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Someone hold me: The freaky leftovers from BioShock photo

When I think back to my experience with BioShock, I think "atmospheric," not "scary" or even "creepy," for that matter. Looking over some of the unused enemy designs that were posted on Irrational Games' Web site makes me wonder if somewhere, in an alternate universe, BioShock was a terrifying game.

Insects and parasites attached to humans, a splicer not unlike Left 4 Dead 2's charger, a guy with a yam-shaped hand ... dude; this is trippy stuff we're dealing with here. I also really enjoy the "jellyman" design shown above -- it's disgustingly awesome, isn't it?

For as crazy as a game like BioShock was, it has nothing on this scrapped concept art. Imagine how different the tone would have been had Irrational implemented a few of these creepers into Rapture.

March From the Vault [Irrational Games via Joystiq]








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Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



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25 comments | showing # 1 to 25
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Monodi's Avatar - Comment posted on 03/18/2010 05:22
Monodi
Jellyman wants a hug~
Chronic Logic's Avatar - Comment posted on 03/18/2010 05:23
Chronic Logic
I remember when Bioshock was first announced. The game seemed much creepier. The devs said that the game was supposed to take place in an abandoned hospital or something. I liked the concept of the Gatherer Protector and Predator, and I was slightly upset with how they turned into the little sisters, big daddies, and splicers. At least they could of kept the little sisters as chipmunks!



Biggest let down was this, how could they have not included this enemy? A monster with human parts, or a human with monster parts? Or both? Damn, how sad.

The Amazing Shenazin's Avatar - Comment posted on 03/18/2010 05:50
The Amazing Shenazin
I think all that concept art is old
HoodedMiracle's Avatar - Comment posted on 03/18/2010 06:49
HoodedMiracle
At first I saw the picture and thought Dead Space, but then I started reading. D:
Davidfoundation's Avatar - Comment posted on 03/18/2010 06:59
Davidfoundation
That's creepy stuff
Wedge's Avatar - Comment posted on 03/18/2010 07:13
Wedge
Yeah I remember the articles from the original pitch of the game being set in some post WWII lab or something, with a bunch of out of control experiments. I know I remember that freaky bug stuff from that.
RichardBlaine's Avatar - Comment posted on 03/18/2010 07:58
RichardBlaine
You didn't find Bioshock creepy or scary? Ever? What kind of games do you usually play? I mean, I've played multiple Resident Evil and Silent Hill titles, and I found Bioshock creepy as balls (though I did find Silent Hill 2 to be a tad scarier).
aerikson's Avatar - Comment posted on 03/18/2010 08:06
aerikson
I absolutely glad it wasn't System Shock 2 level of shit my pants. I only beat System Shock 2 a few years ago. Goddamn spiders.
mrblacksuit's Avatar - Comment posted on 03/18/2010 09:14
mrblacksuit
@chronic logic That picture reminds me of the death of that cockroach chick in Nightmare on Elm St. 5.
Tendonin's Avatar - Comment posted on 03/18/2010 10:06
Tendonin
mmmm pizza.
Occams electric toothbrush's Avatar - Comment posted on 03/18/2010 10:08
Occams electric toothbrush
Eh, those images are scary but remind me too much of shit I've seen in Dead Space and other games. What really differentiated Bioshock from other games that are "scary" was that the splicers had enough human elements left in them to come off as disturbing rather than just scary.

Giant Hell-fucked crab jellyfish monster man? Scary, sure.

Sobbing splicer pushing baby carriage singing to herself? Disturbing.

Disturbing takes much more skill and effort to create than scary to me.
Cortes121's Avatar - Comment posted on 03/18/2010 10:44
Cortes121
I'd have to agree with Occams. What makes an enemy truly scary is the element of humanity, just to compare their evilness too. A dumb beast? scary i guess, but a psychotic mutated human, that's pretty disturbing...
Rosseh's Avatar - Comment posted on 03/18/2010 11:15
Rosseh
I swear I remember this being posted on Dtoid's front page waaay back. Still, great concept art.
Jordan Devore's Avatar - Comment posted on 03/18/2010 11:31
Jordan Devore
I'm 99% sure I've seen some or all of these before too, but I figured it was worth another post.
dethtoll's Avatar - Comment posted on 03/18/2010 11:52
dethtoll
Yeah all these are from very early concepts of Bioshock.

Honestly I think the game BS eventually turned out to be was more interesting, but good LORD those bugpeople.
sprldr's Avatar - Comment posted on 03/18/2010 12:15
sprldr
I really hope some of these badass designs make it into BioShock 3.
majorbromly's Avatar - Comment posted on 03/18/2010 13:39
majorbromly
Gosh Darn! Those are generic!
readbigwordsisgood's Avatar - Comment posted on 03/18/2010 15:03
readbigwordsisgood
@ Occams electric toothbrush-
"Disturbing takes much more skill and effort to create than scary to me."

I like the distinction you are making. And I agree, not having a "guy in a rubber monster suit" and instead trying to provoke horror by psychological manipulation of tension is much more skillful.

I kind of gave up on Bioshock 2/3rds through. I found it too repellent to be forced to take drugs to fight people who are just miserable wreckage of their own drug use.

I came to the game playing it like an RPG with consequences for your actions. And as I have read, you can't fight the "rapture system" without becoming a part of it.

You have to be a splicer in order to fight people driven insane from the genetic mutation of their own splicing. You have to use drugs in order to be powerful enough to fight through the horde of psychotic cripples because the guns you have do very little damage.

This part of the story (at least a I see it) is horrific. I Expected there to be a mechanic in the game that would finally reward you for your choice not to take mutating drugs. But there isn't. That for me is a paradox of the game.

Is there a scene at the end of the game where you finally get to see yourself in a mirror, after you have taken all this poison? Do you see that you yourself have become a splicer? If not- really what the fuck was the point of the game?

You just played a game giving yourself a fix every time you encountered a challenge in your life. Is the game in favor of teaching people to be "addictive"? Because without showing your own personal consequences - it fails to be internally consistent.

How can it possibly be a criticism of the lack of regulation or safeguards consumers have against the pharmaceutical industry (or even industries that produce poison and/or cancer clusters as a byproduct) if it fails to even criticize the actions of a gamer shooting up every couple of minutes to 'be powerful'?

If that final twist isn't there, IMO the game story isn't logically consistent. By the end of the game you should be horribly deformed, mentally deranged or any other stereotypical vehicle they could use to underline - hey dumb ass, you just spent the entire game feeling in being a mass murderer of people just like you. Or rather, that experience has made you become what you hate and fear.

It's like they were not cognitively aware of the type of parable they were telling.

Someone, please tell me they got the ending right and I am incorrect.
Ubersuntzu's Avatar - Comment posted on 03/19/2010 02:37
Ubersuntzu
Thinking back to when these concepts were originally released and Bioshock was only just announced, EA followed it up by releasing news that they wanted to bring back the System Shock franchise. It's a shame they never followed through.
sprldr's Avatar - Comment posted on 03/30/2010 12:16
sprldr
@readbigwordsisgood

That comment should have been a blog.
ryanwalker84's Avatar - Comment posted on 07/28/2010 01:00
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stevee's Avatar - Comment posted on 09/20/2010 16:48
stevee
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charlesj45's Avatar - Comment posted on 01/10/2011 07:16
charlesj45
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charlesj45's Avatar - Comment posted on 01/10/2011 07:19
charlesj45
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