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Sony exec 'can't remember' the last time he hired a computer games graduate photo

A recent article in the Daily Mail is highlighting a new problem in Britian’s videogame industry –- its lack of suitable graduates coming into companies. Despite computer games degrees doubling over the past three years, graduates are coming out of universities unprepared and thus not hireable.

Jamie MacDonald, Vice President of the European branch of Sony, commented that he couldn’t “remember the last time [he] employed someone” with one of the bogus degrees. David Braben of Frontier, famous for his hatred of pre-owned sales, said that he was “shocked” at the faultiness of the education given to students.

This reminds me of the crazy commercials that we see in the US with two trendy lads tightening visuals and switching sound effects with a controller in their hands. It’s a repercussion of videogames being popular, and universities are more than happy to cash in on the enthusiasm of young adults. What’s crazy is, instead of sucking out the life from the student, academia is only crushing their ability to get proper employment.


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27 comments | showing # 1 to 27

Cheeburga's Avatar - Comment posted on 08/25/2008 10:55
Cheeburga
Full Sail College ftw.
SnakeDude4Life's Avatar - Comment posted on 08/25/2008 10:59
SnakeDude4Life
I'd like to work in the video games industry, but I really don't have any companies or studios near me. (In Miami BTY)
the Golden Avatar's Avatar - Comment posted on 08/25/2008 11:01
the Golden Avatar
I actually work with someone who went to Full Sail, and he's a damn good software developer.

It really doesn't matter where you go to school. The problem is that these types of schools typically attract the wrong kinds of people; the kind of person who thinks going to school where "all you do is play video games" is "awesome."
randombullseye's Avatar - Comment posted on 08/25/2008 11:08
randombullseye
I'd like to roll out of bed onto a computer and be a games journalist.
Emrah's Avatar - Comment posted on 08/25/2008 11:09
Emrah
It certainly is not a negative thing for a person to graduate from these, but firms want to see what you have done, and how much you know. Both of these are quite evident from a portfolio and an little examination, the knowledge you'll lack from outsourcing your graduate thesis to china or india.
Sol Kyoshiro's Avatar - Comment posted on 08/25/2008 11:14
Sol Kyoshiro
The real underlining problem is that if you get a gaming degree from somewhere like full sail or digipen, you end up pigeon holing yourself. If for some reason you can't get that job in the industry, whats your backup?

A non gaming company is going to look at your gaming degree (and probably lack of experience) and laugh. Those are the true implications of spealized degree's. You always need a backup thses days.
ZMTToxics's Avatar - Comment posted on 08/25/2008 11:32
ZMTToxics
I completely agree, these degrees are useless!! I have said it for years, they don't teach you anything concrete, no real computing skills. Taking that is sold as a setup up from an artist program, but at least with an artist program you get a real portfolio that you can use to get a job as a texture artist or something realistic.

The best way to get into the gaming area is with a solid computing degree and a portfolio of mod work to show you know how games work and that you can write not only from scratch - but to adapt to an existing platform.
Technophile's Avatar - Comment posted on 08/25/2008 11:33
Technophile
I've never worked with someone who actually got in the industry by having one of these degrees. They usually just got their experience starting in QA or have a degree in something else, like programming or business or marketing.

Not to say you couldn't get in with one of these, but I agree with the Golden Avatar, I think maybe these schools attract those ignorant of how the industry works.
ZMTToxics's Avatar - Comment posted on 08/25/2008 11:46
ZMTToxics
Oh, I can't type or read today. I meant to say the course is like a "step up" from an artist program, not a "setup up".
Blackhat's Avatar - Comment posted on 08/25/2008 11:50
Blackhat
"I've never worked with someone who actually got in the industry by having one of these degrees. They usually just got their experience starting in QA or have a degree in something else, like programming or business or marketing. "

Here in Vancouver (the 'mecca' of video games creation), you need one of those degrees to even get into QA. I've done it at EA, Radical, and now Slant Six, and am (slowly) moving into design as time goes.

