It's February, the month that Heavy Rain finally launches, so you can expect plenty of hype and bluster over the next few weeks. First out the door is Sony product manager Lucy Duncan, who has called Heavy Rain an innovative gamble, but a gamble that Sony can afford to take.
"Being Sony, I suppose we have a little more luxury to take a gamble on more original and innovative IP -- and Heavy Rain definitely fits that category," she explains. "I suppose the risk is lessened if you have faith in the team behind the game and David and Guillaume and the guys at Quantic Dreams have really impressed, not just in terms of their back catalogue -- Fahrenheit -- but also in terms of the tech demo's they showed in the run up to Heavy Rain."
You damn right Heavy Rain is a gamble. The general consensus among gamers seems to be that Heavy Rain will be considered brilliant by the hardcore PS3 crowd, and largely ignored by the general public. If that's the kind of game Sony wants to pour all its resources into, that's great, but this is a gamble in which all the odds are against the publisher.
I've got huge respect for Sony's balls, that it'll put Heavy Rain out there. I just hope Sony isn't expecting the game to do what most PS3 exclusives fail to do -- stay in the charts. In any case, we're playing Heavy Rain right now, so stick around for our review which is coming a little later in the month.
Interview: Heavy Rain [CVG]
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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I'm very glad that i get the chance to play games like Heavy Rain and MAG, rather than yet another installment of Halo.
Sure there's money to be made by repeating what did well, but that ends up with a library of sequels including nothing truely innovative, different or interesting.
Here's to different, interesting games. Gaming is such a massively scoped genre, full of opportunities to try new things with very few restrictions on what can be done, which makes it frustrating to see sequel after sequel sitting in the charts.
True success is not measured by Mass Appeal.
I consider myself one of the PS3 "hardcore" and I certainly don't think anything about Heavy Rain is brilliant from the footage I've seen. At this point it seems to me like the hype has brainwashed everyone, like the one day that every time I saw the color blue someone would contradict me and insist that it was yellow. That was kind of freaky. Wait, what was I talking about? Oh yeah: everyone (everyone being the "hardcore" blog-reading, forum-posting, internet crowd) seems convinced that this game is going to be "ground-breaking" and "amazing" while I, personally, think it looks like rubbish. The graphics are far below of the level of quality showcased by games like Uncharted 2 and Killzone 2 even though the amount of things happening mise-en-scène are much, much less in numbers.
I'm all for a game like Heavy Rain, but honestly, in a game whose status as "GOING TO BE AMAZING" is largely based on graphics, I'm not impressed.
So, anyway--I'm the hardcore PS3 crowd, and Sony's got a lot of convincing to do yet. I'll probably save my money for God of War 3.
I'm starting to think that EA lost so much money because they tried to do things differently...despite that I hope they continue. Also, even Halo did things differently, when the original came out there was nothing like it, and it rightfully so became a flagship franchise for the xbox. Most games that repeat the same old things get called out on it even if they are new IP's (WET)
I just hope that people don't ignore heavy rain because they think its a movie with QTE's...
If all goes well, we shall have Dale North on it.
I bought Indigo Prophecy for the XBOX, Dreamfall : The Longest Journey for the XBOX, Shenmue 2 for the XBOX, and even Broken Sword : The Sleeping Dragon for, again, the XBOX.
I'm a fan of the system who is willing to try something unique. I'm a fan of good storytelling. In this generation of video games, it seems like PS3 is the system catering to those needs ...
... and I'm all for this game.
The difference between this game and the last is that they obviously spent a shitload more cash making this game. It looks expensive. As we all know, large scale financial failures can outright kill developers these days. Here's hoping they make their money back and then some.
BTW Jim, does Sony own the developer? Or do they just have an exclusive arrangement? I know the last game was on multiple platforms, but obviously this one is PS3 only. An answer would be appreciated.
Which surely has nothing to do with the fact that it's not getting released on any other platform, but then again, isn't that the way exclusives work?
"I just hope Sony isn't expecting the game to do what most PS3 exclusives fail to do -- stay in the charts."
That'd be common sense, but i'm not holding my breath that Sony will things that way if it actually does happen.
But so much bitching is gonna come of this games release. I feel like I should take a month long vacation from the Internet just because I'm afraid the bitching will be so itense that it will radiate from my monitor and give me deadly migraines.
can't wait for Jim's review.
