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Sony: ICO would have sold if its box art didn't suck photo

Everyone knows the story by now: ICO's European and Japanese box art is brilliant, while ICO's North American box art is f*cking disgusting. Sony Japan Studio VP Yasuhide Kobayashi is all too aware of this, and has voiced his belief that if ICO had been packaged as intended in America, it would have actually shifted some copies.

"If the packaging was designed differently, we think it would have sold more," he explains. "In fact on the Internet many people have said that the Japanese version was better."

Kobayashi made this claim at the DICE summit, where he was talking about appealing to Western consumers. He also criticized what the US and Europe consider to be a "new" game, claiming that Western developers make fresh IP that's "something similar to something that's come before, because they think it is easier for people to understand."

He added: "But actually we don't like this -- it's like you're simulating, following suit, combining two titles into one. It seems the definition of a new title is different in the US and Europe to Japan. It means a new genre, that's what we call a new game."

Interesting theories. What do you think? Would ICO have sold better if the packaging was better? What of the idea of a "new" game in the West? Are developers wrong to assume that Western gamers need familiarity in their IP, or are there enough examples of successful new genres to prove him wrong?


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65 comments | showing # 1 to 50

Camiwaits's Avatar - Comment posted on 09/17/2009 19:25
Camiwaits
So...which of those too is supposed to be the cool box art?
Poopface Morty's Avatar - Comment posted on 09/17/2009 19:26
Poopface Morty
"Would ICO have sold better if the packaging was better?"
Absolutely.
RIMoonlight's Avatar - Comment posted on 09/17/2009 19:26
RIMoonlight
To be honest, I admit - ICO is amazing, but when I first saw that box-art, I hesitated.
I'd actually agree a lot with this sentiment, as many consumers are more or less too shallow to look past the box-art.
Diverse's Avatar - Comment posted on 09/17/2009 19:27
Diverse
What? I don't remember that huge face on the left hand side of the Americunt box art...
laika one's Avatar - Comment posted on 09/17/2009 19:27
laika one
wow.. I've never actually seen the NA box art before... he's right it does suck...
HuttyLoca's Avatar - Comment posted on 09/17/2009 19:27
HuttyLoca
Really Kobayashi?

I'm sure plenty of Japanese people have talked about 'new' Dragon Quest Games
casesomething's Avatar - Comment posted on 09/17/2009 19:28
casesomething
I think this is true. ICO is right up there as some of the worst, cheapest looking boxart ever for PS2 games. Something about it is so offsetting to me... the left side of the header image is awesome though.
Genius's Avatar - Comment posted on 09/17/2009 19:29
Genius
Which one is which? I think they both suck.
Niero's Avatar - Comment posted on 09/17/2009 19:30
Niero
never.forget.



vs.

Intonable Vab's Avatar - Comment posted on 09/17/2009 19:30
Intonable Vab
yea if i knew nothing about Ico the art on the left would make me to check out the game while the right would just make me pass right by it.
wanderingpixel's Avatar - Comment posted on 09/17/2009 19:30
wanderingpixel
It would have sold better with a nakd asian women on the cover.
garison's Avatar - Comment posted on 09/17/2009 19:31
garison
What Niero said.
DanlHaas's Avatar - Comment posted on 09/17/2009 19:32
DanlHaas
TOUCAN HAND WHYYYYYYY
Jim Sterling's Avatar - Comment posted on 09/17/2009 19:33
Jim Sterling
DanlHaas:

Its name is Handtoucan. Show some respect.
psycho terror2's Avatar - Comment posted on 09/17/2009 19:34
psycho terror2
to be fair, america has a longstanding tradition of shitty box art.

i have no idea why it keeps happening. it's as if some of this stuff was actually designed to appeal to morons and children.
king kong five's Avatar - Comment posted on 09/17/2009 19:34
king kong five
I think his point regarding "new" games is valid, though I don't understand why he thinks it's purely as issue with Western developers. Has he seen most of the new IPs coming out of Japan? Anime-inspired RPGs and Dynasty Warriors spin-offs... games like The Last Guardian are the exception to the trend, not the trend itself.
Niero's Avatar - Comment posted on 09/17/2009 19:34
Niero
The american Ico box looks like an angry bakery chef longing for his battered wife which he killed years ago and stuffed in a castle
Niero's Avatar - Comment posted on 09/17/2009 19:37
Niero
also, remember this? it was from the criterion collection mock-ups from awhile back:

