What would a week in the games industry be like without more boastful trash talking from someone among the "Big Three" executives? It's Sony's turn this time, as UK managing director Ray Maguire states that the PlayStation 3 is to be the lead development platform of choice, and that third party games will be "ported down" to other systems.
"I think we now have an install base which is big enough for any third party to want to develop for," Maguire claims. "Now the decision making part of development is which do you lead your development on? Is it easier to lead with the most powerful, both in terms of AI and graphics, i.e. PS3 and then just remove part of the functionality for the processors that aren't quite as strong? I would imagine that's very much part of the thought process now from a studio development point of view."
So there you have it, unequivocal proof that the PlayStation 3 is better than the Xbox 360. Stay tuned next week, where Microsoft will prove the opposite.
On a slightly more serious note, can you imagine, as Maguire can, a lot more developers embracing the PlayStation 3 as a leading development platform? Personally, I think everything should be developed first on the PlayStation 2 and then port down to the PS3 and Xbox 360. Just to blow our minds.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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It didn't seem to blow your mind at all.
Plus, come back and talk to me when any of the current gen consoles can run Crysis.
@PhazonYoshi Technically it doesn't work like normal processors. It's more easier to think of it as one processor with additional C1 memory able to run on multiple things. With this its processing power is somewhere around 4-5x the Xbox360. Not only that but it is able to simultaneously hold GPU data and run its mathematically calculations in essence enabling it to nearly double the GPU power compared to the Xbox 360. No ones yet to tap this power though. I think Killzone 2 might be one of their experimental titles to push it, though.
So technically he is right. Even some of the base stats without knowing the more technical aspects are nearly double to 4x the power of the 360.
That's why PS3 owners hate the Xbox, why PC gamers hate the Xbox. You hold us back.
A quick example would be the 256 XDR anyone who knows what Rambus is know that this XDR has a bandwidth of 3.2Ghz and a peak of 6.4Ghz. Where as the Xbox 360 standard DDR2 has running at 700mhz. I mean HOLY SHIT. This is why people often question whether an Xbox can even handle a PS3 game.
And I own a PS3 and a wii, so I gain nothing from my comment, except mythbusting!
Sure using a core or two is nice, but devs really have to start getting their brain around some serious coding past that.
However the ram divisions should be closer to home for PC developers, as they also divide ram and graphics ram.
I'm not sure what Volition were complaining about in RF:G, but if you can't get your main game (graphics excluded) to run in 256mb then you are seriously spoilt. Especially when you consider the worlds Bethesda can fit into it, or Insomniac, or DICE.
Yup, us xbox owners are totally the reason why developers are struggling with the PS3's architecture. If it wasn't for the availability of systems that are easier to design for the PS3 would be king. Totally the fault of all xbox owners that some developers actually have to hire someone from Sony to get their software to work on a PS3.
Maguire has totally missed the point that developers are going to be looking for the system that is most cost effective and use that as a development platform to then be ported to other systems. Especially in rocky economic times. They could care less about how much untapped potential there is in the PS3 when attempting to tap that power begins to damage their bottom line. This is probably even more true for indie game developers looking at xbla vs psn.
I have no doubt that the PS3's power will eventually be tapped and it will be glorious. Yet for the time being that is not happening. The real question is that by the time the PS3's power gets fully utilized will there be a new generation of console from Microsoft and/or Nintendo.
Easier doesn't always make it better my friend. Please see the crap load of generic junk flash games on the net for proof of concept.
It's ridiculously short sighted to even bring it up.
Also most developers (EA, Ubisoft, ect) are making their money from the PS3, these days. Sony also gives out people for free not for hire. Additionally the SDK is becoming more robust, meaning its easier to program for now.
As for the article, I personally think it makes more sense to make a game for the less-powerful console and port it up to the more powerful one. The reason for this is so you can be sure the game will run on both systems --- If you make a game for the powerful one, and utilize all the features of the console, it may not run on the less-powerful one. I just wish developers wouldn't be lazy with the ports to the PS3 like they have been. It's been out for 2 years already... Get with the program.
:-D
"He was dressed in what?!?"
"Plum."
"Plum!??!, we have one fruit, two vegetables..."
