I disagree with this. I can't tell you how many times I died because of the awful controls. They often felt delayed, especially when jumping to avoid the bullshit stomp attacks of some of the bosses and mini-bosses.
with that said, i am just now playing the first one and the game really isn't super great. :/ My main reason for that comment is what was said in the post about the consistency of difficulty. I mean i would understand if on the medium setting everything took forever to die and so did the boss' but having random encounters of almost pointless lightsaber fodder and then hitting a wall of skill needed boss time is not really that fun.
Currently i am stuck on the second real light saber fight and it is painfully cheap. I mean i did not lose a single ounce of health the entire level then the boss murders me in 10 seconds.. I would just laugh it off if i thought that this was one of THOSE type of games that wanted you to repetitively die to learn from your mistakes but it isn't. I mean i really don't want to bump down the difficulty just for the bosses, that just seems like kind of terrible game design. I don't know maybe i just suck but it does seem everyone else noticed it too so meh.
Still on the fence if i want to continue on this trophy hunt..
also, kind of off topic but not really.
If they fail to do these in the next game, Mr. Nicholson, sic your pecs on them.
1. get Rocksteady to teach these guys how to add polish to a game that is supposed to be in love with it's source material
You actually could do those things in Jedi Outcast. The problem is that graphics have become ultra realistic now, so I doubt it would fly. But, if all of your enemies are masked like stormtroopers and the limbs were seared without any blood (like they are in the movies), I don't see why it couldn't get a T rating. In fact, it's because the enemies were faceless that the movies ended up being PG.
I'd like that much better..
Damn it. the combat looks just as retarded... getting blasted in the back by random heat seeking blaster fire and even more made up classes of storm troopers that turn invisible... neato. I wonder if George Lucas even sees these games, or if he just really enjoys shitting on his own universe he created?
Although beating the game on Sith Master, made me realize that the game was probably that difficult when designed, and then toned down for larger audiences. Really the hardest difficulty seems like "the way to play that game."
I'd also say fix the Force Powers themselves and the Lock-On system. The hardest difficulties were a bitch.
I'd include slicing bitches like bread in FU II (appropriate acronym).
I agree with odintal... Force Unleashed visibly lacked that magical polish of a finished A title. That game was downright buggy, I got caught in geometry with no way out several times, most frustratingly in longer enemy spawning segments.
And damn those menus, whatever it was loading hung up on itself at least twice. I don't even think I pounded the game that hard, but I sure broke it.
There are alot of things I like about the game, but it's hard to ignore the flaws. Considering the source and the desire to re-invigorate the Star Wars game experience, I just don't get why they didn't take the time they needed to really make it shine.
What to change though? A better lock on system, not sure how but make it clearer what I am going to lock on to/force grab rather than constantly getting it wrong.
Also the boss fights were TERRIBLE!! there was no real skill to them just mash force lightning and hope for the best. You could never tell when a good time for countering was and just about all the enemies attacks were unblockable. Worst moments were the Darth Maul fight were one unblockable combo took 50% of your health, and fighting the emperor when he started flinging stuff at you the only way to avoid it was to try and hide behind the short walls YAAAAAARGH!
As of recently, there have been a lot of grammar issues on this site.
Also, I agree with all the points suggested above, the load time for menus in particular.
When they announced a new Star Wars game at Spike, I was honestly hoping for a new Clone Commandos game, of course, that was very wishful thinking...
I'm honestly not that excited for this new game at all. Sorry Lucasarts, just give me another Rouge Squadron as was rumored for the Wii, and I'll be happy...
I enjoyed the game, though. I don't know if it's just me or not but the levels seemed unbalanced. On the hardest mode when you play through, the levels are pretty easy or at best their "normal" but when you get to the boss it's just unnecessarily hard. At least it was for me.
When they announced a new Star Wars game at Spike, I was honestly hoping for a new Clone Commandos game, of course, that was very wishful thinking...
I'm honestly not that excited for this new game at all. Sorry Lucasarts, just give me another Rouge Squadron as was rumored for the Wii, and I'll be happy...
You can kill Darth Vader but you can't dismember people trying to shoot you in the face? Even Jedi Academy let you dismember people, that little mechanic made me disregard how terrible the game was(to me) and actually play it all the way through. Come on take a page from Afro Samurai, dismember people with frightening finesse, just solder the wounds so there aren't fountains of blood. How about a smoking red haze?
Starkiller as a name is lame, I literally facepalmed when I realized they were serious about naming him Starkiller.
I also agree with what Steel Squirrel said about Jedi/Sith contention. The only non-Jedi/Siths that I know that can take on Jedi/Sith are Grievous Guards, because their electrostaffs are made of a lightsaber-resistant metal. Maybe that's why all the Stormtroopers were so hard to kill? Their armor was made of this metal? Yeah, that's probably it...
Also, I'm stealing this phrase:
"Lightsabers F*** People Up!"
Love it.
You are a gaint baby. You see something (storm trooper). You pick it up, you look at it squirm, and then you throw it as far away as you can. You see something else. (A TIE fighter.) You pick that up. You look at it and then you throw it as far as you can. It lands on the storm trooper and they both break. Then you look around for other stuff to throw like wookies.
Seconday Theme: You are an arcwelding electrode. You arcweld rancors AT-AT's and people, and they don't seem to like it much.
Tertiary Theme: You are a security guard with a huge steel flash light and some dudes need to be taught a lesson.
Quaternary Theme: You are a guy who does Quick Time Events
Penta-something-ary theme: You are a sad sad imitation of Mario who needs to jump over stuff and hit switches to proceed.
Sextiary theme: You are a sad imitaion of Little Mac from Punch Out and you have to earn the title by whupping other boxers who are security guard/ baby hybrids who make you do QTE's because of the quaternary theme.
Its been said already, but maybe if its repeated enough, then somebody will learn. LIGHTSABERS CUT EVERYTHING! Jedi and Sith are supposed to get lightsabers. Why does Darth freaking Vader's super secret apprentice get a wussy glow-in-the-dark vibrating baseball bat??
And one tiny thing that really bothered me was the force push. In the first mission (after Vader's), when you get into the TIE fighter hanger, after some time a large elevator rises from the floor holding maybe 20 troopers. I charge a huge push to blow them away, release, the blue ball of force push glory rushes toward the group and ONE trooper in the front flies away. WTF. Why didn't it blow them all away.
The plot was excellent though. Hopefully the sequel keeps up.
The lightsaber thing is particularly annoying.
I did like the visual look of the game though and with some graphical upgrades forced on PC it looked damn stunning. It was probably worth getting just for such Star Wars graphical splendor.
Still, annoying game.
The lightsabers actually DO F*** People up! Most of the enemies die in one slash,with only the bosses really needing a few more hits (which isn't too bad).
Slicing arms off a Jawa is still one of the most funnest things I ever did in a video game. :)
I definitely don't recommend it to anyone, play any of the Jedi Knight games instead.
"Moral choices shouldn’t be this simple. Choosing to kill Vader or Palpatine is just as boring as Juno’s personality. I should have been able to stage an epic Sith double backstab, earning the empire for myself. Or better yet, have the option to walk away from it all and leave the Rebels and the Empire to their own squabbles."
Fuck that. If I want to play an rpg, I'll play an rpg. This, and how inFamous did it, is just fine for these kind of games.
There's a lot they can do to improve the sequel though... as long as they do actually improve on the first one, I'll be more than happy and they'll have my money. Again.

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