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Sony claims PS3 is the leading platform, third party games to be 'ported down' photo

What would a week in the games industry be like without more boastful trash talking from someone among the "Big Three" executives? It's Sony's turn this time, as UK managing director Ray Maguire states that the PlayStation 3 is to be the lead development platform of choice, and that third party games will be "ported down" to other systems.

"I think we now have an install base which is big enough for any third party to want to develop for," Maguire claims. "Now the decision making part of development is which do you lead your development on? Is it easier to lead with the most powerful, both in terms of AI and graphics, i.e. PS3 and then just remove part of the functionality for the processors that aren't quite as strong? I would imagine that's very much part of the thought process now from a studio development point of view."

So there you have it, unequivocal proof that the PlayStation 3 is better than the Xbox 360. Stay tuned next week, where Microsoft will prove the opposite.

On a slightly more serious note, can you imagine, as Maguire can, a lot more developers embracing the PlayStation 3 as a leading development platform? Personally, I think everything should be developed first on the PlayStation 2 and then port down to the PS3 and Xbox 360. Just to blow our minds.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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58 comments | showing # 1 to 50
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Person of Lordly Caliber's Avatar - Comment posted on 11/03/2008 12:47
Person of Lordly Caliber
But Jim, that's exactly what happened with Disgaea 3!
It didn't seem to blow your mind at all.
PhazonYoshi's Avatar - Comment posted on 11/03/2008 12:48
PhazonYoshi
A 6 core processor is all well and good, but it's basicly worthless for anything that does benefit from lots of threads being processed simultaneously, like ray-tracing.

Plus, come back and talk to me when any of the current gen consoles can run Crysis.
Ninjasnake's Avatar - Comment posted on 11/03/2008 12:52
Ninjasnake
That is true for a lot of developers but there is still another group that doesn't. I wish they all would so people with the ps3 would get the same graphics on most all games without little glitches that the 360 doesn't have as much of.
Drach's Avatar - Comment posted on 11/03/2008 12:59
Drach
lol Wow talk about having the attitude that ones shit doesn't stink! What arrogance! How pretentious! great article as always, Jim.
Tull's Avatar - Comment posted on 11/03/2008 13:06
Tull
And yet there seems to be more rpgs on the 360 than there are on the PS3. Really, unless an independent auditor can prove what he's saying it's all propaganda. Same thing if it was coming from a mouthpiece from Microsoft.
Volomon's Avatar - Comment posted on 11/03/2008 13:09
Volomon
Remember when I was a newborn Dtoid Jim? Ahh it's coming full circle.

@PhazonYoshi Technically it doesn't work like normal processors. It's more easier to think of it as one processor with additional C1 memory able to run on multiple things. With this its processing power is somewhere around 4-5x the Xbox360. Not only that but it is able to simultaneously hold GPU data and run its mathematically calculations in essence enabling it to nearly double the GPU power compared to the Xbox 360. No ones yet to tap this power though. I think Killzone 2 might be one of their experimental titles to push it, though.

So technically he is right. Even some of the base stats without knowing the more technical aspects are nearly double to 4x the power of the 360.

That's why PS3 owners hate the Xbox, why PC gamers hate the Xbox. You hold us back.
Volomon's Avatar - Comment posted on 11/03/2008 13:18
Volomon
@Tull All this info is available on the net as research material for scientific purposes, you know like making AI with multiple PS3s and such.

