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With videogames having been culturally relevant for nearly forty years now, and gaming audiences becoming steadily more difficult to impress, studios have begun to run out of new elements to spice things up and new envelopes to push. Lately, this has led many a developer to address the formerly taboo subject of sexual relations, producing mixed results.
As more and more titles address and include sex, one may find themselves asking, "Why?" That's a pretty good question, as so far, the meeting of games and sex has been wholly underwhelming.
One of the most popular trends right now, and possibly one of the biggest mistakes, is an attempt to shoehorn sex into game narrative, and in many cases, gameplay. While such attempts were made as far back as games like Beat 'Em & Eat 'Em and Custer's Revenge on the Atari 2600, most games have known better than to attempt in-game sex over the years. Why change now?
The shock factor of button-press intercourse seems to be the primary drive for its inclusion; "hiding" the Hot Coffee mission in GTA: San Andreas, Kratos' liaisons in the God Of War series, and your little trip to rapeville in Edmund are all amazing examples of sex being thrown into the mix for no good reason beyond garnering press attention and attracting players who want to do something taboo. In a market where free-flying body parts and monsoons of blood have become the norm, ass and titties have become the new way to taunt overprotective parents and the ESRB.
Some may argue that all of these cases lend themselves to their respective game's stories, and are perfectly justified, but I can't say I'm convinced. Kratos is out for vengeance against the gods themselves, with the remains of his family imbued in his very flesh, but he still has time to stop and deflower the roses? Really? Edmund could have been portrayed as being just as disturbed by his war experiences in many ways outside of sexual violence. And, while it's been harped on quite a bit already, the encounter in Heavy Rain is completely out of character and completely unnecessary to the plot.
If anything, the Hot Coffee scenario should have been left in San Andreas, as CJ seems like a dude who would be all about a little action here and there, and the option of intercourse seems much more reasonable in a sandbox environment than a linear plot. Right now, sex is just being crammed into stories for sex's sake, and is so janky and awkward in most cases that it's actually hurting the games these scenes are trying to help.
Bioware's been doing a slightly better job of introducing sex to gameplay, at least in terms of keeping it relevant to story. Both Dragon Age: Origins and Mass Effect 2, the bedroom door is opened, and the player is given a chance to walk through it based on their interactions with the game's characters. Characters, I might add, who have motivations toward or against the act on their own, motivations that make some sense based on their experiences with the player's avatar rather than just being tacked on.
The scenes are still clumsy and, honestly, ridiculous, but at least these cases consider sexual relations a consequence of personal interaction, rather than half-assed titillation thrown in to move copies off the shelf. With some refinement, this is the sort of direction I'd rather see in-game sex head, if it really needs to stick around.
Do we really need in-game sex sticking around? Gaming's done fine without sex taking an active role for years, and even today, some of the best games out there don't have a lick of sexual content in them. Valve is a shining example of a game company who hasn't succumbed to the siren's song of lust in order to produce quality titles; despite having prominent female roles in both Left 4 Deads, Portal, and Half-Life 2, Valve has avoided sexualizing any of them, and any idiot could tell you that none of the titles have suffered for it.
Sure, Alyx, Chell, Zoey, and Rochelle are all at least passingly attractive, but that fact never enters the narrative. Zoey comes off as a kid just trying to survive. Rochelle, when she actually opens her mouth, shows her femininity in a more motherly role than anything else, especially in respect to Ellis, who is like an overgrown child in many respects. Chell, in the rare instances you do see her, romps around in a nondescript orange jumpsuit for the span of her game, and Alyx, while friendly to Gordon Freeman and clearly caring about him, never really comes onto him or uses any sort of feminine wiles to enlist his aid.
Nintendo's proven themselves perfectly capable of avoiding oversexualization as well, with their iconic Samus Aran. So far removed was sex, both in the activity and gender senses, from the original Metroid, that most players assumed she was a he until the game ending's big reveal (or a call to Justin Bailey). Even throwing her into a skin-tight blue catsuit and showing us just how much she can let hang out hasn't taken away from Samus' legacy of being just as capable and badass as any male character, and players of both genders find it just as easy to fill her shoes without hesitation. I am a bit worried that Team Ninja's involvement with Other M may change this somewhat, but so far, the trailers have been encouraging.
