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Something about sex: Holding Hands photo
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You know what hasn't really been done in videogames? No, they did that. No, we've got that too. No. Look, just, just stopping guessing things. Holding hands. I was talking about holding hands. It's the title of the blog. You read that when you clicked on the link!

Sorry.

Holding hands. I think it has an important place in gaming. I know what you're thinking:

"Bey, are you some kinda Puritan castoff reject? Bewbs! Bewbs have a place in gaming!"

Yes, sure, right. We've proven conclusively that full on sex is always tasteful and mature and never the slightest bit uncomfortable. Great. So here's my problem:

"Is it the bewbs, Bey? Are you some kinda queermosexual?"

Good god, I, no -- not that there's anything wrong with it -- look, I appreciate the place sex has in games. I think it has the potential to be handled well, whether that means being emotionally meaningful in some way or unabashedly libido-ly meaningful in some other way. Whether or not that's been accomplished isn't the point of this blog. Neither, exactly, is how it can be accomplished. I simply want to talk about, well, you know, and the effect I think it can have. 

See, holding hands is to full-on sex what a handshake is to being slapped in the face with a fish, which is the greatest analogy ever on the Internet. There are layers. But the important part is that it's subtler -- Understated even. However, it still conveys an emotional connection, an intimacy between the participants beyond an indulgence in carnal whim (hang on, forming a band with that name).

What I'm talking about doesn't necessarily have to be holding hands. It could be anything from lingering eye contact to a kiss on the cheek to a third thing I can't be bothered to think of. Whatever, so long as it's an intermediary between total indifference and the barefoot sock hop (if you know what I mean and don't stop to think if that made sense) that conveys affection between those involved.


Like this, but without socks, see?

I think this is important. Therefore, so should you. If you're looking for some further justification, this is in part because it is, to me, more believable if the relationship is meant to be something with emotional weight. If it's the result of player choice, like the romance in Jade Empire or one of any other "mature" RPGs, the growth to some almost trivial acknowledgment of closeness illustrates the building of a relationship rather than some binary "we just met/okay, now we're totally doing it" switch.

Now, I'll admit two things: the first is a deadly fear of leeches. They are godless abominations and should be smote from the earth. The second is that RPGs haven't done a terrible job of this. There have been instances of a shared smile or a knowing glance and they've felt profoundly right. Developers are working towards more balanced depictions of relationships. That said, romances still tend to feel more like a race to the bed than anything deeper (can I complain about a race to the bed and still call myself a man?). The little moments aren't often treated as anything more than steps towards the crescendo (read: boning) and there isn't a good reason they couldn't be the ultimate state of a relationship.

While it's understandable for the progression of some plots to demand a little naked wrestling before surnames are exchanged, usually in the case of a "we're tumbling towards our imminent doom and there's nothing better to do before we get there" scenario, that doesn't make it feel especially natural.

But let's take the intercoursal part of the interaction as a given. The gaming gods demand a non-virgin sacrifice and whatnot. Even with that in mind, the intermediate step is important. If it helps, think of it as a bridge. On the one side in unfamiliarity. On the other is rumpled sheets, discarded clothing and, if you're anything like me, uncontrollable sobbing. But this gulf requires something to connect the two sides, something to guide across the breach. The little acts of intimacy do this by providing manageable steps to the final destination. No, wait -- don't think of it as a bridge, but as a lubricant that greases...

And we're dropping the analogy.




 
Intercoursal. It's a word.

Beyond realism, I feel that holding hands can be a more honest manifestation of affection. That's not to say the sex can't be an expression of intimacy - it's hard to imagine anything being further from the truth. It's more that such a casual, and ideally natural, display speaks plainly of that intimacy. If two characters (or more, in hand holding orgies) are shown with fingers interlocked than it's immediately obvious that they share something. It demonstrates that there is a romantic interest without resorting to having characters shout, "DERP, I LUV U" or stripping them down and hurling them at each other, and so the relationship isn't sequestered to the inevitably infamous bedroom scene. If it's something a player has pursued in earnest, they're rewarded with an open acknowledgment of intimacy with whomever they've attached themselves to.

Furthermore:

"Beyamor. Bewbs. Seriously."

Okay, no, I'm done. Holding hands is a natural, honest evolution of a relationship, but none of that matters because it's not wrapped in a bra.


The perfect chance to use "Mass Effect 2: Alien Vagoo" and I got nothing.

This promoted blog was written for our March Monthly Musing assignment, "Write something about sex." You too could get promoted if you write something about sex in videogames over on the Community Blogs.