A quick example would be the 256 XDR anyone who knows what Rambus is know that this XDR has a bandwidth of 3.2Ghz and a peak of 6.4Ghz. Where as the Xbox 360 standard DDR2 has running at 700mhz. I mean HOLY SHIT. This is why people often question whether an Xbox can even handle a PS3 game.
CBunn's Avatar - Comment posted on 11/03/2008 13:24
CBunn
@Hum.. so, why metal gear 4 and littlebigplanet, and resistance and the likes don't all look mind boggling good? I mean, they certainly look good, but not even 1.5x Xbox 360 power good. So, I call BS in your "holding us back" argument.
And I own a PS3 and a wii, so I gain nothing from my comment, except mythbusting!
gamadaya's Avatar - Comment posted on 11/03/2008 13:25
gamadaya
Well, ok. Call me when some of these games come out, and then we'll talk. Until then, I'll be playing superior versions of 3rd party games on my 360.
Xbudz's Avatar - Comment posted on 11/03/2008 13:27
Xbudz
phail
JustLikeBuck's Avatar - Comment posted on 11/03/2008 13:29
JustLikeBuck
Multi Core processors are barely being exploited in the PC world, so I doubt anything will come of it in console development.

Sure using a core or two is nice, but devs really have to start getting their brain around some serious coding past that.

However the ram divisions should be closer to home for PC developers, as they also divide ram and graphics ram.

I'm not sure what Volition were complaining about in RF:G, but if you can't get your main game (graphics excluded) to run in 256mb then you are seriously spoilt. Especially when you consider the worlds Bethesda can fit into it, or Insomniac, or DICE.
Malovane's Avatar - Comment posted on 11/03/2008 13:31
Malovane
@Volomon
Yup, us xbox owners are totally the reason why developers are struggling with the PS3's architecture. If it wasn't for the availability of systems that are easier to design for the PS3 would be king. Totally the fault of all xbox owners that some developers actually have to hire someone from Sony to get their software to work on a PS3.

Maguire has totally missed the point that developers are going to be looking for the system that is most cost effective and use that as a development platform to then be ported to other systems. Especially in rocky economic times. They could care less about how much untapped potential there is in the PS3 when attempting to tap that power begins to damage their bottom line. This is probably even more true for indie game developers looking at xbla vs psn.

I have no doubt that the PS3's power will eventually be tapped and it will be glorious. Yet for the time being that is not happening. The real question is that by the time the PS3's power gets fully utilized will there be a new generation of console from Microsoft and/or Nintendo.
Volomon's Avatar - Comment posted on 11/03/2008 13:32
Volomon
@CBunn, all but one of those were actually made by Sony. The ones who usually release the SDK's that other software designers use. Without a centralized Knowledge base to work from all titles will vary from that. Which is one of the reasons Sony has started more heavily on PS3 titles. Also your unable to prove the variance, on first parties anyway. So I'll point to something that is already true. Capacity. Already PC and PS3 owners suffer from Xbox 360 DVD-9 because PC's can use multiple discs and store the data. Xbox 350 can't because every game must be able to run on a no storage rule. PS3 can hold up to 50G on one disc, so its content can be more than 5x the Xbox 360. Since developers start with the Xbox 360 it has to fit on the 9G disc so they cut alot or put out a lot of DLC. Where as if it had started on the PS3 the graphics files could be larger in size, take for instance a HQ picture on a camera its a larger file size than say a SQ on a camera. THis is the current biggest difference that can be explained to the average person.
mix's Avatar - Comment posted on 11/03/2008 13:44
mix
Build on the SNES then port down.
Mattchewie's Avatar - Comment posted on 11/03/2008 13:44
Mattchewie
@Malovane

Easier doesn't always make it better my friend. Please see the crap load of generic junk flash games on the net for proof of concept.
Volomon's Avatar - Comment posted on 11/03/2008 13:45
Volomon
@Malovane First off saying something that has existed for 10+ years is easier than something developed 2years ago. Is kind of extremely dunce no offense. Xbox 360 runs off of DX and Windows basics. PS3 can't use these aspects without paying royalties.

It's ridiculously short sighted to even bring it up.

