Most games I play to not relax like most ppl, but to feel ALIVE.
Most likely more games will become even more of a ZZZZzzzfest.
Saying that if Bullet Hell Shmup devs like CAVE could make something awesome with this tech (if it works) considering pacing and an adrenaline ride is key to their game design.
/philosophizing
OH FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
"I am sick and tired of the entire western world knowing how my kidneys are functioning!"
It feels like we'd be giving permission for crappy design, not actually scaling up difficulty at a pace that challenges us, but going like a ping pong ball between too hard and too easy, never really doing a good job of keeping a consistent level of challenge. The first Max Payne comes to mind when I think about adjusting difficulty, which was not a great experience.
As for using it to replace a button, that just sounds like you would be waiting for it to go off at the wrong time, and it would be a headache to new gamers. A button can be hard to find, but imagine trying to tell to someone they need to not squeeze the controller so hard to stop blocking.
If they're looking for a way to tailor difficulty, why not just go by the player's in-game performance?
I need to look at the tech behind it and flick through a couple of games to see how the tech might find a home in gaming.
It is really cool, though.
@Blahblahblahblah:
Assuming that was sarcastic, I will go into detail about the techniques used for the purposed controller:
Blood-oxygen saturation level of your index finger is measured by:
-Galvanic skin resistance
-Electrocardio data
-Electro-muscular data
From my rough research (done from wiki's, because I am to busy to check real sources.) the laymen terms for those things listed are: skin capacitance to controller, heartbeats, muscle stiumulation.
No, because Nintendo still has to create the 20 million unit selling software to go with the controls, before Sony can truly copy them. So Nintendo still has the upper hand, on biometric gaming, because I have zero faith in Sony, to come with up a original idea of their own!
@jimmyx: who are you? and what did you do to the real jimmyx?
@peicanada
I have zero faith in nintendo to design a good console or carry out any idea properly! See motion control and eventually the wiiu! WOOH!!!
I think the problem with hand based biometrics is that the controller can only read physical response and not mental response. It knows you are sweaty but is that fear or excitement? The computer doesn't know what parts of your brain just lit up when that boss fight started or when the guns started firing in the distance. Was that caution you felt or do you feel anxious to get right into the middle of the fray? Why did you just get an adrenaline rush when the 3 story beast leveled a building in front of you? Did you respond with the flight or fight response from that adrenaline bump?
I think that devs would have to make general assumptions about what they think the player should feel at certain points of a game or based on a number of cues.
Increased heart rate and sweaty palms + i turned my character around and ran away = labored breathing and increased difficulty.
or
Increased heart rate + I ran straight for the bad guy = combat bonus and increased damage resistance.
I think we'd need to combine skind based feedback with one of them fancy brainwave scanners to tell whats going on inside of our heads to get the most accurate reading. That would be cool tech to add to a game, and I'd be willing to do it, but I doubt many people would want to put on a hat or attach things to their heads. I know many people are not huge fans of motion control, including myself, and I can only imagine how many people would be against putting something on your head.
Of course the most accurate would be a functional mobile MRI but those are still years off for the common consumer. Someone call Michio Kaku!!!
It sounds too weird for me. And complicated.
Alright I was trying to ignore the elephant in the room, but is Jimmyx okay?
But this would be a really neat mechanic. I've always wanted a game that would change the music/tempo according to my reaction instead of guessing my reaction.
Lets hope this isn't more contrived, useless tech.
How about instead of adding silly gimmicks redesign the damn thing from the ground up OR instead of releasing "new" dualshocks every time they have a clever idea for some stupid colour, release one with the sticks in the other position!

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