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53 comments | showing # 1 to 50
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Mike Moran's Avatar - Comment posted on 03/03/2010 01:32
Mike Moran
Pretty good point. I wonder how many people will agree.
Om Nom On Souls's Avatar - Comment posted on 03/03/2010 01:44
Om Nom On Souls
Good point, readable post, excellent thought process. Thoroughly deserves a holding of ha- I mean fap
Kraid's Avatar - Comment posted on 03/03/2010 02:26
Kraid
How about two boobs holding each other? mmmmh that would be hard to do I guess....
the Company's Avatar - Comment posted on 03/03/2010 03:02
the Company
Oh, hey!

That "touch" mechanic in Fable 3 sounds a bit like what you're talking about. Though I have a feeling the intimacy might be as deep as the expression wheel from Fable 2.

I guess we'll always have this.
MrBigBeer's Avatar - Comment posted on 03/03/2010 03:04
MrBigBeer
Ahem. I think this holding hands mechanic was very central in the gameplay of Ico.
The Thir13n of Spades's Avatar - Comment posted on 03/03/2010 05:14
The Thir13n of Spades
That's old school.
shinryu's Avatar - Comment posted on 03/03/2010 05:40
shinryu
Yes, Ico did it and it was a great mechanic at that.
Piellar's Avatar - Comment posted on 03/03/2010 07:44
Piellar
This article is funny because it's true. Good job there!

It reminds me just too much of Dragon Age: Origins. Even with Leliana, whose affection requires an ocean of side quests and gifts and right dialog choices, it -still- skips the "holding hands" step. It's like:

1- "Hey there, I'm gonna hang out with you 'cause I had a vision"
2- "I kinda like that you stop at every damn feet to solve the problems of the entire friggin' world"
3- "I really appreciate your company!"
4- "OH MY GOD THIS IS TRUE LOVE!" *cue boning scene with a songstress*

It makes sense when you play it, but when you look back, that's not how a relationship should work in that setting. Nobody seems to mind that they or you could lose their life at any moment, nobody's scared of being attached to others because of this impending doom, no, everyone's just all the more frisky for it. O_o
socialnorms's Avatar - Comment posted on 03/03/2010 08:20
socialnorms
And this can be done without all the ridiculous creepiness, and the "oh look how emotionally involved I am" bullshit arguments that follow.
CrispyWaffle's Avatar - Comment posted on 03/03/2010 08:27
CrispyWaffle
Very good point. Never thought about the 'holding hands' thingy till now xD good article! :D but seriously Beyamor, BEWBS. BEWBS.
Xzyliac's Avatar - Comment posted on 03/03/2010 08:58
Xzyliac
Layers...I never thought about that.
Occams electric toothbrush's Avatar - Comment posted on 03/03/2010 09:23
Occams electric toothbrush
The sock hop picture made me happy. Neat article.
Beyamor's Avatar - Comment posted on 03/03/2010 09:59
Beyamor
Wowcomments.

@Om Nom On Souls
I see what you did there.

@Kraid
My words are as ash to that image. It should adorn the Sistine Chapel.

@Company
I interpreted the mechanic as reworking of the "follow" command, but you're right, there is promise there.

@MrBigBeer
I've never been able to get my hands on Ico, so I don't know, but in my head holdding hands was more about directing the character than an emotional expression. Still, I really don't know.

@Piellar
Yeah, exactly the idea I was going for.
Sean Carey's Avatar - Comment posted on 03/03/2010 10:27
Sean Carey
Also, that scene in the Darkness where they just watch TV together on the couch. Powerful and simple.
Pudge Controls the Weather's Avatar - Comment posted on 03/03/2010 10:45
Pudge Controls the Weather
Even thought in Ico you were basically just leading Yorda to safety, I found the hand holding quite touching. Sometimes subtle is better.
ran24's Avatar - Comment posted on 03/03/2010 11:04
ran24
ICO had lots of hand holding. Kind of roughly, as you dragged that Yorda chick around everywhere :P
Gimic300's Avatar - Comment posted on 03/03/2010 11:51
Gimic300
This blog makes me want a Wall E video game. A GOOD Wall E video game.
Khelric's Avatar - Comment posted on 03/03/2010 14:47
Khelric
I think since playing MGS2, I've become wary of relationships that get too personal in games. There's nothing like trying to foil terrorists plans while being nagged at.
shinryu's Avatar - Comment posted on 03/03/2010 15:01
shinryu
didn't Metal Gear Solid 2 have hand holding as well? The bit with Emma and Raiden. god that was annoying
HiddenAHB's Avatar - Comment posted on 03/03/2010 15:21
HiddenAHB
You'll be able to hold hands in Fable 3. And you'll also be able sell people into slavery. All of this in only one game! Amazing!
The Thir13n of Spades's Avatar - Comment posted on 03/03/2010 15:36
The Thir13n of Spades
Honestly, even the scene in The Darkness unnerved me a little, despite how tame it was. But I saw what they were going for and appreciated the effort. In fact, it makes a major plot point later on pay off even more. Its classier than the shit Quantic Dream is pulling.
ace of knaves's Avatar - Comment posted on 03/03/2010 17:02
ace of knaves
Holding hands is the foot massage of the upper limbs.
NateT's Avatar - Comment posted on 03/03/2010 18:59
NateT
Boobs?

