Quantcast


Some things I would change in The Force Unleashed photo

The reveal of Star Wars: The Force Unleashed II shocked me, but not for the obvious reason. In the teaser’s fleeting seconds I realized I didn’t bother with the original game despite its reception. Bad mambo. Missing a big release like that is akin to being stuck on a hospital toilet while your baby is born -- it stinks and you never quite live it down.

That bad toilet-related feeling hasn’t retreated since I’ve played it.

Why? Because The Force Unleashed is not a good game. I’d rather grind a grater across my breast than fight Vader or that f’ing electric ATAT another time. And that’s not to mention the various puddles of bile I can spill over the manic difficulty and pacing, the flat characters and the environmental retreads, the dumb menus and the Tusken Raider moral choice.

As bad as it is, there are some key mechanics and ideas that should carry over to the next iteration of the series. But there’s a lot of stuff that just needs to be changed.

This is just a little taste of the combat

  • All characters should be interesting. Starkiller was great. He was industrious, plenteously cruel, and yet capable of a modicum of kindness. His interplay with the dangerous PROXY didn’t disappoint either -- the two went as well together as C-3PO and R2D2 do -- but the relationships he forged with the game’s one-sided characters like damsel Juno Eclipse, the blind (and drunk) General Kota, and the Organas were lackluster because of their cardboard bracings. These characters should have had room to grow as the narrative progressed. We should have been able to witness Kota’s second transformation, or been able to peek into Juno’s head from time to time as she turned from the Empire’s witch to pliable jelly because of Starkiller’s swagger.
  • Love requires two parties. Dolls that make stupid comments and pleas every 15 or so minutes don’t qualify as a partner. Trust me. Their relationship needed more time. I would have added a reason as to why the two would even bother to embrace in the game considering the icy stares.
  • Menus shouldn’t load. Levels I understand. The transition between cut-scene to level, or level to boss stage need loading times. But when I want to change my lightsaber jewel or glance at a few stats I shouldn’t have to stare at a status bar or be prompted to restart the level. Menus should be fluid.
  • Moral choices shouldn’t be this simple. Choosing to kill Vader or Palpatine is just as boring as Juno’s personality. I should have been able to stage an epic Sith double backstab, earning the empire for myself. Or better yet, have the option to walk away from it all and leave the Rebels and the Empire to their own squabbles.
  • Ledges, my hand should be able to hold them. The platforming sections in the game were a rough spot. Starkiller can double jump, survive falls from hundreds of feet, yet his little Force-powered fingers can’t grab on to a ledge. This game should have this feature.

This is how a typical boss battle goes.

  • Lightsabers f--k people up. I don’t know what lightsabers are made out of (it could be molten gummi bears for all I care) but the fact that lightsabers can’t rend through flesh and bone in the game is annoying. The visceral feedback of having dangerous lightsabers would elate our baser brain and make lengthy combat sections against dumb enemies satisfying instead of tedious.
  • Screw Force resistant enemies. There are like 14 Jedi left during the game’s timeframe. There’s little reason why so many Stormtroopers should be stomping around with advanced shielding. This also slows down the game. These guys shouldn’t have made the cut, and wouldn’t, if my changes were instituted.
  • Consistent difficulty is consistently a good thing. Switching from "normal" to "casual" in the middle of the game is not good.
  • Blocking is fluid. The nastiest flaw in the game is lack of solid defensive combat options. This rears its head the most against large robots and boss conflicts, especially if there’s a combo involved. Starkiller should be able to block or evade whenever I want him to. I would make on the fly defense possible, thus magically make the game feel more like a third-person action title instead of a punching bag simulator.

The nature of this type of thinking is that I must exclude everything that is good about the game. And there are some great ideas and components that do pan out. The foremost on my mind is the strength of the overall story. It had typical Star Wars stuff, but the slight twist and wrinkle that I injected into the known fiction titillated me -- killing Vader is sort of a big deal. Outside of that, I enjoyed the option to fuss with character skins, tweak individual powers and then use them with sensible and superb controls, as well as the variety of environments traversed.

With that said, let’s move on to what some of my Twitter followers said they would change about the game.

