Hossin reminds me of a murky Avatar world without the wildlife
Described as a lush and murky swamp area, Hossin presents an interesting array of new challenges for how infantry deals with air and ground vehicles. The level has serious verticality with tall trees blocking flying units and tanks rolling under hollowed-out organic terrains. Like their urban levels, there are also incredibly detailed beacons nestled in-between the forestry for fighting in close quarters. Other improvements include a revamped tutorial and expanded Player Studio offerings, which we'll cover in detail later today in another breakout interview.
Until then, we bring you creative director Matt Higby speaking candidly in a developer diary about what makes him excited about the game, and a closer look at what's coming.
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