Also most developers (EA, Ubisoft, ect) are making their money from the PS3, these days. Sony also gives out people for free not for hire. Additionally the SDK is becoming more robust, meaning its easier to program for now.
dgschrei's Avatar - Comment posted on 11/03/2008 13:47
dgschrei
@ Volomon: Havin fast Ram shure is nice, but what good is it if it is too small to support graphics that really are superior to the 360. I mean there is a reason why Pc games now have minimum requirements of 2GB Ram + a whole lot of ram on the graphic card. Sure a lot of it is because there is Vista/XP running in the background but it still comes down to the basic fact that textures, geometry, soundfiles etc. eat up a huge amount of ram. And streaming that stuff into the Ram via HDD/DVD/Blue-ray is not fast enough to support a fluid game. So it basically comes down to what you can fit into the Ram in the first place. And with the Ps3 having 2x256 MB of Ram and the 360 having 512 MB I don't see how the two systems are ever going to seperate themselves from each other. Sure the PS3 may be able to render it in 60 frames because of faster RAM, while the 360 may only render it at 30 frames, but the geometry and the textures won't be much better than on the 360 because that would take up more RAM, which the PS3 does not have. (And btw, I still haven't seen any proof that the PS3 can calculate graphics faster than the 360. As far as I know the 360's GPU can handle more shader operations/sec. So we will have to see if the mysterious Cell processor that wasn't even developed with graphic related calculations in mind in the first place will really help to deliver the stunning graphics that Sony has been promising for years now. And it better not take them another two years to deliver on that or they can stick their superior graphics up their butts.
dgschrei's Avatar - Comment posted on 11/03/2008 13:47
dgschrei
@ Volomon: Havin fast Ram shure is nice, but what good is it if it is too small to support graphics that really are superior to the 360. I mean there is a reason why Pc games now have minimum requirements of 2GB Ram + a whole lot of ram on the graphic card. Sure a lot of it is because there is Vista/XP running in the background but it still comes down to the basic fact that textures, geometry, soundfiles etc. eat up a huge amount of ram. And streaming that stuff into the Ram via HDD/DVD/Blue-ray is not fast enough to support a fluid game. So it basically comes down to what you can fit into the Ram in the first place. And with the Ps3 having 2x256 MB of Ram and the 360 having 512 MB I don't see how the two systems are ever going to seperate themselves from each other. Sure the PS3 may be able to render it in 60 frames because of faster RAM, while the 360 may only render it at 30 frames, but the geometry and the textures won't be much better than on the 360 because that would take up more RAM, which the PS3 does not have. (And btw, I still haven't seen any proof that the PS3 can calculate graphics faster than the 360. As far as I know the 360's GPU can handle more shader operations/sec. So we will have to see if the mysterious Cell processor that wasn't even developed with graphic related calculations in mind in the first place will really help to deliver the stunning graphics that Sony has been promising for years now. And it better not take them another two years to deliver on that or they can stick their superior graphics up their butts.
pedrovay2003's Avatar - Comment posted on 11/03/2008 13:48
pedrovay2003
I thought it was the fact that the PS3 doesn't die for no reason that makes the PS3 better than the 360. (Go ahead, attack me for that. I'm kind of provoking people now.)

As for the article, I personally think it makes more sense to make a game for the less-powerful console and port it up to the more powerful one. The reason for this is so you can be sure the game will run on both systems --- If you make a game for the powerful one, and utilize all the features of the console, it may not run on the less-powerful one. I just wish developers wouldn't be lazy with the ports to the PS3 like they have been. It's been out for 2 years already... Get with the program.
John B's Avatar - Comment posted on 11/03/2008 13:48
John B
OMFG ... Zorro: The Gay Blade... Jim, you do realize that most of the people on DToid probably have no clue about the movie, right? (Awesome movie, by the way.)
VaeVictus's Avatar - Comment posted on 11/03/2008 13:55
VaeVictus
Kudos for the Zorro the Gay Blade photo. A great, great movie.