@ikiryou - get rid of the platforming sections or make Starkiller glide over them. He's a Sith appr., not S. Belmont.

@davebell3 - More automation in some of the higher powers. Direct control over the force powers is great, but auto aim would be good too.

@Coonskin - The very beginning of the Death Star, where you're dropped in a wide open space with a shitton of enemies. Not fun at all.

@adamerse - A better menu system. Waiting a minute or two to switch between menus was painful.

@HavocFang - I'd like it if it had a less linear mission system. And a room where you could spawn enemies and objects to just mess about with.

@PenKaizen - I would have included more spaceship exploration and no bullshit alien planets. And no "Force Immune" AI.

Great thoughts all around.

With the sequel on the horizon, which we'll assume features Starkiller and focuses on moral choices and positive changes to the core mechanics, there's a good chance the next will be better. But that doesn't eliminate the point of this little activity: what would you change about The Force Unleashed?








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

56 comments | showing # 1 to 50
prev
next 50 comments

Zantetsuken's Avatar - Comment posted on 01/04/2010 19:43
Zantetsuken
I totally agree about the lightsabers- I have never found a game that includes it as anything other than a sort of laser truncheon.
Lydeck's Avatar - Comment posted on 01/04/2010 19:43
Lydeck
Flat characters?

Sigh...
timtheterrible's Avatar - Comment posted on 01/04/2010 19:48
timtheterrible
"tweak individual powers and then use them with sensible and superb controls"

I disagree with this. I can't tell you how many times I died because of the awful controls. They often felt delayed, especially when jumping to avoid the bullshit stomp attacks of some of the bosses and mini-bosses.
goodgamer77's Avatar - Comment posted on 01/04/2010 19:48
goodgamer77
I think I would change the frequency of QTE's. Some games do it well, but this game was at its best when I felt like I had complete control over doing some awesome feat, not watching it unfold with minimal input.
16bitmonster's Avatar - Comment posted on 01/04/2010 19:51
16bitmonster
nice read. :]

with that said, i am just now playing the first one and the game really isn't super great. :/ My main reason for that comment is what was said in the post about the consistency of difficulty. I mean i would understand if on the medium setting everything took forever to die and so did the boss' but having random encounters of almost pointless lightsaber fodder and then hitting a wall of skill needed boss time is not really that fun.

Currently i am stuck on the second real light saber fight and it is painfully cheap. I mean i did not lose a single ounce of health the entire level then the boss murders me in 10 seconds.. I would just laugh it off if i thought that this was one of THOSE type of games that wanted you to repetitively die to learn from your mistakes but it isn't. I mean i really don't want to bump down the difficulty just for the bosses, that just seems like kind of terrible game design. I don't know maybe i just suck but it does seem everyone else noticed it too so meh.

Still on the fence if i want to continue on this trophy hunt..

also, kind of off topic but not really.
aaronf's Avatar - Comment posted on 01/04/2010 19:52
aaronf
How about less bugs? Especially major bugs such as during a battle with Palpatine I get blasted outside of the force field area and die. Then when I come back I'm somehow battling Vader instead.
mrsatan's Avatar - Comment posted on 01/04/2010 20:00
mrsatan
How about a fucking lock on button that doesn't lock onto enemies across the damn level.
TheRedScorpion's Avatar - Comment posted on 01/04/2010 20:05
TheRedScorpion
I could've gone for ... I dunno, a game that was actually worth the hour I played it for. If the levels were better designed, if they could've kept up with the "Kicking people's Asses with the Force" through the entire game instead of just the first level, that would've been much better. More choices, better characters, less rampant bugginess.