Everyday Legend's Avatar - Comment posted on 09/17/2009 19:37
Everyday Legend
This is a repeating faux pas that needs to be fixed - American box art fucking sucks. The best proof I could ever think of (besides the obvious, yet welcome Mega Man One comment) is the difference between the Japanese and American releases of Marvel vs Capcom 2.
cap123's Avatar - Comment posted on 09/17/2009 19:39
cap123
i bought (european) ico because of it's awesome box art, so i totally agree with that chap.
CitizenErased's Avatar - Comment posted on 09/17/2009 19:41
CitizenErased
I remember seeing that ICO box art here in the UK and thinking that I wanted the game just for how beautiful the box looked.
At the time I didn't have the money to actually buy it...but if I'd seen the American box art I probably would have puked a little bit.
Letters numbers and spaces are ok's Avatar - Comment posted on 09/17/2009 19:44
Letters numbers and spaces are ok
living in aussie, when i first saw the games art-work (we have the Euro/Japan one) it instantly got my interest and ive been wanting to play it for years (still havent, played SotC though) since that point (but never had a ps2 or any console until recently)
DanlHaas's Avatar - Comment posted on 09/17/2009 19:46
DanlHaas
@Jim:
I have what I believe to be each of Handtoucan's appearances open in tabs in my browser right now, just because I think there's going to be some kind of pop quiz about him later. Thought you should know.
AfroWalrus's Avatar - Comment posted on 09/17/2009 19:47
AfroWalrus
I own the American box, I'm ashamed to admit. After playing the game I was disappointed in the lack of windmill bosses but enthralled with everything else.
matrixdude171's Avatar - Comment posted on 09/17/2009 19:47
matrixdude171
Box art doesn't make a sale, just look at arkham asylum, the box art sucks but it sold due to different reasons.
Nevi's Avatar - Comment posted on 09/17/2009 19:51
Nevi
Reminds me of main series Final Fantasies. In Japan and Europe, the box art is synonomous with the brand, it is always a plain white background, the title in black lettering imposed on top of the game's logo.

Now, for some reason, NA messes this up every time, and decideds that they gotta get busy on the cover, put on some awkward imagery, try to splice and cram multiple character images on their, make it an ugly forgetable cover instead of something instantly identifiable as the FF brand.
ace of knaves's Avatar - Comment posted on 09/17/2009 19:55
ace of knaves
Oh it would have sold better. No doubt about that. And Jim included a toucan. Because he likes them.
xaliqen's Avatar - Comment posted on 09/17/2009 19:57
xaliqen
Psychonauts had alright box-art, and that game also performed poorly.

I think other things are involved here aside from just the box-art. I have a feeling word-of-mouth may be a stronger incentive to purchase a particular item in the Japanese market. Games with an indie feel, or games that take a chance, traditionally do better in Japan (think of titles like Pengel, Pikmin and Noby Noby Boy).
That may be starting to change with word-of-mouth gaining traction over the internet and downloadable indie titles proliferating over XBLA and Steam.
Then again, some titles that took a chance did well over here (e.g. Katamari Damacy). So, maybe it's just a question of how to market things after all...
CocoJambo's Avatar - Comment posted on 09/17/2009 19:58
CocoJambo
I doubt it would help really.

And by his own standards of innovation, Japan is still not doing much.
FistfulOAwesome's Avatar - Comment posted on 09/17/2009 20:01
FistfulOAwesome
I don't think that ICO would have sold much better with different box art. The content in ICO doesn't appeal to much. It's a niche game.
TheJesusNinja26's Avatar - Comment posted on 09/17/2009 20:01
TheJesusNinja26
Yeah I always saw that game on the shelf and said, "NO KIDDY GAMES FOR ME". Come to hear later it's a pretty good game. I still haven't played it, mostly because of the box art.
Happymeowmeow's Avatar - Comment posted on 09/17/2009 20:03
Happymeowmeow
I wonder if it really would make a difference.
As it stands I don't think box art matters at all to Americans. Like has been pointed out , theres a long standing tradition of crap box art. Its like its just a way of taking up space around the title. No one looks at it anymore.
Solidus187's Avatar - Comment posted on 09/17/2009 20:05
Solidus187
Honestly, I don't think box art has ever had a single thing to do with any of my game purchases. Even when I was young I depended on screenshots in Nintendo Power and such.
xaliqen's Avatar - Comment posted on 09/17/2009 20:07
xaliqen
Yeah, I pretty much know what games I want before I even go into the store. It's pretty rare to come across a title I've never heard of, and, if I do, I'll usually go back and check the reviews rather than going for an impulse buy.
Vigilante8's Avatar - Comment posted on 09/17/2009 20:08
Vigilante8
The USA ICO box remember me of those shit PC games with a CG cover masking a game designed with Microsoft-Paint.