:-D

"He was dressed in what?!?"
"Plum."
"Plum!??!, we have one fruit, two vegetables..."
Malovane's Avatar - Comment posted on 11/03/2008 13:56
Malovane
@Volomon

I'll disprove your disc limit theory by citing Lost Odyssey. Four discs on 360. While the dvd-9 is a smaller storage medium than blu-ray, it is not really a valid limitation as Lost Odyssey demonstrates multiple discs will work. Lost Odyssey could have fit on a single blu-ray disc, but it is fully functional as four dvds. While developers may choose to enforce a single disc for cost effectiveness and a larger profit margin, it is not an enforced limitation by the 360. It is a limitation resulting from a choice made by the developer not a direct result of the 360's chosen format and architecture.

Further, the no storage rule will also soon be gone as the fall update on the 360 will allow for an optional installation.
John B's Avatar - Comment posted on 11/03/2008 13:56
John B
I don't buy the argument about the "install base". How many millions of PS3 have been sold? When kind of "install base" does he think developers need?

His comments bring to mind the article from a few days ago about how a developer had to call in Sony in order to get their game to the same level as the XB360 and PC (or Wii or something).

A lot of people blamed the developer for not putting enough resources into the PS3 version or even being incompetent. Personally, I think Maguire's statement says more about the complexities of programming for the PS3 than anything else. If the PS3 was as easy to program as Maguire is implying, then why would a developer have to call in Sony for help?

And before anyone starts with the accusations, I have a PS3, Wii, and a PC that will crush them both easily.
Volomon's Avatar - Comment posted on 11/03/2008 13:57
Volomon
@dgschrei Ah this is where most make their mistake, it is not to small because the main CPU can share its 256 with the 256 of the GPU it is actually far superior to the 360 512. Why not solely for graphics as you put it but far superior AI. If you were purely doing AI the AI would be able to run 4x (if purely limited by speed) the Xbox 360. Meaning the command structure for the AI can be that many more times complex.

Also the streaming issue, is something the average developer does have problem with and was at one point an issue. However after you understand the SPU's you can understand that they serve as additional RAM. I believe each SPU has 124 (I believe could be more) as well.

So now think about that 6 additional 124M of cache. THINK ABOUT THAT.

Compare 4G + of ram vs Xboxs 512.
bart999's Avatar - Comment posted on 11/03/2008 13:58
bart999
*enters curious about what's going in the world of video games...*

*notices that the subject here is fodder for another console debate*

*leaves without comment*
Volomon's Avatar - Comment posted on 11/03/2008 13:59
Volomon
@Malovane It is valid, Microsoft paid for Lost Oddyssey, they charge licensing fees to everyone else but themselves. No one else is going to lower their profits by pushing the amount of discs.

The fee is for each additional disc.
superhobo's Avatar - Comment posted on 11/03/2008 14:04
superhobo
Look, enough with the stupid partisan bullshit. It's meaningless, some people like 360, some like PS3. So here is an actual omment on the article (gasp!).

It seems to me that it would be easier to develop for the lower powered system and then port up, rather than trying to delete, reprogram etc for a machine with less power. This argument is compounded by the fact that, quite frankly, most laymen gamers (those without technical knowledge of the graphics etc) will most likely not be able to tell that the game is of arguably lower quality.
Volomon's Avatar - Comment posted on 11/03/2008 14:08
Volomon
@superhobo It seems to me that it would be easier to develop for the lower powered system and then port up, rather than trying to delete, reprogram etc for a machine with less power. This argument is compounded by the fact that, quite frankly, most laymen gamers (those without technical knowledge of the graphics etc) will most likely not be able to tell that the game is of arguably lower quality.

Well this is wrong. You can test this theory out with a picture. Take a High Resolution picture and put it on a image hosting website, however make it reduce the size by 5x or an just cut it in half.

Now try it with a very low resolution picture and blow it up.

Notice how going up makes it look like crap? This is why you always go down.
rewen's Avatar - Comment posted on 11/03/2008 14:08
rewen
@Volomon: You already failed by saying the 360 is limited to 1 disc games. There are games up to 4 discs. Have you heard anyone complain? Obviously not, because you didn't even know these games existed.

