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Just one day after we run the headline "Mobile game sales have flatlined," here comes this single programmer who claims to have made over $250,000 in profit from his little iPhone game.

Steve Demeter used to develop ATM software for a bank, but he quit and made Trism, a puzzle game for the iPhone. It plays sort of like Bejeweled, but with triangles. The triangles rearrange themselves when the iPhone is rotated.

It hit the iTunes app store for $5. In the first two months, Trism had done "phenomenal business," earning Demeter crazy profit. 

CNN said that he got the idea after attending a conference in 2007. He started coding on nights and weekends, and by the end of four months, Trism was ready. Since then, Demeter has quit his job and how has a staff of five working at his new company, Demiforce. Naturally, they're working on the sequel to Trism.

"Apple has made it so easy to put [game publishing] in the palms of developers," he said to CNN. "You just make it and then you submit it to Apple. If you have a relevant, fun game or application, I don't see any reason why it shouldn't be approved." 


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3 comments | showing # 1 to 3

artraider's Avatar - Comment posted on 11/19/2008 11:57
artraider
Not to be rude but I have no idea what Trism is and if that video was supposed to sell the game it did a pretty poor job,the guy says the game has 3 modes but does not explain how they work differently from each other just that it will keep you busy for months.Why not explain your game to people who don't know what it is instead of being like my game is so awesome you wont believe how awesome it is.
Burnt Meatloaf's Avatar - Comment posted on 11/20/2008 05:35
Burnt Meatloaf
Yeah, but most movie trailers don't say what the movie is about, and people see them anyway.

It's nice to see an indy developer get some reward, but I'd be nicer to see something other than a rehash of Columns.
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