[AwesomeExMachina brings us a Weekly musing blog about E3, talking about what we all thought the future of gaming would be like when we were kids, and how this E3 measured up. Now that E3 is finished, gather up your thoughts and post your own musing on the show -- we will be promoting E3 blogs for the rest of the week. -- JRo]
When Arthur C. Clarke imagined the year 2001, he saw us ceiling-walking our way all over space ships like it was no big deal. When the actual year 2001 rolled around, we weren't kicking back in cosmic moon shuttles on a daily basis at all. Unless you’re an astronaut or a super millionaire, the closest you’ve made it to setting off into space has been watching a shuttle take off on TV with that ponytailed guy who made Ultima Online inside.
Virtual (Boy) Reality
[For his Bloggers Wanted essay response, Destructoid community blogger TriplZer0 explains why the vast emptiness of space scares him more than jump scares ever could. Want to see your own words appear on the front page? Go wr...more
[For his Bloggers Wanted essay response, Destructoid community blogger UsurpMyProse explains why Ocarina of Time is the scariest game of all time. Want to see your own words appear on the front page? Go write something! --Mr ...more
[For his "Horror Story" Bloggers Wanted response, Dtoid community blogger Revuhlooshun shares his experience with the PS2 classic Siren, and the difference between "surprise" and "suspense" as a means for scares. Want to see ...more