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You know what hasn't really been done in videogames? No, they did that. No, we've got that too. No. Look, just, just stopping guessing things. Holding hands. I was talking about holding hands. It's the title of the blog. You read that when you clicked on the link!
Sorry.
Holding hands. I think it has an important place in gaming. I know what you're thinking:
"Bey, are you some kinda Puritan castoff reject? Bewbs! Bewbs have a place in gaming!"
Yes, sure, right. We've proven conclusively that full on sex is always tasteful and mature and never the slightest bit uncomfortable. Great. So here's my problem:
"Is it the bewbs, Bey? Are you some kinda queermosexual?"
Good god, I, no -- not that there's anything wrong with it -- look, I appreciate the place sex has in games. I think it has the potential to be handled well, whether that means being emotionally meaningful in some way or unabashedly libido-ly meaningful in some other way. Whether or not that's been accomplished isn't the point of this blog. Neither, exactly, is how it can be accomplished. I simply want to talk about, well, you know, and the effect I think it can have.
See, holding hands is to full-on sex what a handshake is to being slapped in the face with a fish, which is the greatest analogy ever on the Internet. There are layers. But the important part is that it's subtler -- Understated even. However, it still conveys an emotional connection, an intimacy between the participants beyond an indulgence in carnal whim (hang on, forming a band with that name).
What I'm talking about doesn't necessarily have to be holding hands. It could be anything from lingering eye contact to a kiss on the cheek to a third thing I can't be bothered to think of. Whatever, so long as it's an intermediary between total indifference and the barefoot sock hop (if you know what I mean and don't stop to think if that made sense) that conveys affection between those involved.
Like this, but without socks, see?
I think this is important. Therefore, so should you. If you're looking for some further justification, this is in part because it is, to me, more believable if the relationship is meant to be something with emotional weight. If it's the result of player choice, like the romance in Jade Empire or one of any other "mature" RPGs, the growth to some almost trivial acknowledgment of closeness illustrates the building of a relationship rather than some binary "we just met/okay, now we're totally doing it" switch.
Now, I'll admit two things: the first is a deadly fear of leeches. They are godless abominations and should be smote from the earth. The second is that RPGs haven't done a terrible job of this. There have been instances of a shared smile or a knowing glance and they've felt profoundly right. Developers are working towards more balanced depictions of relationships. That said, romances still tend to feel more like a race to the bed than anything deeper (can I complain about a race to the bed and still call myself a man?). The little moments aren't often treated as anything more than steps towards the crescendo (read: boning) and there isn't a good reason they couldn't be the ultimate state of a relationship.
While it's understandable for the progression of some plots to demand a little naked wrestling before surnames are exchanged, usually in the case of a "we're tumbling towards our imminent doom and there's nothing better to do before we get there" scenario, that doesn't make it feel especially natural.
But let's take the intercoursal part of the interaction as a given. The gaming gods demand a non-virgin sacrifice and whatnot. Even with that in mind, the intermediate step is important. If it helps, think of it as a bridge. On the one side in unfamiliarity. On the other is rumpled sheets, discarded clothing and, if you're anything like me, uncontrollable sobbing. But this gulf requires something to connect the two sides, something to guide across the breach. The little acts of intimacy do this by providing manageable steps to the final destination. No, wait -- don't think of it as a bridge, but as a lubricant that greases...
And we're dropping the analogy.

Intercoursal. It's a word.
Beyond realism, I feel that holding hands can be a more honest manifestation of affection. That's not to say the sex can't be an expression of intimacy - it's hard to imagine anything being further from the truth. It's more that such a casual, and ideally natural, display speaks plainly of that intimacy. If two characters (or more, in hand holding orgies) are shown with fingers interlocked than it's immediately obvious that they share something. It demonstrates that there is a romantic interest without resorting to having characters shout, "DERP, I LUV U" or stripping them down and hurling them at each other, and so the relationship isn't sequestered to the inevitably infamous bedroom scene. If it's something a player has pursued in earnest, they're rewarded with an open acknowledgment of intimacy with whomever they've attached themselves to.