I'll disprove your disc limit theory by citing Lost Odyssey. Four discs on 360. While the dvd-9 is a smaller storage medium than blu-ray, it is not really a valid limitation as Lost Odyssey demonstrates multiple discs will work. Lost Odyssey could have fit on a single blu-ray disc, but it is fully functional as four dvds. While developers may choose to enforce a single disc for cost effectiveness and a larger profit margin, it is not an enforced limitation by the 360. It is a limitation resulting from a choice made by the developer not a direct result of the 360's chosen format and architecture.
Further, the no storage rule will also soon be gone as the fall update on the 360 will allow for an optional installation.
His comments bring to mind the article from a few days ago about how a developer had to call in Sony in order to get their game to the same level as the XB360 and PC (or Wii or something).
A lot of people blamed the developer for not putting enough resources into the PS3 version or even being incompetent. Personally, I think Maguire's statement says more about the complexities of programming for the PS3 than anything else. If the PS3 was as easy to program as Maguire is implying, then why would a developer have to call in Sony for help?
And before anyone starts with the accusations, I have a PS3, Wii, and a PC that will crush them both easily.
Also the streaming issue, is something the average developer does have problem with and was at one point an issue. However after you understand the SPU's you can understand that they serve as additional RAM. I believe each SPU has 124 (I believe could be more) as well.
So now think about that 6 additional 124M of cache. THINK ABOUT THAT.
Compare 4G + of ram vs Xboxs 512.
*notices that the subject here is fodder for another console debate*
*leaves without comment*
The fee is for each additional disc.
It seems to me that it would be easier to develop for the lower powered system and then port up, rather than trying to delete, reprogram etc for a machine with less power. This argument is compounded by the fact that, quite frankly, most laymen gamers (those without technical knowledge of the graphics etc) will most likely not be able to tell that the game is of arguably lower quality.
Well this is wrong. You can test this theory out with a picture. Take a High Resolution picture and put it on a image hosting website, however make it reduce the size by 5x or an just cut it in half.
Now try it with a very low resolution picture and blow it up.
Notice how going up makes it look like crap? This is why you always go down.
Blu-ray would be nice, if the PS3 could read it fast enough to use it. But unfortunately it's so slow that it's become it's own worst enemy.
I'm gonna go play halo, gears of war, fable 2, forza 2, and saints row 2. I could care less if the ps3 has more power, unless it is being utilized with solid gaming, I am gonna stick with my 360.
Either way though this isn't an issue any more. Wasn't a complex problem in the first place really.
If I may remind you that EA had to do the port for the Orange Box themselves because the guys at valve didn't want to touch the PS3 with a 40ft pole. I think we even had an article here on Dtoid where a Valve employee called the PS3 a complicated mess.
Unless you are going to tell us that the programmers at Valve are untalented and don't know how to code that should show that developers are sick of complicated architecture and just want to bring out their games. And the 360 with it's strong similarities to the PC has become sort of their Holy Grail for that.
I would say that if we are ever going to see games that have far superior graphics on the PS3 they are going to be 1st party games, because all other developers will want to leave the back door for a multiplatform release open.
I work with photoshop, that is the way it is done. You CAN'T go from lower to higher. Its just not possible without ruining what your working on.
"The textures, sound files etc are always created at the highest resolution at the development stage anyway, it then ammounts to different forms of compression for the different consoles."
Your quote contradicts what your talking about, if the highest is a DVD9 then obviously the assets are going to be lower than a 50G bluray. Common sense at this point.
Things do change.
Very true. Easier is not always better in terms of final product. However in the eyes of a developer, easier means shorter development time and lower development cost which is better for their bottom line.
@Volomon
Using the word hire was probably incorrect. Point was that bringing in an expert from Sony in order to get software working on a PS3 extends development time which costs money. Developers may not pay Sony for help directly, but such a case does end up costing additional resources.
Yes, the SDK for ps3 is getting more robust and developers are learning how to utilize that power. The point is this takes time and money and still isn't yielding results that are far and beyond what is being done for the 360. Arguable I know in the face of some of the recent and upcoming PS3 releases. They are looking good. Yet, by the time they are far and beyond the 360, its conceivable that there will be a new MS system on the market.
Back on the disc topic, you miss the point I think. Its not that the 360 is limiting any developer to a single disc. Its that developers aren't willing to invest the extra money for additional discs. This is a developer's choice and not the cause of the system. The option to utilize multiple discs is clearly available which is why your argument of discs being a limitation fails. The fact that developers want the largest profit margin possible is the cause of the limitation.
