the games that they've played and the services that they get. That's all that really matters. I don't really care about the negativity in the press; if it was true, if they were talking about real big issues that were genuine criticisms, then of course we'll address them, but there's nothing that bothers me. I think the fact that we are able to have a very well organized, very well managed supply channel, which allows us to keep the stores restocked, is a really positive thing.

Phil on Blu-ray:

It wasn't Sony's decision; it was our [SCE's] decision. We needed to have Blu-ray disc from a game design point of view. The chipsets in PS3 chew through data at such a rate that in order to build variety and detail and quality into the games, we need more than nine gigabytes. Now, the fact that we could also adopt the preeminent next generation movie format into PS3 was an added bonus, not an added cost.

 

[What you said regarding] disc speed is a complete myth. It makes no difference to the operation of the game whatsoever. The blue laser diode, as you well know, had a blip short-term ramp up issue, which is now past; that's now behind us. That did cause us some challenges in being able to supply the launch worldwide, but that's all resolved.

 






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