The problem with those degrees is that people think those alone give you a job. You need to have skills ahead of time to augment with said education.

My first job was because of my 'advanced diploma,' but really, you can go pretty much anywhere and get the same basic (useless) education.

All schools are like this, you generally will get hired based on your latent skill, not your fancy plaque on the wall. Going to Yale or whatever fancy place doesn't train you better, it just attaches a better name to yourself.
king3vbo's Avatar - Comment posted on 08/25/2008 12:07
king3vbo
Full Sail College bitches
TrailerParkJesus's Avatar - Comment posted on 08/25/2008 12:10
TrailerParkJesus
lol I hate that commercial.

No wait, actually I love that commercial.

"Make sure the sound fits in level 4."
episodic's Avatar - Comment posted on 08/25/2008 12:11
episodic
Most of my classmates rolled out of our course and into jobs, but we were lucky enough to be on a course with teaching staff that had already owned their own company and been on the front end of the industry. This wasn't design though, roughneck programming ftw.

I think most of these courses that kids are getting on are teaching half and half; They're getting taught basic programming, basic art, basic design, when really they need full time edumacation in their chosen branch if that's the route you want to take in the industry.

Everyone has their own ideas on how to get in though, it's the same for every industry. Skill and talent will eventually rule out. Even if you've done your three years and have letters after your name, you can still be shit.
Sol Kyoshiro's Avatar - Comment posted on 08/25/2008 12:30
Sol Kyoshiro
The real underlining problem is that if you get a gaming degree from somewhere like full sail or digipen, you end up pigeon holing yourself. If for some reason you can't get that job in the industry, whats your backup?

A non gaming company is going to look at your gaming degree (and probably lack of experience) and laugh. Those are the true implications of spealized degree's. You always need a backup thses days.
arepeegee's Avatar - Comment posted on 08/25/2008 12:35
arepeegee
What bothers me is how some places like DigiPen (my alma mater) get lumped together with places like "tighten up the graphics" - Westwood College.

I got a Bachelor's Degree in Computer Science and now I work for a good game company making a AAA console title. No "game design" degree is going to open up a door at a game company.

No matter what, with college it comes down to the fact that you get out of it what you put in.
tearorwrist's Avatar - Comment posted on 08/25/2008 12:52
tearorwrist
Really most of the info one needs to get in the industry *as an artist* is all online for free. I went 3yrs to college learning all the shiznit mostly from online sources and the first chance I got to get a job I jumped ship. Sad that so many people get suckered into it considering there isn't enough information out there readily available for the ignorant *like me* to know any program with the word "game" tied to it is a fail.

art institute is one of these schools. :P
CaptainApocalypse's Avatar - Comment posted on 08/25/2008 13:20
CaptainApocalypse
This is true of a lot of industries. I got my B.S. in Business Administration in 2007 and no one is hiring. They don't care what your degree is in if you don't have more years experience than years you've been alive. Now I'm going for my Master's and hope to get the same answer, but just be in more debt. Three cheers for higher education!
Slique's Avatar - Comment posted on 08/25/2008 15:15
Slique
That quote has just pretty much summed up the games course I took for the past two years. We learnt the bare minimum for each area, and even though I managed to come out top of my class, I still wouldn't have the first idea of where to start on working on a title of today's standards.

The real problem here? The 'tutors' they get in to teach the courses barely know anything about it themselves. All the folks who are qualified are already busy working in it industry itself, and if the tutors were really that good, they would be too.
MechaMonkey's Avatar - Comment posted on 08/25/2008 16:42
MechaMonkey
College is for losers.
Eschatos's Avatar - Comment posted on 08/25/2008 16:44
Eschatos
I might try to get into the games industry, but there's no way in hell I'm going to a shitty "game school".
burgerdog's Avatar - Comment posted on 08/25/2008 16:50
burgerdog
While I suppose there could be some issues with how prepared a "game school" would make you versus a regular one, as someone a similar ish industry (vfx), pretty much no one is awesome straight out of school.