Blu-ray would be nice, if the PS3 could read it fast enough to use it. But unfortunately it's so slow that it's become it's own worst enemy.
superhobo's Avatar - Comment posted on 11/03/2008 14:12
superhobo
@Volomon: Your argument is very flawed. Image size etc has nothing to do with it. You are not"Blowing Up" the size of the game to put it on a PS3 disc. The textures, sound files etc are always created at the highest resolution at the development stage anyway, it then ammounts to different forms of compression for the different consoles.
rel123's Avatar - Comment posted on 11/03/2008 14:12
rel123
Oh the PS3 has so much potential! Oh boy potential! It's such a fun game!

I'm gonna go play halo, gears of war, fable 2, forza 2, and saints row 2. I could care less if the ps3 has more power, unless it is being utilized with solid gaming, I am gonna stick with my 360.
Volomon's Avatar - Comment posted on 11/03/2008 14:13
Volomon
@rewen I responded to your first part already read up, for the Bluray that use to be a problem. Companies that didn't use SPU often had redundancy assets instead. It actually has nothing to do with Streaming, it was actually the read speed of the bluray. I guess you could call that streaming, but not really. Streaming often means bandwidth issues. Anyway point being a 25G disc is harder to search than say a 9G disc.

Either way though this isn't an issue any more. Wasn't a complex problem in the first place really.
dgschrei's Avatar - Comment posted on 11/03/2008 14:16
dgschrei
@Volomon: Aren't you torpedoing yourself with your statements? With every comment you are explaining another difficult way of tapping the power of the PS3. That's exactly the point that Maguire is missing here in the first place. If it is incredibly difficult to tap that power and the code for this can't even be used on the 360 in any way, why should developers who are going for multiplatform even bother with this if they have to basically rewrite the whole engine for a "normal" system.

If I may remind you that EA had to do the port for the Orange Box themselves because the guys at valve didn't want to touch the PS3 with a 40ft pole. I think we even had an article here on Dtoid where a Valve employee called the PS3 a complicated mess.
Unless you are going to tell us that the programmers at Valve are untalented and don't know how to code that should show that developers are sick of complicated architecture and just want to bring out their games. And the 360 with it's strong similarities to the PC has become sort of their Holy Grail for that.

I would say that if we are ever going to see games that have far superior graphics on the PS3 they are going to be 1st party games, because all other developers will want to leave the back door for a multiplatform release open.
Volomon's Avatar - Comment posted on 11/03/2008 14:16
Volomon
@superhobo Do you understand how art assets work? When people work on games they make textures, in order for them to go from low resolution to high they would have to do the assets TWICE meaning double the costs. When you down scale all you have to do is lower the data capacity of the files by lowering the quality.

I work with photoshop, that is the way it is done. You CAN'T go from lower to higher. Its just not possible without ruining what your working on.

"The textures, sound files etc are always created at the highest resolution at the development stage anyway, it then ammounts to different forms of compression for the different consoles."

Your quote contradicts what your talking about, if the highest is a DVD9 then obviously the assets are going to be lower than a 50G bluray. Common sense at this point.
Volomon's Avatar - Comment posted on 11/03/2008 14:18
Volomon
@dgschrei The whole point of the article and my whole point is that we are past that point. You guys are holding on to launch day and the past.

Things do change.
Malovane's Avatar - Comment posted on 11/03/2008 14:21
Malovane
@Mattchewie
Very true. Easier is not always better in terms of final product. However in the eyes of a developer, easier means shorter development time and lower development cost which is better for their bottom line.

@Volomon
Using the word hire was probably incorrect. Point was that bringing in an expert from Sony in order to get software working on a PS3 extends development time which costs money. Developers may not pay Sony for help directly, but such a case does end up costing additional resources.

