Granted, I hope they don't do that, because then I won't play it, but it would certainly boost sales.
It would take a lot to kill my anticipation for Uncharted 3, but that, yep, that would do it. The game would totally fall off my radar if it went Move exclusive.
What metric should they use to determine sales of the product?
Controllers sold would obviously inflate the number, while Move bundles sold would undersell it since plenty of people already had the PS3Eye and only needed to buy the controller.
Not saying it's not possible to put some data out there, just saying that no matter what metric they chose the numbers would still likely be misleading.
I just picked up a Kinect earlier, I'm impressed with Kinect, although it is also lacking in titles. For now, both may be selling, but they're selling based on hype and demand rather than compelling software. And surprisingly-ish, Kinect has been selling as a cheap fitness routine, which is worth something I guess.
That's where I always look, and they haven't let me down yet.
Glad to hear Move is successful. :)
Move is going to take a long time to gain momentum, but I'm happy with how it works, so I'm sticking with it.
I'd assume so, I'm just wondering whats in place to determine whether or not the data is true.
In other news, why does anybody care about initial sales figures of this peripheral. We already know it's a different creature to the Kinect - a slow burner above all else. The only things current sales figures would be good for are industry grandstanding and for the impetuous games press to draw premature conclusions.
LMAO, we don't have "casual games", they're "social games" it's totally different because we call'em something else.
But anyone that has a PS3 and doesn't get a Move is missing out. Hopefully Move sells well enough that they can continue making good games for it.
I think they are doing quite well but i dont really care other then that i just want my second controller!

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