Clearly, great games don't need great, good, or even bad sex to get noticed and appreciated. But if a developer can't help but include sexual content in their titles, the least they could do is give titillation a backseat, passive role. If that role is a humorous one, even better.
Joking about sex is pretty universal in its appeal, as it gives the knowledgeable a chance to wink and nudge, and the less experienced the opening to laugh off any awkwardness. Borderlands, especially in its most recent expansion, springs immediately to mind in this respect, most notably in the curvaceous Mad Moxxi.
Moxxi's questionable motives, questionable activities, questionable residence (in The Secret Armory Of General Knoxx), questionable dress, questionable genitals, and questionable history all point towards a rather illicit home life, but not once is the player directly confronted with any of it. Rather, sex fits the character and her role on the world of Pandora. It tells you why she knows who and what she does, and provides opportunities for some great lines and jokes, including a well-placed "That's what SHE said!" at one point. It may even explain what's up with her son, to some extent.
Sex as humor provided the core basis of Sierra's rather successful Leisure Suit Larry games, at least up to the point they turned into "play some drinking games without the drinking." Despite the rather clear motive of getting Larry Laffer laid, the LSL series featured little or no racy content for the bulk of its run. Even having sexuality at the forefront didn't force the player into anything particularly untoward, and the games weren't any less fun for that.
What it comes down to is that gamers and developers alike really ought to start asking, more often and more loudly, what place sex actually has in games, and how the industry can get to that place. The rise of sexual content in gaming that is happening right now is the perfect time to set precedents for where game sex might go from here. If titles really do need to have sex in them, the least companies could do is make that sex matter.
And if they can't make it matter, at least make it interesting.
And if they can't make it interesting, at least make it so I don't wake up in the morning, roll over, and ask, "I played that last night?"
Chell cosplay c/o g0n3Morganna.
This promoted blog was written for our March Monthly Musing assignment, "Write something about sex." You too could get promoted if you write something about sex in videogames over on the Community Blogs.
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But, really, I have to wonder just how much of a deciding factor sex is. Romance is one thing, sex is another. And I'm more interested in having sex with a real person, as opposed to watching pixels go at it.
Still, it's better than nothing, but i hope BioWare eventually fix this.
Glad to see it got promoted! :)
Side note, interesting we can always find a reason to kill someone in a video game but sex...
\m/
Isn't it enough that I wanna see a sexy body? Why should it have to be justified as being critical to story? I get a boner over sexy shit, and I like having a boner over sexy shit. Unapolagetically.
Obviously, if you're in the midst of a powerful tragic moment in a gripping narrative, and suddenly you're bumping uglies, then it can feel jarring and out of place. But really, how many games have that calibre of storytelling in the first place?
I think our standards are way too low.
I'm all for sex. I'm all for gratuitous sex. Sex is every bit as valid a form of stimulation as explosions or car chases or tearing heads off with the spines still attached, and getting all high brow over it is ridiculous, especially in the context of video games.
I honestly don't see the point in a game of having sex for sex's sake or for shock value. Not everyone lives their life that way. I certainly have no problem with the idea of sex or alluding to it, I'd just like to see it done more maturely in some games. Another article made an excellent point: Where's the intimacy?
Titilation and eroticism are completely acceptable to exist just for the sake of it. There are a fair number of games where the goal is to get someone naked or to see sex. Someone with even a rudamentary understanding of the internet should be able to find piles of these types of games.
The problem arises when these types of scene are put into games that arent about sex they just include it for the sake of sparking controversy or selling extra copies to horny men that are too ashamed to buy porn. The sex that is included in mainstream games generally feels awkward, out of place, and/or unnecessary. To paraphrase something from Yahtzee imagine if games started putting in a line dancing scene just for the sake of having it. It would feel awkward, out of place, strange, and unnecessary. That is where sex in video games is right now. So until developers can have it make sense within the context of the game, the plot, and the characters it should be left out much like line dancing
I agree entirely.
