Just saying, ya know?
That took a little getting used to, but the physics were nowhere near as bad as people made out.
However, that uncurling when leaving the ground while rolling? Total bullshit. The amount of times I spindashed off a ledge expecting to GAIN momentum? Terrible.
"I AM A FAN OF SONIC, BUT I DISLIKE SONIC 4'S PHYSICS, THEREFORE I AM A VIRGIN..."
AND, if you read all the way through this article, you get a nice little finishing touch to the previous wonderful generalization:
"...OH AND I AM A FURRY TOO."
Ho-ho, Sterling, what humor you do have.
FACT: You have just confirmed yourself as a furry virgin in the eyes of the Lord Jim.
Sonic 4 seemed alright to me, the most notorious thing about it was the 1200 point price mark. I mean, owch Sega!
It isn't Sonic 2 no. But what is? New Super Mario Bros doesn't touch Super Mario Bros 3, but that doesn't get blammed for being different. (4 player single screen co-op... really?)
And creates $2 million research and development into mediocre cakes.
Imagine if in Gears of War 3, they greatly altered the way that the characters felt when they roadie run. What if they, rather than feeling heavy and bulky, felt like quick and nimble parkour athletes. Or if in a theoretical Halo 4, the guns controlled like the guns in Killzone 2. It wouldn't fly with the fans. That's the problem--Sonic 4 was touted as, FINALLY, the continuation of the original games. Instead, we got a game with a significantly different feel, which could have potentially stood on its own feet as a new game, had it NOT been touted as a continuation to the old games.
To be fair Epic changed the way the shotgun worked between gears 1 and gears 2. After nearly 2 years of complaining on the forums they have changed it to feel more like the shotgun of old.
Epic also changed the speed of the roadie run so it was actually faster to roll thorugh the air than run. Pretty stupid, yeah?
The rapid intensity with which the forum numbers lobbied for change was immense. This isn't reported because it's not sonic.
Yeah, I wish we could go back to the late 80's and early 90's.
Yeah I agree with you, my post is was to show that these kind of fans are not exclusive to sonic forums AND that game makers do change fundamental aspects of their games.
Double whammy.
Isn't this the exact same train of thought that got Sonic all fucked up in the first place?
Ellipsis everywhere.
Anyway I had no problems with the game, it's a hell of a lot better than most other sonic games, the music was a tad annoying but the PS3 lets you play music over the game so no problems there.
The problem is the fact that it can be buggy as fuck. You should not be able to stand on a 80° incline, stood still. That's just wrong.
Was still a step forward though. '06 let you stand upside down on loops, which was hilarious.
Just that the Lost Labryith and Mad Gears zones kinda suck and there's no getting around that. Feels like all the real love went into the Sonic Colors games - both of them.
1. Rabid Sonic fans turn to sega and say 'ALL WE WANT YOU IS REMAKE SONIC 2'
2. Sega ignores them for the best part of a decade, despite other companies 3 like Capcom having great success in this area
4. Sega finally announces they're basically remaking old sonic games
5. This game actually turns out a lot different to Sonic 2
It's pretty clear-cut, I'd say. Regardless of Sonic 4's quality, the fans just wanted more levels for Sonic 2.
Was Episode I perfect? No. There's still a ways to go before Sonic 4 as a whole hits classic status. But if there's still at least two episodes left, as far as I'm concerned it was a pretty damn good start.
I do think that Sonic games should evolve over time, but I don't think homing attack, floaty jumping should have been a part of that evolution. Does this make me a crazy old furry loving sonic retro fan? No!
I hardly play these games anymore. I hardly play any games anymore.
So with that, I will say I enjoyed VVVVVV several times more than I did Sonic 4, and VVVVVV had (purposefully)shit graphics and even worse "physics".
It's almost as if it's just as off-putting as mapping sidestep to the control stick in Sonic Colours.
So off-putting that I spent an entire paragraph in a review raging about it.
Do you see what I did there?
The only problem I had with the game wasn't physics wise, it was just with creativity. The level designs weren't that spectacular and the music was pretty crappy. The short length was also a tiny problem, but not too much. It's just confusing when I can get nearly full length games for $10 and Sonic 4 is about an hour.
I guess most would say I've no right to critique a game I've only played the trail of, but forgive me if I put down the controller after failing to be amused by act one. It felt and looked rushed. The reason I would tell you to take a look at any of the older games wouldn't be for just the physics, but just...everything.
The originals were polished to perfection (yes, I know, they had their glitches...show me a game that doesn't :P) because they were made to compete with against the-then God of gaming: Nintendo. There's nothing that they feel they need to compete against, no pressure to release the perfect game. It's just make-a-quick-buck time.
I may pick up the hard copy once it drops to $10-$15, until then I've plenty of other games to keep me company.
This^
VVVVVV had better platforming and better music than sonic 4.
I played sonic 4 up till the final boss and honestly it just didn't play like a sonic game.
Played like a platformer more closer to mario.
Sonic 4 is not Sonic 2. The guy who made that video actually comparing the physics, saying Sonic 4 was "supposed to" be like Sonic 2, was the pinnacle of stupidity.
They're different games, you stupid fucks.
I think he was more comparing how Sonic 4's physics don't compare to the previous three Sonic games in general, not specifically Sonic 2, since the first three Sonic games are fairly consistent in my opinion. I think Sonic 2 is just used as the comparison point since it's the best game in the series, kind of like how all 2D Mario games are compared to Super Mario Bros. 3.

surf dtoid with 

Rising (10+)
People you follow
















follow