Yes, the SDK for ps3 is getting more robust and developers are learning how to utilize that power. The point is this takes time and money and still isn't yielding results that are far and beyond what is being done for the 360. Arguable I know in the face of some of the recent and upcoming PS3 releases. They are looking good. Yet, by the time they are far and beyond the 360, its conceivable that there will be a new MS system on the market.

Back on the disc topic, you miss the point I think. Its not that the 360 is limiting any developer to a single disc. Its that developers aren't willing to invest the extra money for additional discs. This is a developer's choice and not the cause of the system. The option to utilize multiple discs is clearly available which is why your argument of discs being a limitation fails. The fact that developers want the largest profit margin possible is the cause of the limitation.

Things are changing, but I don't think we've reached the point of the PS3 being the core development platform especially with the continued problems developers are encountering with the platform and the rocky economic situation. The day may come, but that day is not today.
KMCC's Avatar - Comment posted on 11/03/2008 14:21
KMCC
IS that Zorro: The Gay Blade!!!!????
dgschrei's Avatar - Comment posted on 11/03/2008 14:24
dgschrei
@Volomon Hold on a second so you are telling me that the PS3 suddenly is easier to develop for than the 360?
And you are also telling me that if you made a game engine that uses the oh so powerful SPUs of the Cell processor. You could just port that engine down to 360 and PC without redoing the whole thing from scratch?

And we are talking about a multiplatform title here because that is what Macguire was referring to.
rewen's Avatar - Comment posted on 11/03/2008 14:28
rewen
Volomon: "Your quote contradicts what your talking about, if the highest is a DVD9 then obviously the assets are going to be lower than a 50G bluray. Common sense at this point."

He means that it starts higher than any supported system and is compressed to fit each system independantly. Even games designed for Xbox start out with way better textures than can be handled on a 360. Yet they never make it onto a PS3. They are usually compressed even more on the PS3, yet they started higher than the 360.

All you're doing is demonstrating your lack of understanding about the reasoning many companies have as to why they use systems like the 360 first, and also demonstrating your lust for numbers. Numbers in action are the numbers that matter. Numbers on paper are good for wiping you ass with,
elsteveo's Avatar - Comment posted on 11/03/2008 14:28
elsteveo
Theoretical speak is entirely theoretical.
Volomon's Avatar - Comment posted on 11/03/2008 14:34
Volomon
@Malovane I'll just cut this short, while true that bringing in a representative from Sony definitely denotes difficulty on part of a developer. You also have to understand it actually saves money when you work on the PS3 first. Not only that but it saves time. By completing the PS3 version first you can port down almost automatically using mostly automated processes. You already know the standards of the Xbox. By having uncompressed music and art and throwing all these assets into a automated process to compress them for porting. You cut down on Xbox 360 development, because some of the work is already done.

Some people get lead console confused with being the sole master of the universe. When it actually means most of the work is done on that console. In this case art, sound, and AI assets.

I agree you probably won't see to many stellar third party software take advantage of the PS3, but this goes to my main point it's the lowest denominator that holds the other systems back.
Volomon's Avatar - Comment posted on 11/03/2008 14:36
Volomon
@rewen Most of what your saying doesn't make sense, so I'm not sure how to respond to it.

Also if the art assets starts at the highest possible that would mean PS3, and be ported down. Since more space means higher data allowance to increase the resolution and quality.

Which would still mean going from up to down instead of the other way.
rewen's Avatar - Comment posted on 11/03/2008 14:42
rewen
Volomon - you're not getting it at all.

If someone draws art for a game, do you think that photoshop or whatever program automatically limits the quality to whatever system it is made for? NO.

So if I make Game X with AMAZING textures, but say I am designing it for the Xbox, and porting to the PS3. I then compress the textures to work best on Xbox, but I keep the originals.

THEN - USING THE ORIGINAL TEXTURES BEFORE THEY WERE COMPRESSED - I work on the PS3 version and recompress them to the limitations needed for the PS3.

Yet, somehow still, PS3 textures are looking worse than their 360 counterparts.

