Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Sol Survivor impressions: making turret defense 'twitchy' photo

One of the best things about going to conventions like PAX, and covering competitions like Microsoft's Dream.Build.Play, is that I get the opportunity to play games that I would've avoided like the plague otherwise. The occupational hazards of games writing are pretty mild -- whereas some people are mangled by sharks or caught in textile mills over the course of their jobs, the worst thing I could say was "I had to play Cadenza Interactive's Sol Survivor, and I don't even like turret defense games!"

That doesn't really cut it.

Thankfully, even if you're not into turrets, defense, or turret defense, Sol Survivor provides enough of a spin on the genre to make it worth your while. 

[Update: Sol Survivor was quietly released on Xbox Live Arcade two days ago, for 800 points]

In Sol Survivor, you play as one of several Sol Paragon generals (each with different weapons and support configurations) trying to protect your colonies from the Ascendancy, evil space cockroaches who will rape your women and pillage your village. The story that Cadenza's cooked up won't win any awards for creativity, but it's not like anybody plays turret defense mods for their gripping ludo-narratives, so there's no use bitching.

The real reason to play Sol Survivor is because it's a relatively accessible (more on that later), fast paced, and wholly fun game.

Here's how it works: as usual, your job is to protect a base from a group of increasingly persistent enemies who, in a dismissal of every successful warfare tactic since 1865, all follow each other in single file along a defined route. The go-to defense for space cockroach invasions is to strategically deploy turrets along the road. The result is a lot of turret deployment, and a lot of waiting for the deadly automats to kill a lot of enemies. The most common criticism of the genre is that, while it encourages strategic thinking, it does so to the detriment of any excitement or reflex-based gameplay: the archetypal turret defense game is more like watching a Rube Goldberg Machine than it is playing a game.

Thankfully, Sol Survivor's shtick is that it incorporates "support" functions as well as the more traditional turret deployment. The right trigger brings up a turret wheel and the left, a support wheel. Cadenza's support mechanic is designed to give the genre a shot in the arm and to introduce a little more action for gamers (like me) who have neither the patience or the military insight to wage a successful turret defense campaign. While your turrets are busy dispatching enemies, you are free to use your support abilities anywhere on the map. Depending on your weapons load-out, these support abilities could include slowing the enemy down, destroying his shields, or making your already-deployed turrets more powerful. In short, using your support abilities closes some of the long waiting periods usually associated with turret defense while adding another layer of strategic thinking.

At PAX I spoke with Rex Hatch, the CEO of Cadenza Interactive, and he explained to me that Sol Survivor is an attempt to repudiate the stereotype that turret defense is slow, antiquated, nerdy, and only suited for PCs, and to "attract the casual gamer to a genre they wouldn't normally be interested in." 

While we tend to think of casual games as simplistic, Sol Survivor's support mechanic makes the game more complicated but also more accessible. On the one hand, the support abilities shift the focus away from strategic turret placement in favor of strategic use of time and resources. In Sol Survivor, success isn't defined by military precision and turret placement, rather by how well you adapt your support strategy to the current situations. If you put a turret in a stupid place, it's ok -- you can use your support abilites to mitigate.  On the other hand, the support mechanic also gives the game the constant engagement that gamers tend to enjoy. All of a sudden, Cadenza has found a way to make a strategic game appeal to the same emotions -- excitement, player agency -- that makes FPS and action games popular.

On a similar note, Cadenza has done a fantastic job tightening and balancing the game -- I'm horrible at turret defense, but I finished the first level with a heart-stopping one life left. I think the people around me literally cheered when I survived. Hatch promises that the more advanced maps (and particularly the competitive multiplayer modes) look more like professional South Korean StarCraft matches than boring old turret defense.

Since I'm not very familiar with the turret defense genre (mostly because it has the precise stereotype that Cadenza is trying to dispel), I'm not really in a good position to speak about Sol Survivor's flaws. My experience with the game was positive, although I did have a hard time differentiating between the different types of turrets I had set up and which support skills I had already devoted to them. The aerial, 360-degree camera works well, but, even by the end of the level, I never made a connection between the turrets' design and its function.

All of the games at the Dream.Build.Play competition were good, but Sol Survivor was the only one that really put a twist on an existing genre. That being said, it's too bad that Sol Survivor walked away from the competition empty-handed. Sol Survivor (as well as the other Dream.Build.Play candidates) is being reviewed for a release on Xbox Live Arcade; at the very least, I suspect we'll be seeing an Xbox Live Indie Game release soon.


Continue: More Xbox LIVE Indie Games stories





prev next

7 comments | showing # 1 to 7

Niero's Avatar - Comment posted on 09/17/2009 19:26
Niero
I'm definitely checking this out. I love me some tower defense!
Masterlatvia's Avatar - Comment posted on 09/17/2009 19:55
Masterlatvia
Sol Survivor is available on XBox LIVE Indie games now and XBox Marketplace!

A new release trailer has also been uploaded to game trailers and youtube: http://www.gametrailers.com/video/release-trailer-sol-survivor/56075
Electrium's Avatar - Comment posted on 09/17/2009 20:30
Electrium
Tower Defense is fun once in a while, but if there's some extra interactivity, that just might merit a download from me. Looks really cool!!
s0lesurviv0r's Avatar - Comment posted on 09/17/2009 21:41
s0lesurviv0r
Interesting, too bad I only have a PS3...there's irony in there somewhere.
wh1terav3n's Avatar - Comment posted on 09/18/2009 08:35
wh1terav3n
Hey guys it's been out for 2 days! It's a fantastic game online. The wars mode is fast paced, balanced, competitive, and FUN AS HECK. More people need to buy this. It's way better than defense grid. Seriously, this is one great game!
silvain's Avatar - Comment posted on 09/18/2009 10:29
silvain
I think I may be done with tower defense until someone really innovates with the genre again...
cydereal's Avatar - Comment posted on 09/18/2009 11:49
cydereal
s0lesurviv0r:

That is tasty irony. Unfortunate, but tasty.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56751 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jim Sterling: How Aliens are blatantly better than Predators





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006