Furthermore:
"Beyamor. Bewbs. Seriously."
Okay, no, I'm done. Holding hands is a natural, honest evolution of a relationship, but none of that matters because it's not wrapped in a bra.
The perfect chance to use "Mass Effect 2: Alien Vagoo" and I got nothing.
This promoted blog was written for our March Monthly Musing assignment, "Write something about sex." You too could get promoted if you write something about sex in videogames over on the Community Blogs.
That "touch" mechanic in Fable 3 sounds a bit like what you're talking about. Though I have a feeling the intimacy might be as deep as the expression wheel from Fable 2.
I guess we'll always have this.
It reminds me just too much of Dragon Age: Origins. Even with Leliana, whose affection requires an ocean of side quests and gifts and right dialog choices, it -still- skips the "holding hands" step. It's like:
1- "Hey there, I'm gonna hang out with you 'cause I had a vision"
2- "I kinda like that you stop at every damn feet to solve the problems of the entire friggin' world"
3- "I really appreciate your company!"
4- "OH MY GOD THIS IS TRUE LOVE!" *cue boning scene with a songstress*
It makes sense when you play it, but when you look back, that's not how a relationship should work in that setting. Nobody seems to mind that they or you could lose their life at any moment, nobody's scared of being attached to others because of this impending doom, no, everyone's just all the more frisky for it. O_o
@Om Nom On Souls
I see what you did there.
@Kraid
My words are as ash to that image. It should adorn the Sistine Chapel.
@Company
I interpreted the mechanic as reworking of the "follow" command, but you're right, there is promise there.
@MrBigBeer
I've never been able to get my hands on Ico, so I don't know, but in my head holdding hands was more about directing the character than an emotional expression. Still, I really don't know.
@Piellar
Yeah, exactly the idea I was going for.
Naw, point taken. It affection is hard to capture in games. You get a bit in ME2 in the dialogs, but the essental sweetness of closeness is often missing.
Good stuff.
So, it turns out I could've been about as on the ball here if I'd been shouting, "the British are coming!" To the The Darkness and Ico folks, well, I'm going to take some solace in making a good guess - no, better yet, I will claim that the sheer greatness of my article forcibly restructured the timeline to include more hand holding. Yes, I brought you Ico, you're welcome.
Still, if nothing else, the effectiveness of those games hasn't been picked up well enough. I wrote this thinking of most of the RPGs I've played in which a relationship is a choice and I maintain that those could use some refinement, but I'm happy to hear about how you guys have appreciated tenderness in games.
That totally IS the greatest analogy ever on the Internet. Love it.
A new fetish has hereby been created, inform the internets.
All up though well written and I'd have to agree. It's not just the hand holding, people display affection in a myriad of ways (I know you touched on this). People find excuses to just be near to one another, to look at one another, people try to catch another's eye, to brush against them. It would be nice if games could have the signs of attraction at least before full on sex. hell if you had to main characters one female one male, just depict them in the cut-scenes slightly closer to one another sharing the odd significant glance as their relationship progresses, at least then the sex seems a natural progression rather than a jolt outta the blue.
*SPOILER ALERTS*
http://www.youtube.com/watch?v=5hhWsJzjPGM
honestly I prefer the more subtler relationship cues more than anything else. it's adorable if done right.
Congrats on the well deserved front page.
@pokota
More than anything, this is a good reminder I need to play Ico. I was lucky to play SotC, but that obviously wasn't enough.
@Wraggles
Good examples of a more natural progression.
@Elsa
Funny, I thought something more subdued would be easier to accept.
@Zodiac Eclipse
Right. I think there's a bit more in the way of dialogue expression burgeoning relationships, but simple maths will reveal actions > words.
On an unrelated, ignoring Ico seems to be a great way to get hits, so look out for my next blog, "Why aren't there any characters named Yorda?"