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Sony's Maguire: Let's change how the industry is viewed photo

Sony's UK managing director Ray Maguire has written a very interesting column over at MCV, discussing the recent Change4Life controversy, and how the games industry itself has perpetuated a negative stereotype in the past and is now reaping seeds of past indiscretion.

"Clearly, the ad targeted many people’s paranoia, the kind that is often amplified by media such as the Daily Mail," he argues, "but anyone who knows anything about games, which is half the population these days, will have immediately dismissed the ad as irrelevant. The other half, who don’t play games, would have immediately accepted the stereotype.

"Games marketing in the 1980s and ‘90s was anarchic and controversial, with giant poster ads featuring baths full of blood for Resident Evil and all sorts of other shock tactics. That’s what the population saw. And that’s what they remember. Whilst our industry used this strategy to appeal to what was then its only target market, we left a dangerous legacy."

Maguire talks about how the industry "must constantly demonstrate when it has been a cause for good." He also highlights the recent videogame BAFTA awards, and how they showed that the industry is so much more "grown-up" these days, but that it must work more with the government and show the general public that gaming is nothing to look down on. 

It's a very interesting read. I recently realized that the industry really should stop seeking the approval of the mediocre masses and keep on keeping on, but Maguire's words are still quite encouraging and, above all, reasonable. Go check out the full column.








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6 comments | showing # 1 to 6
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Holyetheline's Avatar - Comment posted on 03/20/2009 10:29
Holyetheline
I checked out the full column and I really liked it a lot. His words make me feel so good inside.
Discarded Couch Sandwich's Avatar - Comment posted on 03/20/2009 10:50
Discarded Couch Sandwich
I like the way the Aaron Greenberg post is on the same page as this. You read one, scroll up a little, and are instantly filled back up with that hope you thought you'd lost from people working in the games industry!
Chronic Logic's Avatar - Comment posted on 03/20/2009 11:02
Chronic Logic
He's sort of overexagerrating a bit. Also What are all the parts of a video game industry? Publishers? Retailers? Developers? Technology makers? Manufacturers? Remember when Custer's Revenge came out? People were going fucking ape shit all over it. And the game was so graphically unimpressive, shit, it was just a blocky pixel, you couldn't even tell if it was a person or not. Also remember Night Trap? That game had absolutely no violence what so ever. And no nudity as well. So why did all the lawmakers freaked out? Can you imagine those people from the 80's, who were raging over Custer's Revenge and Night Trap, now what if they saw GTA 3 or Manhunt? They would probably have a fucking heart attack and drop dead on the spot.
silvain's Avatar - Comment posted on 03/20/2009 11:06
silvain
"As the BAFTA Video Game Awards recently demonstrated, this is now a grown-up industry centred on art, creativity and innovation."

lol

yeah, I'm not seeing this as true. juvenile power fantasies, glacial innovation through sequels, and more polygons? probably. There is art, creativity and innovation in the industry, but those are certainly not the drivers.
Black Nexus's Avatar - Comment posted on 03/20/2009 11:57
Black Nexus
great read.
Emrah's Avatar - Comment posted on 03/21/2009 14:19
Emrah
"Hypocritical tabloid criticizes MadWorld promotional stunt"

"Games marketing in the 1980s and ‘90s was anarchic and controversial, with giant poster ads featuring baths full of blood for Resident Evil and all sorts of other shock tactics."

I am more likely to align with the latter view, that MadWorld promotional tactic is indeed over the top.
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