If they fail to do these in the next game, Mr. Nicholson, sic your pecs on them.
odintal's Avatar - Comment posted on 01/04/2010 20:08
odintal
Things I would change about The Force Unleashed:
1. get Rocksteady to teach these guys how to add polish to a game that is supposed to be in love with it's source material
somnambulist's Avatar - Comment posted on 01/04/2010 20:11
somnambulist
Great article. I didn't play the game, but I agree with you on the light sabers. I don't think there's been a star wars game that did that, which doesn't make sense. I mean, the disparity in range between blasters and the melee-based light sabers should be enough to justify having super deadly light sabers. But then again, a lot of that game seemed meant to artificially lengthen it, like those force resistant enemies.
Corak's Avatar - Comment posted on 01/04/2010 20:22
Corak
I to would love a game that treated the lightsaber the way it should, as a weapon that can slice through just about anything with extreme ease. The problem with that is it goes against the major rating of the star wars movies, i.e. pg13. If you were running through a level splitting troopers in half all the time you'd most likely get an M rating, which to me sounds great. But Lucas wants his stuff available to kids, so unless someone changes his mind about that we won't get a star wars game made specifically for adults.
Paustinj's Avatar - Comment posted on 01/04/2010 20:22
Paustinj
How about they just make Jedi Knight 4 instead?
Unicorn's Avatar - Comment posted on 01/04/2010 20:23
Unicorn
JUST MAKE PSI-OPS 2
timtheterrible's Avatar - Comment posted on 01/04/2010 20:27
timtheterrible
@ somnambulist and Corak

You actually could do those things in Jedi Outcast. The problem is that graphics have become ultra realistic now, so I doubt it would fly. But, if all of your enemies are masked like stormtroopers and the limbs were seared without any blood (like they are in the movies), I don't see why it couldn't get a T rating. In fact, it's because the enemies were faceless that the movies ended up being PG.
UltorOscariot's Avatar - Comment posted on 01/04/2010 20:29
UltorOscariot
Throw the whole project out the window, and give us a new TIE Fighter/X-Wing/Jedi Knight/Jedi Academy/Rouge Squadron instead.

I'd like that much better..
Grandmas Boy's Avatar - Comment posted on 01/04/2010 20:29
Grandmas Boy
NERF brand lightsabers are weaksauce. They should make destructible environments and enemies.
capitan's Avatar - Comment posted on 01/04/2010 20:30
capitan
unfortunately for the moral choices, they're still very limited despite what western games have been trying to do over the years. anything more than 2 stories (light and dark) would just take too long for them to develop.
whormongr's Avatar - Comment posted on 01/04/2010 20:33
whormongr
I say get rid of the platforming- I generally enjoyed the game minus the part where you had to pull down the star destroyer and a couple of places where I spent hours trying to jump over and over from ledge a to ledge b
Steel Squirrel's Avatar - Comment posted on 01/04/2010 20:36
Steel Squirrel
Yeah... that hangar level on Death Star where there are like 3 walkers, 15 force-shield wielding super storm troopers, 6 snipers, 2 gun turrets, and other various troopers... no more of that shit. I seriously stopped playing the game because of that level. I really hope there are no more force-resistant enemies in the next one. Seriously, the only people that should be able to contend with a Jedi or Sith, is another Jedi or Sith. The storm troopers should not be able to block lightsabers with a special shield... oh never mind. I just watched the trailer that had a giant storm trooper blocking a fucking lightsaber. I won't be buying this game.

Damn it. the combat looks just as retarded... getting blasted in the back by random heat seeking blaster fire and even more made up classes of storm troopers that turn invisible... neato. I wonder if George Lucas even sees these games, or if he just really enjoys shitting on his own universe he created?
DinosaurPizza's Avatar - Comment posted on 01/04/2010 20:37
DinosaurPizza
Yeah you totally touched upon everything I didn't like about The Force Unleashed. I had a weird Hate/Love with it, where I would constantly complain about how a lot of things were terrible, and then play it for another 30 hours.

Although beating the game on Sith Master, made me realize that the game was probably that difficult when designed, and then toned down for larger audiences. Really the hardest difficulty seems like "the way to play that game."
Los255's Avatar - Comment posted on 01/04/2010 20:42
Los255
You pretty much hit the nail on the head with this one, Brad.

