Nah. It's been this way forever, EA did it with Origin System's games back in the 90's and Atari/Infogrames was pretty mean against its developers in the 80's (and the early 90's too in some cases)
If Sony owned the IP, we would have a Limbo 3 and the boy as a character in Playstation All-Stars at this point...
Dont forget the dickbaggery Nintendo used to pull with its cartridge stuff back in the day.
I hate the fact that there are diffrent consols more and more, i hate consol exclusives... i would really like the play the ps3 katamari but there is no way in hell im paying 600 bucks for it. Why cant it just be all in the same gray indestinct box.
At the time Playdead was a small no-name developer with a huge development budget for a niche game. Nobody could predict it would be the success it was. So you can't fault Sony for trying to get the most out of the deal for a risky project like this, getting the IP rights is nothing more than protecting your investment, and when they couldn't do that, it's no surprise Sony declined, although very unfortunate in retrospect.
It may not always seem that way, but (healthy) competition is almost always best for the consumer.
Fuck the corporate machine.
Indeed, but we very rarley get healthy competition.
Healthy competition is Steam.
Petty (and the most common) competition is Origin
Incorrect. They only do timed exclusivity on things they definitely can't own, like Skyrim and Call of Duty. They absolutely do own plenty of other people's creative endeavors.
Then I could be playing it on the PC right this second.
Agreed. Timed exclusives can be annoying for users of other consoles, but they'll get the games anyway. On the other hand, Sony prefers to screw owners of other platforms with moves like this.
I'm not saying that MS is a saintly company, it's far from it...but the fact that Sony spend extra cash to keep Beer-Belly Megaman and Pacman to themselves even though the characters are on the 360 version as well just makes me see that they're worse asses than MS at times. And that's just one example.
Bingo, there's no such thing as loyalty now so what's to stop the project you helped get off the ground and took the risk for from going to your competitor.
I can't blame anyone for trying to secure rights these days, hell remember the beginning of this Gen when ms kept the expansion on gta4 to themselves for a whole 2 years while the company that helped get them where they were got nothing. You can yell business as much as you like but as far as Sony is concerned they just got backstabbed and as much business happened this Gen no one can get mad at Sony or anyone else for not wanting to stick their necks out anymore. All being nice in this industry will get you is being put out of business.
Far from the truth. The reason why you so see so many smaller companies choosing to develop exclusively with MS (i.e. Remedy) is because they usually let them keep said IP. Whereas, Sony has a reputation for not wanting publish titles unless they completely own the intellectual property.
Ignore all of that mess with MS shutting down studios in 2009. That was some Shane Kim corporate bs which doesn't really reflect what the company does today.
Ignore the year ms spent just buchering studios? Riiiiiiiiight no.
That would be ubsurd, and they haven't changed since then there still a bunch of control freaks, if they weren't them and valve wouldn't be at it right now.
His reasoning sounds like something one of the sharks would say on ABC's Shark Tank. Like something I'd expect to hear out of Mark Cuban's mouth, or that Mr. Wonderful guy (when they aren't sniping at each other.)
Fucking sad thing is that no matter how humanly wrong that is, its right for business. People with money holding the power and all that.
But its also the easy route. I'd expect that the sharks would sit there saying "You should take the deal, its easy money and we have to saddle the risks.." Which seems like a no-brainer, common sense, deal to run away with, but look at all they could have lost. I highly doubt Sony would have even given them a back end percentage of the profits if they took control of the IP.
"Sometimes all we want is protection so [devs] don't make a game, finish it then go to one of our rivals. We look at IP on a case by case basis. With a bit of common sense, you can find common ground."
Or.. you know.. you get a contract saying they own it, but its exclusive to your system/network? Talking about common sense, but you forget one of the most basic things about your business. Fact remains that Sony wanted the whole cheese wheel and wouldn't settle for just a slice, so the deal was never done.
PlayDead just became a great example of how not caving to a deal could work out great. No reward without taking some risks -risks that would have disappeared if they took the easy route and washed their hand of the IP by giving it to Sony.
Dont forget that MS got the rights to be the only console in getting Minecraft. And look at what happened.

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