But, really, I have to wonder just how much of a deciding factor sex is. Romance is one thing, sex is another. And I'm more interested in having sex with a real person, as opposed to watching pixels go at it.
Still, it's better than nothing, but i hope BioWare eventually fix this.
Glad to see it got promoted! :)
Side note, interesting we can always find a reason to kill someone in a video game but sex...
Isn't it enough that I wanna see a sexy body? Why should it have to be justified as being critical to story? I get a boner over sexy shit, and I like having a boner over sexy shit. Unapolagetically.
Obviously, if you're in the midst of a powerful tragic moment in a gripping narrative, and suddenly you're bumping uglies, then it can feel jarring and out of place. But really, how many games have that calibre of storytelling in the first place?
I think our standards are way too low.
I'm all for sex. I'm all for gratuitous sex. Sex is every bit as valid a form of stimulation as explosions or car chases or tearing heads off with the spines still attached, and getting all high brow over it is ridiculous, especially in the context of video games.
I honestly don't see the point in a game of having sex for sex's sake or for shock value. Not everyone lives their life that way. I certainly have no problem with the idea of sex or alluding to it, I'd just like to see it done more maturely in some games. Another article made an excellent point: Where's the intimacy?
Titilation and eroticism are completely acceptable to exist just for the sake of it. There are a fair number of games where the goal is to get someone naked or to see sex. Someone with even a rudamentary understanding of the internet should be able to find piles of these types of games.
The problem arises when these types of scene are put into games that arent about sex they just include it for the sake of sparking controversy or selling extra copies to horny men that are too ashamed to buy porn. The sex that is included in mainstream games generally feels awkward, out of place, and/or unnecessary. To paraphrase something from Yahtzee imagine if games started putting in a line dancing scene just for the sake of having it. It would feel awkward, out of place, strange, and unnecessary. That is where sex in video games is right now. So until developers can have it make sense within the context of the game, the plot, and the characters it should be left out much like line dancing
I agree entirely.
Just for arguments sake compare video games to books and films. If they followed the same narratives that we've been seeing in video games then we'd be watching Indiana Jones have sex and reading about Mr Darcy banging Elizabeth. Just. Not. Right.
When you've got an appropriate story, then by all means include a sex scene. The trouble is, you also have to put a lot of effort in to the presentation of such a scene. This is no time for rag doll physics or jerky animations.
I mean, I don't go to any forums but I do cruise through four or five of the "big" game sites and the only time I saw someone saying that it was gratuitous sex was an article here at Destructoid by the man who likes to stir things up just to stir them up, Mr. Sterling. Or I thought it was him.
But for all I know the forums are ablaze with it being gratuitous. (Now the shower scenes and the peeing, THAT was unneeded and gratuitous, but not the sex)
I thought Heavy Rain was the one game above all others that had a legit reason for the sex and bonding the characters.
One way I'm sure games will mimic movies in the future is that like movies, it's a safe bet most games will use it to get a headline and a couple will find ways to bring it in with reason, just like now Bioware and (I think) Heavy Rain do it right and others have been...cheap.
But one thing I'm all for if there's sex in your game, please, for the love of Mario, make it an off camera event.
Sex between characters, okay. I'm down. Show them go to the bed and pan away, something like that. I can go with that.
But making gameplay out of the sex act and seeing virtual characters with awkward hit detection getting it on...that I can live without.
Games on the other hand are much more personal experiences for the gamer - even if a game manages to dodge the duel hurdles of physical and mental attraction the general lack of deep emotional stirring plot lines or characters in a lot of games AND the bizarre uncanny valley animation style of virtual intimacy any sort of impact is so near to impossible it bares little mention.
Side characters as others have mentioned are more possible since all they require from the gamer is similar emotional investment to cinematography but being secondary characters again their impact will be neutered from the get go. While typing this I've tried to think of a time where sex was used as any sort of reasonable skill in games - it feels strange to suggest it but I think Killer 7 handled it surprisingly well as sexuality was largely a metaphor in that title (which I guess a lot of things weren't as they seemed) but that game isn't particularly explicit.
I think games do need some more wardrobe malfunctions and tasteless minigames to part the way if we can ever expect more serious explorations of physical intimacy without the fade to black (because we all see what happened to Mass Effect 1 in the mainstream media). Because right now ontop of all the issues - any game with sex will be seen as having it tacked on or purely for fan service simply because the nature of the mindset within the medium is not mature enough to get around "lol tits" at this time.
@faultymoose: When it comes down to it, I'm okay with titillation, but no games have really done that particularly well, at all, ever. I'm offended that all the attempts I've run into so far seem terribly half-assed.
And I still don't see anyone making posts questioning the need for explosions or dismemberment or drug-taking or expletives or character-death or betrayal or moral-ambiguity or any one of a million other storytelling tropes that, for some reason, don't require the same justification that sex does.
Can anyone tell me why it was so critical and relevant to the story of Fallout 3 that I can shoot someone and their body explodes? And then why that is an entirely different matter than graphic sex scenes?
Sex in entertainment is symbolic. It's short-hand communication for a broad range of interpersonal relationships, from primally physical to intensely emotional. It can be embarrasing, titilating, tender, violent...
Perhaps games just haven't matured enough yet as a medium for people to feel entirely comfortable with the idea of openly adult content, though that thought sends me back to wondering why the hell we're okay then with the level of violence that we have.
This all seems so bizarrely skewed to me. Why does sex have its own set of rules? It's just another thing, another means of eliciting an emotional response from the viewer. And it feels like - despite people claiming otherwise - that it's an element of puritanism that fuels this debate. That many people just feel uncomfortable being provoked into a sexually emotive response, and that lust is in a different ballpark to humor or fear or horror or compassion.
The bias to explosion and dismemberment and mutilation that easy to understand (Beside puritanism ) The primary interactive mechanics games explore/perfect is killing something , With something like Heavy rain being the exception to the rule of a major game not being about "Gunning everything down ever minute"

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