Talented, sure. Skilled, you betcha. But there's so much school can never teach you.

I remember being in art school, busting my ass and hearing my friend who had just graduated say that he felt he didn't even start learning till he got his job and I was shocked. He's one of the most talented people I know.

Turns out he was right. So unless these schools are pumping out piles of lying dumbasses, it's really up to the company to grow and shape the graduates.
XL1ska's Avatar - Comment posted on 08/25/2008 18:10
XL1ska
I'm about to graduate from the Art Institute of Pittsburgh's Online Division at the end of September with a Bachelor's in Game Art and Design. And I have to say, while the courses were all over the place to give us a taste of every aspect, I am thoroughly happy with the education I received. I learned everything there is for the artistic side of games: concept art, 3D modeling and animation, 2D animation, storyboarding, script writing (which is what I would like to go into one day), and here's the thing: You can fuck off all you want, scrape by doing whatever, and in the end you'll come out with a shitty portfolio. And no matter what kind of flashy and sexy degree you have, you're worthless without a strong portfolio.

It's pretty much up to us to take what we've learned and run with us and make ourselves better. I learned a lot at this school and am hoping to have a relatively impressive portfolio ready for the months after I graduate.

As for now though? I just recently applied for an internship at Harmonix, because I'm not putting my career and my future in the hands of my school. I'm going in myself, doing everything myself, but I'm taking everything I learned at school with me.


And yeah, fuck those "TIGHTEN UP THE GRAPHICS!" commercials. I didn't learn a lot in the way of coding and programming, but I can't imagine anyone with even a trillionth of a brain thinking that's how you program games -- by randomly and furiously pounding away at buttons on a controller in front of a TV.
Cartman's Avatar - Comment posted on 08/25/2008 19:00
Cartman
Im striving for a career in gaming, but, thanks to the universitys and colleges around me being so SHITTY, i have no idea what courses to take.
I live in the UK, where the only specialized gaming college is in London, where i would have to provide acomodation for myself, and the course alone is double what standard universitys are.
I DONT CRAP MONEY YA'KNOW.
RJG's Avatar - Comment posted on 08/25/2008 21:15
RJG
These courses should involve a dog-eared manual for C++ and a bunch of onlie tutorials and forums so these guys can make their own games and release them on the internet for free and build a resume/portfolio that way. It shows passion and dedication and ability all at once. I hear of more success from this method than any other, to be honest.
hjd uk's Avatar - Comment posted on 08/26/2008 04:59
hjd uk
The problem is that a lot of the degrees have been created to get more people into universities rather than educate the students towards an industry. "Here kids do this degree, its got computer games in it".

Luckily I did a more practical computer-visualisation degree which covered graphics-mathematics, system design, games-programming, graphics-programming and CG.
Unfortunatly there is little industry experience in Universities and a lot of computer-game orientated degrees have just become "media-studies for games".

As I had programming, graphics and mathematics skills when I left Uni I got a job at a major UK games developer in my 1st interview.
cryocide's Avatar - Comment posted on 08/26/2008 09:14
cryocide
Any "college" or "technical institute" that advertises on TV is full of shit and isn't worth your money. Why do you think they advertise in the same blocks as the Braidini and the Ped Egg?
spoot-smeg's Avatar - Comment posted on 08/27/2008 05:15
spoot-smeg
it is true most of the games courses are no good but I have heard from several lecturers at different universities who have tried to get in contact with the games industry about what should be taught but none of them got a response so if they quit complaining that the graduates dont have the skills they need tell the universities what skills they want.
I am on a games course myself I know it wont be able to get me a job by itself which is why I am developing a portfolio showing them what I can do I have heard from midway and ubisoft in my area and they want a good portfolio first
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