Just for arguments sake compare video games to books and films. If they followed the same narratives that we've been seeing in video games then we'd be watching Indiana Jones have sex and reading about Mr Darcy banging Elizabeth. Just. Not. Right.
When you've got an appropriate story, then by all means include a sex scene. The trouble is, you also have to put a lot of effort in to the presentation of such a scene. This is no time for rag doll physics or jerky animations.
I mean, I don't go to any forums but I do cruise through four or five of the "big" game sites and the only time I saw someone saying that it was gratuitous sex was an article here at Destructoid by the man who likes to stir things up just to stir them up, Mr. Sterling. Or I thought it was him.
But for all I know the forums are ablaze with it being gratuitous. (Now the shower scenes and the peeing, THAT was unneeded and gratuitous, but not the sex)
I thought Heavy Rain was the one game above all others that had a legit reason for the sex and bonding the characters.
One way I'm sure games will mimic movies in the future is that like movies, it's a safe bet most games will use it to get a headline and a couple will find ways to bring it in with reason, just like now Bioware and (I think) Heavy Rain do it right and others have been...cheap.
But one thing I'm all for if there's sex in your game, please, for the love of Mario, make it an off camera event.
Sex between characters, okay. I'm down. Show them go to the bed and pan away, something like that. I can go with that.
But making gameplay out of the sex act and seeing virtual characters with awkward hit detection getting it on...that I can live without.
Games on the other hand are much more personal experiences for the gamer - even if a game manages to dodge the duel hurdles of physical and mental attraction the general lack of deep emotional stirring plot lines or characters in a lot of games AND the bizarre uncanny valley animation style of virtual intimacy any sort of impact is so near to impossible it bares little mention.
Side characters as others have mentioned are more possible since all they require from the gamer is similar emotional investment to cinematography but being secondary characters again their impact will be neutered from the get go. While typing this I've tried to think of a time where sex was used as any sort of reasonable skill in games - it feels strange to suggest it but I think Killer 7 handled it surprisingly well as sexuality was largely a metaphor in that title (which I guess a lot of things weren't as they seemed) but that game isn't particularly explicit.
I think games do need some more wardrobe malfunctions and tasteless minigames to part the way if we can ever expect more serious explorations of physical intimacy without the fade to black (because we all see what happened to Mass Effect 1 in the mainstream media). Because right now ontop of all the issues - any game with sex will be seen as having it tacked on or purely for fan service simply because the nature of the mindset within the medium is not mature enough to get around "lol tits" at this time.
@faultymoose: When it comes down to it, I'm okay with titillation, but no games have really done that particularly well, at all, ever. I'm offended that all the attempts I've run into so far seem terribly half-assed.
And I still don't see anyone making posts questioning the need for explosions or dismemberment or drug-taking or expletives or character-death or betrayal or moral-ambiguity or any one of a million other storytelling tropes that, for some reason, don't require the same justification that sex does.
Can anyone tell me why it was so critical and relevant to the story of Fallout 3 that I can shoot someone and their body explodes? And then why that is an entirely different matter than graphic sex scenes?
Sex in entertainment is symbolic. It's short-hand communication for a broad range of interpersonal relationships, from primally physical to intensely emotional. It can be embarrasing, titilating, tender, violent...
Perhaps games just haven't matured enough yet as a medium for people to feel entirely comfortable with the idea of openly adult content, though that thought sends me back to wondering why the hell we're okay then with the level of violence that we have.
This all seems so bizarrely skewed to me. Why does sex have its own set of rules? It's just another thing, another means of eliciting an emotional response from the viewer. And it feels like - despite people claiming otherwise - that it's an element of puritanism that fuels this debate. That many people just feel uncomfortable being provoked into a sexually emotive response, and that lust is in a different ballpark to humor or fear or horror or compassion.
The bias to explosion and dismemberment and mutilation that easy to understand (Beside puritanism ) The primary interactive mechanics games explore/perfect is killing something , With something like Heavy rain being the exception to the rule of a major game not being about "Gunning everything down ever minute"
Good blog though! >:3