Like you, we're all excited to hunker down in front of your televisions with some snacks and dive headfirst into story of Killzone 2. Like you, we plan on doing it alone; we really have no other choice.
You see, Killzone 2's story is mode is a single-player experience, and despite rumors to the contrary. Sony has no plans to change that. Speaking to videogaming247, a representative said "there are no plans for co-op in Killzone 2." So send your friends home, and put the kids to bed -- you're playing alone or competitively online.
It's been argued that not every first-person shooter needs cooperative (or even competitive) multiplayer, but the public usually ends up demanding it anyway. With the success of Gears of War's cooperative game, and Insomniac's interesting take with Resistance 2, the ommission in Killzone 2 is a bit obvious. But that doesn't mean a killer single-player experience can't deliver more than enough to satisfy gamers.
We'll see when the games ships to stores on February 27.
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So if Killzone 2 isn't comparable to Half-life 2 as far as having a single player experience... then I'll stamp the disc with a big FAIL.
It just goes with out saying, HL2 is the gold standard for all single player FPS games. If you have the balls to not have co-op, your game had better be fucking good.
Thats me though. What about you guys?
I just got Resistance 2, and I'd like a reason to go back to it after K2 is released!
I realize I'm in the minority on that though. Like Zombie, I'm just a hermit and escapist I guess. I want to be fully immersed, lights off and all that.
There's no problem in my mind with leaving a feature such as co-op out of a game. A team should decide what they want their game to be, then make it as good as it can be at what it does. If a game has co-op, it better be more than just a normal single-player campaign with 2 players playing at once. The game's design in general should be built around the features of the game.
I've got the opposite mentality of Demtor. I say if you include a feature, you better make it an integrated, polished, intriguing part of your game. You better not just release some half-ass, last-minute afterthought because people on the internet are crybaby bitches.
Good example:
Gears of War - Designed from the ground up, knowing it was a co-op game. The game provides you with splitting paths through levels while still providing opportunity to work together. If your partner goes down, you can pick him back up.
Bad example:
The Darkness - Great game, but they added a rushed multiplayer mode that was terrible. The should have released the game as a single-player-only experience, and the game would have been better for it. The campaign was fantastic, by the way.
On a side-note I think that what Resistance 2 did with their co-op was interesting. It was separate from the singple-player experience, but compelling enough that it didn't matter. It still provided a well-though-out multiplayer experience.
Resistance 2 has a cool grasp on co-op.
Bioshock and COD4 are both good examples of FPS single player awesome.
Saying something is better because it doesn't have an expected feature doesn't mean it's better....just means you wouldn't use the feature that many if not most others were hoping for.