I'd also say fix the Force Powers themselves and the Lock-On system. The hardest difficulties were a bitch.
LazyEyelids's Avatar - Comment posted on 01/04/2010 20:42
LazyEyelids
The sequel needs more badassery because Starkiller was supposed to be the epitome of a badass jedi. He needs to mutilate enemies with his lightsaber and use his force powers to snap necks or crush spines to make a good game. The first one was pretty repetitive.
Selecta's Avatar - Comment posted on 01/04/2010 20:53
Selecta
+1 the sentiments about bugs and menu load times. Only just beat this myself (PS3) and I'd perhaps also add that the save points were a little unforgiving. For example (potential spoiler) the Felucian section where there are three (yes fucking 3) Rancors would be OK if it saved after downing each one. I got to the third one and had my arse handed to me because the freaking targeter *threw the explodey plant basically at my feet*. Cue doing all three again (not counting all the freaking annoying tribal dudes). Which comes back to the Fisher Price Lightsaber assessment, THESE FUCKERS CAN BLOCK YOU WITH STICKS. I see that they're trying to get you to try different approaches. But I should be able to slice these bitches like bread, WITH dismemberment. Jedi Outcast had limbs going everywhere!

I'd include slicing bitches like bread in FU II (appropriate acronym).
Edco's Avatar - Comment posted on 01/04/2010 21:02
Edco
"Menus should not load." YES.

I agree with odintal... Force Unleashed visibly lacked that magical polish of a finished A title. That game was downright buggy, I got caught in geometry with no way out several times, most frustratingly in longer enemy spawning segments.

And damn those menus, whatever it was loading hung up on itself at least twice. I don't even think I pounded the game that hard, but I sure broke it.

There are alot of things I like about the game, but it's hard to ignore the flaws. Considering the source and the desire to re-invigorate the Star Wars game experience, I just don't get why they didn't take the time they needed to really make it shine.
adwhammy's Avatar - Comment posted on 01/04/2010 21:05
adwhammy
Yeah, weird game. It has SO MANY FLAWS but I loved it and played the crap out of it. Probably just all the star wars sound effects.

What to change though? A better lock on system, not sure how but make it clearer what I am going to lock on to/force grab rather than constantly getting it wrong.

Also the boss fights were TERRIBLE!! there was no real skill to them just mash force lightning and hope for the best. You could never tell when a good time for countering was and just about all the enemies attacks were unblockable. Worst moments were the Darth Maul fight were one unblockable combo took 50% of your health, and fighting the emperor when he started flinging stuff at you the only way to avoid it was to try and hide behind the short walls YAAAAAARGH!
Squinshee's Avatar - Comment posted on 01/04/2010 21:07
Squinshee
It's not "I'll digress." That would mean you're about to discuss something off-topic, not that you're pointing out that you have gotten off-topic. You say "I digress."

As of recently, there have been a lot of grammar issues on this site.
ikiryou's Avatar - Comment posted on 01/04/2010 21:14
ikiryou
Starkiller could more or less become Simon Belmont...there apparently is a lighwhip.
KwikPwn's Avatar - Comment posted on 01/04/2010 21:28
KwikPwn
I enjoyed FU, my biggest problems were the boss battles where you just cycle through your force powers until you find something they're not invulnerable against and just keep repeating it. I would have liked to have been able to mix it up more against the bosses.

Also, I agree with all the points suggested above, the load time for menus in particular.
Toadofsky's Avatar - Comment posted on 01/04/2010 22:22
Toadofsky
Good article. You hit a lot of good points about the first one. I honestly remember playing the demo, and was heavily disappointed. But I decided to give the game a chance, and rented it. It was a very big "MEH" for me. It felt like the engine/controls crafted for the game was really for something else, not for Star Wars (does that make any sense?)

When they announced a new Star Wars game at Spike, I was honestly hoping for a new Clone Commandos game, of course, that was very wishful thinking...

I'm honestly not that excited for this new game at all. Sorry Lucasarts, just give me another Rouge Squadron as was rumored for the Wii, and I'll be happy...
Starrynight's Avatar - Comment posted on 01/04/2010 22:23
Starrynight
Well damn...when you say it like that...