Naw, point taken. It affection is hard to capture in games. You get a bit in ME2 in the dialogs, but the essental sweetness of closeness is often missing.
Chardan's Avatar - Comment posted on 03/04/2010 17:03
Chardan
What about forehead massages? The ultimate sign of affection.
Jonathan Lee's Avatar - Comment posted on 03/04/2010 17:08
Jonathan Lee
Little Big Planet has the ultimate hand holding!! You get to hold on to other characters and drag them down into the fire pits! Or hold on to your partner while swinging across the fire!!
domfreego's Avatar - Comment posted on 03/04/2010 17:11
domfreego
Very true, games are focusing way to much on the creepy hook up’s in video game. The sex scenes from Dragon Age still haunt me, so actual emotional development in a game is something I would like to see more.
Rammstein's Avatar - Comment posted on 03/04/2010 17:20
Rammstein
I must echo the mentions of The Darkness. That was the first and last game where I actually felt something in that very moment. There was just something about it--I think it was the First-Person kiss and how 'your' girlfriend looked up at you lovingly--that really stuck with me. Moreso than any romp in GTA, ME2 or ...RapeLay(j/k!)

Good stuff.
Syn's Avatar - Comment posted on 03/04/2010 17:24
Syn
Good man.
pokota's Avatar - Comment posted on 03/04/2010 17:42
pokota
Holding hands was an important part of ICO. It wasn't just about steering Yorda around, it was about the emotional support generated by physical contact between two people in a desperate situation. It was like a promise that neither would abandon the other. It used to give me goosebumps, it was so well done. Perhaps just as touching was the way the two character, virtual strangers, would lean on each other when they slept (that was how you saved a game). This, as much as anything, is the reason so many people hold ICO in such high regard.
spoo's Avatar - Comment posted on 03/04/2010 17:50
spoo
First thing that came to mind was the obvious ICO as others have stated and also a couple of scenes in Final Fantasy VIII; http://www.youtube.com/watch?v=OlfH3r780So and http://www.youtube.com/watch?v=Vb-oLAXn90w&feature=related
Beyamor's Avatar - Comment posted on 03/04/2010 17:53
Beyamor
This's a little racy for the front page, isn't it?

So, it turns out I could've been about as on the ball here if I'd been shouting, "the British are coming!" To the The Darkness and Ico folks, well, I'm going to take some solace in making a good guess - no, better yet, I will claim that the sheer greatness of my article forcibly restructured the timeline to include more hand holding. Yes, I brought you Ico, you're welcome.

Still, if nothing else, the effectiveness of those games hasn't been picked up well enough. I wrote this thinking of most of the RPGs I've played in which a relationship is a choice and I maintain that those could use some refinement, but I'm happy to hear about how you guys have appreciated tenderness in games.
Deadeight's Avatar - Comment posted on 03/04/2010 18:03
Deadeight
Dragon Age: Origins imo took a big step in this direction. Limited by the way the game works a bit I think, but you can tell they've tried. You've got to look to bioware to push forward with this side of story telling.
Adam11's Avatar - Comment posted on 03/04/2010 18:04
Adam11
queermosexual is my new favorite word!
Arturoaquinojr's Avatar - Comment posted on 03/04/2010 18:05
Arturoaquinojr
there is some of it in Bully and ICO.
Pyrrhuloxia's Avatar - Comment posted on 03/04/2010 18:16
Pyrrhuloxia
Yeah. Ico. Someone should make a Red Rover sim tho.
pokota's Avatar - Comment posted on 03/04/2010 18:20
pokota
@Beyamor. No, you're right, even though it's been done a couple of times before, it is still something that should be done more. ICO was released, what, ten years ago? Heralded as a critical success and beloved by fans, listed by many in the industry as an influence, and yet there are so few games that attempt the same sort of mood. Subtle contact often communicates respect and affection, rather than just lust, and as such can be more meaningful at highlighting the depth of the bond between two characters.
SP420's Avatar - Comment posted on 03/04/2010 18:27
SP420
All you really needed was from your "Beyond realism" paragraph to the end to get the point across. But yeah, I definitely hear what you're saying. Little displays of affection simply get pushed aside because...sex sells. And it's too bad developers really haven't fleshed out a love story too much in a game...probably because they're unsure how to do so in an interactive environment. Hopefully some pioneer will come forth.
wanderingpixel's Avatar - Comment posted on 03/04/2010 18:32
wanderingpixel
You held hands in Dead Rising with certain survivors, but due to incompetent AI it didn't exactly work out.
rockstarnati's Avatar - Comment posted on 03/04/2010 18:59
rockstarnati
"See, holding hands is to full-on sex what a handshake is to being slapped in the face with a fish, which is the greatest analogy ever on the Internet."

