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So, that episodic gaming is pretty neat, huh? photo

I just got Sam and Max Episode 1: Culture Shock the other day, and I loved it. While the puzzles were pretty easy, the series' sense of humor remains completely intact, and in the end I felt satisfied. Kind of. 

While $8.95 isn't much to charge for a game--especially one that promises to be the first in a series of six, released a couple of months apart--it was extremely short, and almost felt more like a demo than a full game. If these complaints sound familiar, then you've probably played Half Life: Episode One. While it was a fantastic game in its own right (the final Strider fight alone is worth the cost of purchase), it was pretty short, and we're evidently going to have to wait until next summer to play the sequel. So the question is, does episodic gaming interest you?

 Hit the jump for some discussion questions.

 With two major franchises already subscribing to the idea, gamers can make a somewhat-informed opinion about the concept. And on a personal level, I'm curious as to how Dtoid's readers feel about episodic gaming, and whether or not it has a future.

 Do you find small, frequent chunks of gameplay better than large experiences separated by two or three years of waiting?

 Does the delay of HL Episode Two discourage you from the idea that episodic gaming will actually adhere to a schedule of frequent new releases?

Does the potential for immediate developer feedback excite you at all? (Keep in mind there is voluntary and involuntary feedback, an example of the latter being when the difficulty of the pitch-black zombie fight level in HL: Episode One was toned down severely because Valve recorded many instances of players dying in that particular part. Whether or not that's a good thing is up to you.) 

Comment, or post in the forums.

As a postscript, if you're a fan of adventure games or, uh, humor, I strongly advise pre-purchasing the Sam and Max Season One pack. It's 35 bucks for all six episodes (and at the end of the season, a disc with all six put together shipped to you) as opposed to having to pay 9 bucks apiece as they come out.








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9 comments | showing # 1 to 9
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Twiggy's Avatar - Comment posted on 11/15/2006 03:45
Twiggy
As someone who jumped on both the aforementioned at launch, I was definitely viscerally satisfied, but left hanging. While I was incredibly glad to be playing new HL2 again only a year-odd after my first run-through, I really had to see Episode One as a standalone game to succeed. With Alyx's buddy AI, the improved lighting effects, and the constant improvement Valve shoves into their game design at any opportunity, they had me sold. Of course, the audio commentary helped, too. The game did leave me hungry, but the prospect of ongoing story cancels a lot of it out. That game took me four-ish hours total to work through; the original something like thirteen. With two to three more episodes coming, we could have a slightly longer, significantly more nuanced story with cliff-hangers and exciting dramatic tension. Of course, we just get to the first cliff-hanger here. Sam & Max floored me when I heard a real version was in final development; even if it were an hour-long standalone game I would have picked this up. The chance to revisit that wacky animation, witty dialogue and point-and-click adventure puzzle format was too much to pass up. So, the episodic thing hasn't kicked in for that yet. In fact, I think the entire concept of episodic gaming for these titles doesn't really come into play until the second episode comes out. The next Sam & Max might not build on the first one, or recycle areas and gags too heavily and seem like a waste of another nine bucks. Then again, I doubt Telltale is dumb enough to do that now. The real thing that disappoints me is the episode 2 delay on HL2. Is every year really that 'frequent?' I understand Valve's perfectionism, and the game will be fantastic, but rapid delivery is what will sell me on the idea. So, it ain't 'episodes' until there's more than one, is what I say.
some_dude's Avatar - Comment posted on 11/15/2006 07:42
some_dude
I just don't see the value in the episodic content. It's just the PC version of microtransactions. Is half-life episode 1 horse armor? No, not even, but it's still and incomplete product. Question to me is what is the length of HL2:E1 compared to HL2? Is the price per hour of gameplay higher? If so, we're being fleeced because valve wants to milk HL2 with mods they can sell.
JonDarkwood's Avatar - Comment posted on 11/15/2006 10:52
JonDarkwood
It interests me, but I think it has a ways to go before they get it right, and it shouldn't be a replacement for regular gaming, but rather a new breed of gameplay altogether. I really wouldn't like to see very many of the existing popular franchises turned into episodic games, but I see so much potential in the formula that I can't count it out as a valid form of game design.
Aaron Mxy Yost's Avatar - Comment posted on 11/15/2006 11:04
Aaron Mxy Yost
The Sam & Max Season One pack is actually a pretty nice deal, I wasn't aware of that.
Chris Taran's Avatar - Comment posted on 11/15/2006 11:34
Chris Taran
I like what they're doing with Sam and Max. I hate what they're doing with Half Life 2. Unless then can manage at least a monthly schedule I wouldn't consider it episodic content. The way Half Life is going it's more like one full game (the original HL2) with very small sequals. To me, that's not episodic content. If they're trying to go with more of a TV like content idea then they need to be released more often than once a year.
Chris Taran's Avatar - Comment posted on 11/15/2006 11:37
Chris Taran
Quick amendment: Now, to me the smart way to do that is to have the entire "season" more or less done before they even release the 1st "episode" and to use the time between releases for tweaking and bug fixing. That way they could easily adhere to a regular monthly schedule. Instead it seems like valve is working on one episode, releasing it and then starting all over again for the second. They should have at least a few ready to go so we don't have this ridiculously long wait.
Twiggy's Avatar - Comment posted on 11/15/2006 12:23
Twiggy
That would have gone against the whole idea, in my mind. While the wait between 1 & 2 definitely does leave me very afraid and disappointed, I still don't think they should have waited until 2 was done to release 1. If they had both done, why not release both? Valve seems to be very good at releasing games as soon as they're ready, and never before or after.
chronohart's Avatar - Comment posted on 11/15/2006 13:45
chronohart
I think this "episodic gaming" idea CAN be a great one, but right now, it definitely needs some work. The whole episodic thing is really good for me right now, since I'm in college and can't actually afford to spend days on a single game, so short games every-so-often would work out great. I also agree that they should get a few "episodes" done before they release the first, but since this is a new thing, I certainly don't hate anyone for it. I also agree though, that some of the current great games out there shouldn't stop developing longer games. If the Zelda series, for example, turned episodic, I think I would have to kill someone. Some of these games just need to keep their epicness to succeed. Maybe something developers could try is to develope some episodes to keep people busy until the next epic game of the series.
Azrael's Avatar - Comment posted on 11/15/2006 16:45
Azrael
I think they are missing the point, episodic gaming means: they should release a very small part of the game now ( a level or so) really cheap, then in a small period of time (15 days) release the next (like TV episodes you may think!). In theory this is a great idea specially for indies that need the money to continue working on a large game. And is GREAT for the casual gamer, because the price is decreased considerably for them. As well as the download size needed. (which means less waiting)

-------------------But NO our game devs had to read that memo as: make a really small game and wait a year or so before giving a damn about your users stucked with paying almost full price for a 1/10 of a game!
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