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Sony Gamers Day 2007: LittleBigPlanet

5:28 AM on 05.17.2007 // Robert Summa

Without a doubt, the upcoming PlayStation Network title LittleBigPlanet was my most-wanted game to play at Sony's Gamers Day event. Since first seeing it along with everyone else at GDC, the game has been stuck in my mind ever since as one of the key games to make the PlayStation 3 so worthwhile.

Well, it was a bit of good news and bad news in San Diego. While it was great that I finally was able to test out the controls on LittleBigPlanet, it really sucked that all we got to test out was the same playable demo shown at GDC -- and we weren't even allowed to mess with the on-the-fly customization tools!

Regardless, the game is good and really shows its worth in the party/multiplayer area. The fact you can grab your fellow players and drag them around or slap them in the face, or anything else that is relatively harmless makes for an engaging play session.

The only sad part is that Sony wouldn't let us mess around with those damn tools. Come on Sony, you can't give us the peanut butter then take away the jelly! 


Developed by Media Molecule, LittleBigPlanet™ is a new PLAYSTATION®3 (PS3™) computer entertainment system community-based game with a hugely innovative concept behind it.  Players meet on a blue and green planet scattered with individual plots – and use their character’s amazing abilities to play, create and share what they build with other gamers throughout the world via PLAYSTATION®Network.

The LittleBigPlanet experience starts with players learning about their character’s powers to interact physically with the environment.  There are places to explore, creative resources to collect and puzzles to solve – all requiring a combination of brains and collaborative teamwork. As soon as players begin their creative skills will grow and they will soon be ready to start creating and modifying their surroundings – the first step to sharing them with the whole community.

Characters have the power to move anything in this glued and stitched-together 3D landscape; they have the power to design, shape and build both objects and entire locations for others to view and play. There’s no complicated level editor; all of these skills can be learned by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience.  Players can make their world as open or as secretive to explore as they like. When it’s ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch – or can go and explore everybody else’s.
There’s not just one way to play.  Players craft their own individual experience based on their own creativity.
Unlimited possibilities for user-created content – players can customize everything: their characters, the landscape around them and their own patch on LittleBigPlanet.
Players learn new skills and discover new items to aid them on their creative journey Explore the massive single player game or go online to find user-generated content.”LittleBigPlanet will change every day as players contribute their own levels
Online and offline multiplayer modes – play alone, work as a team or get competitive
LittleBigPlanet  global community for players to get involved with: includes player comments, rankings and easy communication with new and existing friends
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Robert Summa, Contributor
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