That totally IS the greatest analogy ever on the Internet. Love it.
Elsa's Avatar - Comment posted on 03/04/2010 19:06
Elsa
Wonderful article! (though holding hands in a game seems like it might be rife with that "uncanny valley" feeling again... if done well though, it would be a truly wonderful thing in a game!)
Matthew Blake's Avatar - Comment posted on 03/04/2010 19:14
Matthew Blake
Nice write-up, but I'd be surprised if I was the first person to bring up Ico. The entire game your character is holding hands with the girl he's trying to save.
Wraggles's Avatar - Comment posted on 03/04/2010 19:36
Wraggles
"hand holding orgies"

A new fetish has hereby been created, inform the internets.

All up though well written and I'd have to agree. It's not just the hand holding, people display affection in a myriad of ways (I know you touched on this). People find excuses to just be near to one another, to look at one another, people try to catch another's eye, to brush against them. It would be nice if games could have the signs of attraction at least before full on sex. hell if you had to main characters one female one male, just depict them in the cut-scenes slightly closer to one another sharing the odd significant glance as their relationship progresses, at least then the sex seems a natural progression rather than a jolt outta the blue.
Josh Bourgeois's Avatar - Comment posted on 03/04/2010 20:07
Josh Bourgeois
Watch and be proven wrong.

*SPOILER ALERTS*

http://www.youtube.com/watch?v=5hhWsJzjPGM
JiR INC's Avatar - Comment posted on 03/04/2010 20:32
JiR INC
Silent hill 4, New Prince of Persia, Sims games also has this..
Sefiran's Avatar - Comment posted on 03/04/2010 20:34
Sefiran
I agree with this completely and I'm really glad that you brought a point like this up. I feel that hand holding is one of the best ways to display affection, along with hugs of course.
Ikey Heyman's Avatar - Comment posted on 03/04/2010 21:45
Ikey Heyman
yes yes yes! it could help flesh out relationships so much and make eventual sex more meaningful and not just tacked-in fanservice.

honestly I prefer the more subtler relationship cues more than anything else. it's adorable if done right.
Joanna Mueller's Avatar - Comment posted on 03/04/2010 22:03
Joanna Mueller
I need to surface from the forums more, this was a great blog. While it's all fun and cool to shout out the 2-3 games where holding hands is a legitimate thing the fact remains that for the majority of games there is no transition between being strangers forced together to swapping body fluids. How much more would you care about a character if rather than being told you suddenly had a relationship you got to watch it grow through the little things.

Congrats on the well deserved front page.
Django Reinhardt's Avatar - Comment posted on 03/04/2010 23:13
Django Reinhardt
Harvest Moon.
Beyamor's Avatar - Comment posted on 03/04/2010 23:42
Beyamor
Interesting that a few of you have mentioned games where I interpreted the hand-holding as an aspect unrelated to sex or romance. Dead Rising certainly, but any kissing palms in PoP I remember was a result of the gameplay. I didn't feel any emotional weight behind it. Mind you, it's been a little while. Still, maybe that says something about the success of its implementation?

@pokota
More than anything, this is a good reminder I need to play Ico. I was lucky to play SotC, but that obviously wasn't enough.

@Wraggles
Good examples of a more natural progression.

@Elsa
Funny, I thought something more subdued would be easier to accept.

@Zodiac Eclipse
Right. I think there's a bit more in the way of dialogue expression burgeoning relationships, but simple maths will reveal actions > words.

On an unrelated, ignoring Ico seems to be a great way to get hits, so look out for my next blog, "Why aren't there any characters named Yorda?"
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