That isn't because of porting, that's because of SYSTEM LIMITATIONS. IE: THE PS3.
rewen's Avatar - Comment posted on 11/03/2008 14:45
rewen
Also where do you get the 124mb cache of each SPI from. I've never heard that before. I don't believe it for a second. Even if they did, it would be cache RAM, for commands, not for files and textures.
dgschrei's Avatar - Comment posted on 11/03/2008 14:47
dgschrei
@rewen that is exactly what I was saying. The 360 may have a less powerfull CPU but it has the more powerfull GPU and as long as no company manages to render the graphics in the PS3 in both processer (at the same time doubling the need of RAM) PS3 games won't look vastly superior to the 360.

I think I read somewhere that the 360 has advantages when it comes to handling good textures while the PS3 is better handling high numbers of polygons, but I'm too lazy right now to search for that statement.
rewen's Avatar - Comment posted on 11/03/2008 14:53
rewen
I'm too lazy to look this stuff up now too. But I have both systems. I use the PS3 for blu-ray only. Not only are gfx generally better on the 360, it's got everything else to back it up, like XBox Live and it's vastly superior friends system. It also supports more video than my PS3, and my IR remote.

Anyway I do remember reading about Cell being a Floating-Point processor, making it great for physics and math, but not so hot for general processes such as used in AI. In fact I remember reading that Oblivion had dumbed down AI for PS3. It may have been a different game, but I'm pretty sure...
Malovane's Avatar - Comment posted on 11/03/2008 14:54
Malovane
@Volomon
As I understand it, 360/Windows are very similar platforms. Windows PC simply has to account for a broader spectrum of hardware specifications. This makes it essentially like porting sideways.

While in theory completing a PS3 version first will make the porting process easier, its that initial development that causes the major holdup presently. PC/360 development is easier and will take less time currently due to not having the "complex" architecture of PS3. Once developers know the PS3 backwards and forwards things will change. The point is that day is not currently here.

If you used the PS3 as your development platform, and ended up having to call in Sony for help, you're entire development time table has stalled. You can't get to that oh so supposedly easy automated porting process because your core development is bricked. As a developer, why run that risk when you know the PC or 360 has a much lower chance of hitting such a wall? You can finish development and then deal with issues porting to the PS3 and if need be you can even put a product out to market and use those profits to offset any additional time costs involved with porting to the PS3.

All in all, its a lot of theory and just isn't currently happening. The market and industry are not in a place that they are ready for the PS3 to become the lead development platform.
dgschrei's Avatar - Comment posted on 11/03/2008 14:56
dgschrei
@ rewen: and even whorse because every SPU has it#s own cache this memory can not be accessed by the other SPUs so if you were to calculate physiks on 3 SPUS you had to load your physiks engine into 3 caches which of course eats up your bandwidth.

I can't stress this enough. The Cell never was designed with a console in mind. IBM designed the thing so that they could build the worlds largest supercomputers. And they are rarely used to render graphics. Their main use are complex calculations for weather projectories or scientific researches like that DNA thing that you can participate in with your PS3. And that is where stuff like the enourmous cage of the SPUS helps. But in a game the majority of the RAM is eaten up by the graphics meaning 3d-models, textures etc. and they have to reach the GPU and NOT the CPU/Cell if you would try to render the game over the CPU in your PC you couldn't play any games done in the last 6 years, because your CPU lacks all the complex architecture like shader pipelines and therefore is not equipped to render graphics at a decent speed.
the GAMEGOBLIN's Avatar - Comment posted on 11/03/2008 15:20
the GAMEGOBLIN
Man, video games sure are fun.
dgschrei's Avatar - Comment posted on 11/03/2008 15:24
dgschrei
@gamegoblin
Yeah but arguing about something that doesn't really matter with some random guys on the internet is also a lot of fun.
And it's a nice little variation after having played farcry 2 for hours already. ;)
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Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!