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It really doesn't matter where you go to school. The problem is that these types of schools typically attract the wrong kinds of people; the kind of person who thinks going to school where "all you do is play video games" is "awesome."
A non gaming company is going to look at your gaming degree (and probably lack of experience) and laugh. Those are the true implications of spealized degree's. You always need a backup thses days.
The best way to get into the gaming area is with a solid computing degree and a portfolio of mod work to show you know how games work and that you can write not only from scratch - but to adapt to an existing platform.
Not to say you couldn't get in with one of these, but I agree with the Golden Avatar, I think maybe these schools attract those ignorant of how the industry works.
Here in Vancouver (the 'mecca' of video games creation), you need one of those degrees to even get into QA. I've done it at EA, Radical, and now Slant Six, and am (slowly) moving into design as time goes.
The problem with those degrees is that people think those alone give you a job. You need to have skills ahead of time to augment with said education.
My first job was because of my 'advanced diploma,' but really, you can go pretty much anywhere and get the same basic (useless) education.
All schools are like this, you generally will get hired based on your latent skill, not your fancy plaque on the wall. Going to Yale or whatever fancy place doesn't train you better, it just attaches a better name to yourself.
No wait, actually I love that commercial.
"Make sure the sound fits in level 4."
I think most of these courses that kids are getting on are teaching half and half; They're getting taught basic programming, basic art, basic design, when really they need full time edumacation in their chosen branch if that's the route you want to take in the industry.
Everyone has their own ideas on how to get in though, it's the same for every industry. Skill and talent will eventually rule out. Even if you've done your three years and have letters after your name, you can still be shit.
A non gaming company is going to look at your gaming degree (and probably lack of experience) and laugh. Those are the true implications of spealized degree's. You always need a backup thses days.
I got a Bachelor's Degree in Computer Science and now I work for a good game company making a AAA console title. No "game design" degree is going to open up a door at a game company.
No matter what, with college it comes down to the fact that you get out of it what you put in.
art institute is one of these schools. :P
The real problem here? The 'tutors' they get in to teach the courses barely know anything about it themselves. All the folks who are qualified are already busy working in it industry itself, and if the tutors were really that good, they would be too.
Talented, sure. Skilled, you betcha. But there's so much school can never teach you.
I remember being in art school, busting my ass and hearing my friend who had just graduated say that he felt he didn't even start learning till he got his job and I was shocked. He's one of the most talented people I know.
Turns out he was right. So unless these schools are pumping out piles of lying dumbasses, it's really up to the company to grow and shape the graduates.
It's pretty much up to us to take what we've learned and run with us and make ourselves better. I learned a lot at this school and am hoping to have a relatively impressive portfolio ready for the months after I graduate.
As for now though? I just recently applied for an internship at Harmonix, because I'm not putting my career and my future in the hands of my school. I'm going in myself, doing everything myself, but I'm taking everything I learned at school with me.
And yeah, fuck those "TIGHTEN UP THE GRAPHICS!" commercials. I didn't learn a lot in the way of coding and programming, but I can't imagine anyone with even a trillionth of a brain thinking that's how you program games -- by randomly and furiously pounding away at buttons on a controller in front of a TV.
I live in the UK, where the only specialized gaming college is in London, where i would have to provide acomodation for myself, and the course alone is double what standard universitys are.
I DONT CRAP MONEY YA'KNOW.
Luckily I did a more practical computer-visualisation degree which covered graphics-mathematics, system design, games-programming, graphics-programming and CG.
Unfortunatly there is little industry experience in Universities and a lot of computer-game orientated degrees have just become "media-studies for games".
As I had programming, graphics and mathematics skills when I left Uni I got a job at a major UK games developer in my 1st interview.
I am on a games course myself I know it wont be able to get me a job by itself which is why I am developing a portfolio showing them what I can do I have heard from midway and ubisoft in my area and they want a good portfolio first