The japanese box art is incredible!
NubPhiSh's Avatar - Comment posted on 09/17/2009 20:08
NubPhiSh
@solidus187 disagree i am sure some people like you or me rely on other means of information before making a buy however a big part of the consumer market actualy does make decisions based on what a cover looks like
xaliqen's Avatar - Comment posted on 09/17/2009 20:11
xaliqen
@NubPhiSh

Sad, but true.
zombielifecoach's Avatar - Comment posted on 09/17/2009 20:13
zombielifecoach
It's been a busy day for the Toucan!
Shin Oni's Avatar - Comment posted on 09/17/2009 20:15
Shin Oni
I personally think in the games that have a bigger push to be known/big and they show the different boxart, Japanese/euro boxart are better than american. Latest I can think of that had a boxart outcry was King of Fighters XII (which really did have some shitty Boxart compared to Japan. Both systems were random and had completely uninteresting backgrounds/designs.)

though one thing I do hate...is when companies think it's cool to have boxart in cg/3dish style as if americans will only pay attention to it if it looks pretty/cool. As if people don't appreciate regular art or something. I can tell you though, if I didn't hear anything on Ico, the cover sure wouldn't have helped. It looks like some shovelware cover. Some mixed gender looking kid with a stick in his hand? and a ghostly woman behind him? it's really not appealing at all.
ybfelix's Avatar - Comment posted on 09/17/2009 20:18
ybfelix
So who messed up with American cover(and how European is not Western?)? Can't you come over to America and fire that guy? It's not like it's published by third party in US
Hopeless Savage's Avatar - Comment posted on 09/17/2009 20:27
Hopeless Savage
ico wasn't a new genre it was a third person action adventure with puzzle/platform elements.

by the same virtue, mirror's edge was "new" and so were braid, flower, flow, spore, portal, left 4 dead, dead rising, psychonauts, the sims, etc.
the only games I can think of in the last decade or so that only paid elemental resemblance to previously existing genres are killer7, flower, and maybe phoenix wright. it's pretty fucking stupid to lay that hang up exclusively on the western market.
zombielifecoach's Avatar - Comment posted on 09/17/2009 20:28
zombielifecoach
I'm still trying to figure out what the fascination Team ICO has with people(and animals) falling off things. Love those games though, terrible box art and all.
super2j's Avatar - Comment posted on 09/17/2009 20:30
super2j
The one thing i look for in videogames are new experiences, i still enjoy familiar games but i look for new and exciting concepts. Ofcourse if those new concepts were reused in a few times i understand because i doubt i would get bored of a new genre after 1 game.
agentarsenic's Avatar - Comment posted on 09/17/2009 20:42
agentarsenic
Most gamers don't purchase games because of box art - they purchase because of word of mouth. If more people had played the game, if it was publicized better, it would have sold. Perhaps it was too ahead of it's time - if it were released in the era of widespread high speed internet and flash video I bet gameplay alone would have put asses in gaming chairs.
Xzyliac's Avatar - Comment posted on 09/17/2009 21:23
Xzyliac
Haven't they said this a million times over? I seem to remember hearing this way back on G4 and reading this in OPM before it died and in Game Informer.
bauhouse's Avatar - Comment posted on 09/17/2009 22:26
bauhouse
I signed up for Destructoid exclusively to comment on this article.

When Ico came out I was a game buyer for a prominent retail chain and a very avid gamer. I knew that Ico was going to be big from the press surrounding it and from playing it at E3 that year.

At the time, we made our game decisions by council and I had pumped the shit out of this title to the group. When the Ico boxart arrived from Sony, I was the only one, out of eight, who was still interested. We brought in 2 units per store instead of the eight that we had originally allocated.

When I called our rep at Sony about this she said, "I cannot fucking believe the cover of this thing." She came from PR and was pushing this title too and knew that the boxart was going to be problematic for them. She understood that we had to cut our numbers on this title from 4500+ units to just over 1000 and said she'd relay this to her team. She even entertained having us put the Japanese boxart on our site to download for people who purchased this game.

The epilogue is that this title didn't even sell when we purchased just 2 units per store. Had this title had a more artistic, more 'cool' cover, there is no doubt we would have sold two units per store. Even the lowest performing crap during that year was turning 2-4 units (Fantavision would even sell out from time to time).

Seriously, if you don't think that boxart can make or break a game, I have seen that it can destroy even the greatest of game experiences first hand.

Thank you for the opportunity to share this story, Destructoid. Love the site, and keep up the great work with these articles ;)
HadesGigas's Avatar - Comment posted on 09/17/2009 22:30
HadesGigas
Don't like either of those really, but the NA one looks better other than the ugly main character, but he was like that in the game too, so nothing can be done there.
Zoel's Avatar - Comment posted on 09/17/2009 22:45
Zoel
Yeah I agree. I would never ever consider giving this game a go because of the ugly cover. It was until a friend lend it to me for no reason that got me into it.
Brlito's Avatar - Comment posted on 09/17/2009 22:50
Brlito
You know they say the NA gaming industry's starting to wear the man-pants in the industry now, but the JPN side of things always had the best cover art (after you filter out all the 8-year old girls in garters of course).
Nooyen's Avatar - Comment posted on 09/17/2009 23:12
Nooyen
I still remember when I first saw this game at Target or whatever giant stupid store I was in when I was younger. Looked at it and said "shit's fucking ugly" and kept on walking. How was I supposed to know it's an amazing game? The box art is down right repulsive. I'm almost sad I never looked at it.
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