I enjoyed the game, though. I don't know if it's just me or not but the levels seemed unbalanced. On the hardest mode when you play through, the levels are pretty easy or at best their "normal" but when you get to the boss it's just unnecessarily hard. At least it was for me.
Toadofsky's Avatar - Comment posted on 01/04/2010 22:31
Toadofsky
Good article. You hit a lot of good points about the first one. I honestly remember playing the demo, and was heavily disappointed. But I decided to give the game a chance, and rented it. It was a very big "MEH" for me. It felt like the engine/controls crafted for the game was really for something else, not for Star Wars (does that make any sense?)

When they announced a new Star Wars game at Spike, I was honestly hoping for a new Clone Commandos game, of course, that was very wishful thinking...

I'm honestly not that excited for this new game at all. Sorry Lucasarts, just give me another Rouge Squadron as was rumored for the Wii, and I'll be happy...
king flux's Avatar - Comment posted on 01/04/2010 22:54
king flux
many of the boss battles were cheap (especially on Sith Master)... i don't want to work for 10 minutes draining my opponent's life bar only to have him kill me in one swoop.
Senger's Avatar - Comment posted on 01/04/2010 23:00
Senger
I thought the first one was pretty good minus a few flaws. My favorite Star Wars would have to be Jedi Academy that came out on Xbox. I really hope one day we get a Star Wars game that is next gen and action packed not turn based. I want to get my character really powerful and really experience the force first hand. It is all about immersion when it comes to Star Wars.
Vhaius's Avatar - Comment posted on 01/04/2010 23:13
Vhaius
Less Star Destroyer force pull bullshit, 'Starkiller is so powerful he can control a Gargantuan amount of mass', I get it, make it a cut-scene or not a QTE nightmare.

You can kill Darth Vader but you can't dismember people trying to shoot you in the face? Even Jedi Academy let you dismember people, that little mechanic made me disregard how terrible the game was(to me) and actually play it all the way through. Come on take a page from Afro Samurai, dismember people with frightening finesse, just solder the wounds so there aren't fountains of blood. How about a smoking red haze?

Starkiller as a name is lame, I literally facepalmed when I realized they were serious about naming him Starkiller.
LazyAza's Avatar - Comment posted on 01/04/2010 23:38
LazyAza
You pretty much listed all the major problems I had with the game. The only other thing I would add is they really need to ditch the quick time event boss fights. God they were a pain in the ass.
TheGregsaw's Avatar - Comment posted on 01/04/2010 23:51
TheGregsaw
NO! Don't hurt the grater because you don't want to play a game! That's just mean
Master Snake's Avatar - Comment posted on 01/05/2010 00:49
Master Snake
I agree with the person who Tweeted the suggestion of letting throw some enemies into a place a just go at it. God of War II had it. A practice mode, but also a stress-reliever mode.

I also agree with what Steel Squirrel said about Jedi/Sith contention. The only non-Jedi/Siths that I know that can take on Jedi/Sith are Grievous Guards, because their electrostaffs are made of a lightsaber-resistant metal. Maybe that's why all the Stormtroopers were so hard to kill? Their armor was made of this metal? Yeah, that's probably it...

Also, I'm stealing this phrase:

"Lightsabers F*** People Up!"

Love it.
Mulk Calathar's Avatar - Comment posted on 01/05/2010 02:05
Mulk Calathar
Here is the main theme of Force Unleashed:

You are a gaint baby. You see something (storm trooper). You pick it up, you look at it squirm, and then you throw it as far away as you can. You see something else. (A TIE fighter.) You pick that up. You look at it and then you throw it as far as you can. It lands on the storm trooper and they both break. Then you look around for other stuff to throw like wookies.

Seconday Theme: You are an arcwelding electrode. You arcweld rancors AT-AT's and people, and they don't seem to like it much.

Tertiary Theme: You are a security guard with a huge steel flash light and some dudes need to be taught a lesson.

Quaternary Theme: You are a guy who does Quick Time Events

Penta-something-ary theme: You are a sad sad imitation of Mario who needs to jump over stuff and hit switches to proceed.

Sextiary theme: You are a sad imitaion of Little Mac from Punch Out and you have to earn the title by whupping other boxers who are security guard/ baby hybrids who make you do QTE's because of the quaternary theme.
Jizl Tizl's Avatar - Comment posted on 01/05/2010 03:53
Jizl Tizl
I felt like the developer's only ideas for making things difficult was to just give the enemies more health and more defense. That REALLY brought the fun down for me, especially against Palpatine.