Things are changing, but I don't think we've reached the point of the PS3 being the core development platform especially with the continued problems developers are encountering with the platform and the rocky economic situation. The day may come, but that day is not today.
And you are also telling me that if you made a game engine that uses the oh so powerful SPUs of the Cell processor. You could just port that engine down to 360 and PC without redoing the whole thing from scratch?
And we are talking about a multiplatform title here because that is what Macguire was referring to.
He means that it starts higher than any supported system and is compressed to fit each system independantly. Even games designed for Xbox start out with way better textures than can be handled on a 360. Yet they never make it onto a PS3. They are usually compressed even more on the PS3, yet they started higher than the 360.
All you're doing is demonstrating your lack of understanding about the reasoning many companies have as to why they use systems like the 360 first, and also demonstrating your lust for numbers. Numbers in action are the numbers that matter. Numbers on paper are good for wiping you ass with,
Some people get lead console confused with being the sole master of the universe. When it actually means most of the work is done on that console. In this case art, sound, and AI assets.
I agree you probably won't see to many stellar third party software take advantage of the PS3, but this goes to my main point it's the lowest denominator that holds the other systems back.
Also if the art assets starts at the highest possible that would mean PS3, and be ported down. Since more space means higher data allowance to increase the resolution and quality.
Which would still mean going from up to down instead of the other way.
If someone draws art for a game, do you think that photoshop or whatever program automatically limits the quality to whatever system it is made for? NO.
So if I make Game X with AMAZING textures, but say I am designing it for the Xbox, and porting to the PS3. I then compress the textures to work best on Xbox, but I keep the originals.
THEN - USING THE ORIGINAL TEXTURES BEFORE THEY WERE COMPRESSED - I work on the PS3 version and recompress them to the limitations needed for the PS3.
Yet, somehow still, PS3 textures are looking worse than their 360 counterparts.
That isn't because of porting, that's because of SYSTEM LIMITATIONS. IE: THE PS3.
I think I read somewhere that the 360 has advantages when it comes to handling good textures while the PS3 is better handling high numbers of polygons, but I'm too lazy right now to search for that statement.
Anyway I do remember reading about Cell being a Floating-Point processor, making it great for physics and math, but not so hot for general processes such as used in AI. In fact I remember reading that Oblivion had dumbed down AI for PS3. It may have been a different game, but I'm pretty sure...
As I understand it, 360/Windows are very similar platforms. Windows PC simply has to account for a broader spectrum of hardware specifications. This makes it essentially like porting sideways.
While in theory completing a PS3 version first will make the porting process easier, its that initial development that causes the major holdup presently. PC/360 development is easier and will take less time currently due to not having the "complex" architecture of PS3. Once developers know the PS3 backwards and forwards things will change. The point is that day is not currently here.
If you used the PS3 as your development platform, and ended up having to call in Sony for help, you're entire development time table has stalled. You can't get to that oh so supposedly easy automated porting process because your core development is bricked. As a developer, why run that risk when you know the PC or 360 has a much lower chance of hitting such a wall? You can finish development and then deal with issues porting to the PS3 and if need be you can even put a product out to market and use those profits to offset any additional time costs involved with porting to the PS3.
All in all, its a lot of theory and just isn't currently happening. The market and industry are not in a place that they are ready for the PS3 to become the lead development platform.
I can't stress this enough. The Cell never was designed with a console in mind. IBM designed the thing so that they could build the worlds largest supercomputers. And they are rarely used to render graphics. Their main use are complex calculations for weather projectories or scientific researches like that DNA thing that you can participate in with your PS3. And that is where stuff like the enourmous cage of the SPUS helps. But in a game the majority of the RAM is eaten up by the graphics meaning 3d-models, textures etc. and they have to reach the GPU and NOT the CPU/Cell if you would try to render the game over the CPU in your PC you couldn't play any games done in the last 6 years, because your CPU lacks all the complex architecture like shader pipelines and therefore is not equipped to render graphics at a decent speed.
Yeah but arguing about something that doesn't really matter with some random guys on the internet is also a lot of fun.
And it's a nice little variation after having played farcry 2 for hours already. ;)