Thats just me though. I was never a fan of adventure games like Myst or Night trap, which Heavy Rain seems to a successor of.. IMO.
I just don't think that enough "hardcore" gamers will buy this to make it successful in any way.
D-Toid seems to be split that it rocks cock juice, but the second half like me, thinks it looks boring or has some other issue for not wanting to care about this game.
I know.. I agree so much..
I mean, at first i was REALLY excited about this game, similar to fahrenheit which was amazing, the emotional aspect etc (REAL emotional content, not Peter Molyneux i-have-never-been-loved content that consists of pressing A to fart to marry some random npc).
But with Mass Effect, 1 and 2, there is so many emotional aspects too. I havent even started ME2 yet, just re-finished ME1, but i am so stuck to "my shepard" unlike how i've cared about any other character in any other game.
If Mass Effect, a friggin sci-fi space nerdgasm game, can be this engaging on such a deep level, i'm finding it harder and harder to care about Heavy Rain.
It doesnt have spaceships, or lazors. Mass Effect has that, AND characters and consequences you care about.
So, because a game doesn't have spaceships, & lasers (or lazors, if ya like) it's got no appeal? That's like saying that only sci-fi movies are any good, & all the Silence of the Lambs, & Sin City's, & other really good dark thrillers have no appeal because there's no space marines in them.
Personally, I'm looking forward to Heavy Rain. It got a really good review in the UK Offical Playstation Magazine, stating every PS3 owner should play this, but it also said we'll all probably hate it. I'm sure Jim's review will be more critical, but it's good to get multiple viewpoints before forking out £40.
I'm still interested.
A game that innovates better make a decent return on investment, otherwe, no matter how innovative it is, it will be considered a failure because it did not do what projects are suppose to do. Make money for their creators.
Innovation for its own sake is pointless. Innovation has to connect with the consumer, has to make his or her gaming expierence better. In short it has to have enough mass appeal to support itself.
I don't see Heavy Rain doing this. It will probably end up a nitche game at best.
@ Plathismo "Come on, Jim, screw embargoes--is it brilliant or botched?"
The winds of Jim are blowing. Just hold up your finger and you can guess.
"like RE4 Quicktime events"
This isn't a once in a blue moon press x not to die like RE4. I'm really trying to hold my tongue here and not blast an internet stranger, but you're really tempting me by spewing stupidity
Where you could shave your beard, brush your teeths, take a shower, drink some juice or draw eyelines. That would indeed, have nothing to do with the story or the game itself but it would be really unique in the art of storytelling!
This would rise the bar for everything! Imagine hard choices to make like 'do i eat that apple strudel on the table before i go out and catch the killer?' because that choice could change everything else in the game! Maybe it could affect a dog pissing on a tree!
Such great and Gaming-History writing moments are best done with, mhh let me think, quicketime like events! Everyone loves em and they are innovative!
The story should also be as inovative as possible like 7 and Silence of the Lambs mixed up with a tragedy and some depressed figures. No real fanboy would ever detect any similarities to other games or movies!
On top of this,
i would suggest we completly delete the User Interface with all its anoying butons that simply saying, take this, go there etc because thats totally unrealistic and not unique enough! We have to open our mind and think bigger than this!
Instead we should use ghostly markers that magically apear everytime youre allowed to do somthing. This magic Buttons should also fly around the main chars like flies around a pile of shit because thats innovative, uniqe, it looks better and doesnt bug the gaming xp like a (folding) GUI.
Also it prevents people from thinking by their own! And thats good, right?
Remember such totally boring games like Maniac Manson, Loom, Zack Mc Kracken, Darkseed, Siberia, Gabriel Knight, Sam and Max, Simon the Sorccerer, Indiana Jones, Monkey Island, Kings Quest etc?
Where you have to collect hints by your own and use them on the right spot to solve the puzzles? Thanks god and innovative gameplay thats history!
We dont want to think in adventures we just want emotions and context sensetive flying ghost markers!!!
...man thats def the way in the right direction of uniqe and inovative gaming!!!
Hell, the graphics could look like they're from 2005 and I'd still buy it on day one.
Best regards, Anna, CEO of iscsi windows 2003 server and i tunes