Its been said already, but maybe if its repeated enough, then somebody will learn. LIGHTSABERS CUT EVERYTHING! Jedi and Sith are supposed to get lightsabers. Why does Darth freaking Vader's super secret apprentice get a wussy glow-in-the-dark vibrating baseball bat??

And one tiny thing that really bothered me was the force push. In the first mission (after Vader's), when you get into the TIE fighter hanger, after some time a large elevator rises from the floor holding maybe 20 troopers. I charge a huge push to blow them away, release, the blue ball of force push glory rushes toward the group and ONE trooper in the front flies away. WTF. Why didn't it blow them all away.

The plot was excellent though. Hopefully the sequel keeps up.
StingingVelvet's Avatar - Comment posted on 01/05/2010 04:11
StingingVelvet
I just played the game for the first time recently when it finally released on PC. It was ok, not great, mostly for the reasons you describe. I know I shouldn't compare it to the Jedi Knight series because they are different genres entirely but DAMN were those games much, much better.

The lightsaber thing is particularly annoying.

I did like the visual look of the game though and with some graphical upgrades forced on PC it looked damn stunning. It was probably worth getting just for such Star Wars graphical splendor.

Still, annoying game.
Shiro Shishi's Avatar - Comment posted on 01/05/2010 04:18
Shiro Shishi
This is why I love Jedi Knight:Jedi Academy.

The lightsabers actually DO F*** People up! Most of the enemies die in one slash,with only the bosses really needing a few more hits (which isn't too bad).

Slicing arms off a Jawa is still one of the most funnest things I ever did in a video game. :)
koehler83's Avatar - Comment posted on 01/05/2010 04:24
koehler83
You can't have limb severing in a T rating game.
reindall's Avatar - Comment posted on 01/05/2010 04:45
reindall
I had different feelings about The Force Unleshed - I've played the PC version and this game was just not fun. It was not OK, it was not decent, it was just boring and tedious. Add to that the fact that controls felt sloppy and clunky, and you have a steaming pile of shit.
I definitely don't recommend it to anyone, play any of the Jedi Knight games instead.
azr's Avatar - Comment posted on 01/05/2010 05:20
azr
I agree with most of your idea's, but I strongly disagree with this one:

"Moral choices shouldn’t be this simple. Choosing to kill Vader or Palpatine is just as boring as Juno’s personality. I should have been able to stage an epic Sith double backstab, earning the empire for myself. Or better yet, have the option to walk away from it all and leave the Rebels and the Empire to their own squabbles."

Fuck that. If I want to play an rpg, I'll play an rpg. This, and how inFamous did it, is just fine for these kind of games.
MCChampaignMillionaire's Avatar - Comment posted on 01/05/2010 07:29
MCChampaignMillionaire
Well if they fix this...the game could be very cool...
BiroBiro's Avatar - Comment posted on 01/05/2010 09:37
BiroBiro
the major story cutscenes were all rushed, the ending and the one at half the game where starkiller meet the rebels are good examples. this just turn the story way down to me, like the ending of bioshock
agentgray's Avatar - Comment posted on 01/05/2010 09:46
agentgray
Who are we kidding? It will be the same gameplay on different levels.
themizarkshow's Avatar - Comment posted on 01/05/2010 10:22
themizarkshow
I had a lot of fun with the game, but the combat was definitely frustrating (as were the loading menus). I was personally glad that they didn't try to wedge any sort of moral choice BS in the game though... it worked well in KOTOR, but its a much more robust RPG, not an action/adventure title like TFU.

There's a lot they can do to improve the sequel though... as long as they do actually improve on the first one, I'll be more than happy and they'll have my money. Again.
Ephraim Gatsby's Avatar - Comment posted on 01/05/2010 11:04
Ephraim Gatsby
Jeez, loading times on menus was a big one for me. That was bloody painful. This may seem obvious, but a bit more playtesting wouldn't have hurt, either. That bring-down-the-star-destroyer bit was broken beyond hope.
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!