Members of the press spent some time with the new content yesterday, an effort described by creative director Jens Anderson as "their best-looking DLC yet". Tweaks to the art direction and shiny new PS4 glitter aside, Sons of Trigon brings a meaty amount of new content to the cross-platform MMO with large detailed zones, new lore, new characters, and convenient plot twists that allow dudes you thought were dead to cause more trouble.
My ears perked up when the PS4 version was said to be "probably the best experience", citing that the game would boot faster, have more available memory than the average PC build, would carry comfortable controller gameplay, and by design would purr in 1080 anti-aliased glory. The build we were shown was running on a sturdy-looking Alienware PC with no FSAA and still looked pretty great, with no frame rate or troublesome clipping issues.
A more solo-friendly game
The story picks up from Trigon's storyline, where cultists and the six four-eyed sons of Trigon plot to bring about his return. For people that follow DC closely there's a lot of content here: over 4,000 characters to interact with, and a new Wonder Woman DLC coming to the marketplace. Donna Troy, Cheetah (a first speedster pvp character), the Falcones, and the Robinson family were shown in the demonstration.
Unlike DLC 7 which focused on raids and other hardcore content, the daily missions in 8 are more solo-friendly overall -- but you'll still need a squad of four to bring down the tougher boss battles. Trigon himself was not shown, but was said to be a modest ten stories tall. Your crew will probably want to grind a little for that battle. Just saying.
Statuary is a new visual leaderboard
When you get your League hall and have permissions to you're going to be able to choose pedastals which have specific types of leaderboards or other stats, and that can be decided by what's important to the league: maybe you want trophies for the most number of kills, or most damage done per battle. Its going to be up to you to sort of program those parameters. The statues refresh every 30 days and are essentially gigantic replicas of what the character is wearing at the time. Pretty spiffy.
The expansion's hell-like zones are neatly filed into sins representing each child's twisted lair nestled in a hellish remix of Gotham city, where massive Cathedrals, football stadiums, floating islands, roller-coasters all sort of bend together around tall flames and rivers of lava. Jens Andersen, creative director of the project, noted that the new Lust area was inspired by Disney's Haunted Mansion and Towers of Terror.The comment made me wonder what other ideas SOE were inspired by Disney, as the human and Terran models in EverQuest Next reminded me a little of Beauty and The Beast. Hmm.
I haven't been following DCUO as closely as I'd like to, but was honestly impressed with what was shown. The new Wrath zone was particularly gorgeous and the added Celestial powers are nice departure from what I had previously perceived to be a button masher. These moves are actually tricky to pull off, so players will have their hands full. If I had to name any faults there were moments where some of the voice acting seemed a bit detached from the character animatronics, and the beta seemed to stall and crash (as betas do).
Look for all this fun stuff in the Fall. Until then, keep your spandex on or go play the existing stuff for free at http://www.dcuniverseonline.com/Photo Gallery: (9 images)
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