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Snatcher, reconsidered: why you need to play it, but won't photo

After finishing Metal Gear Solid 2 for the umpteenth time, I had a sudden realization -- as much as I loved Hideo Kojima, I had never completed a single game he'd worked on that did not have the words "gear," "solid," or "metal" in the title. It was, I thought, high time to remedy that.

I'd been aware of Snatcher for some time, but not owning a Sega CD nor being of an inclination to NOT emulate it, my knowledge of this cyberpunk detective story did not extend beyond "Blade Runner by way of Kojima." I know it's something of a cult classic around these parts, but I did not know why. Thusly, I set out to play a game that might well combine one of my favorite films of all time with one of my favorite game designers.

And I stopped playing after about three hours, because I hated it.

Yet, I also love it. Moreso than any other game I've played, Snatcher is a bundle of beautiful and idiotic contradictions -- a flawed gem that frustrates at nearly every turn, but still has so much more to offer than fifty percent of the "better" games released today. Though I stopped playing the game halfway through its first act, I was not done with Snatcher. Armed with a wonderfully detailed Let's Play sent to me by Grievetrain, I found myself hopelessly addicted to seeing more of a game whose mechanics I did not actually enjoy.

Join me after the jump as I try to explain why it is so absolutely necessary that everyone try this game, despite  (or because of?) the fact that it's damn near unplayable to contemporary audiences.

Snatcher may well have one of the worst interfaces I've ever seen. Your interaction with the world basically comes down to selecting choices from a text-based action tree in different locales, and very occasionally using inventory items on people. I'd hesitate to call Snatcher an adventure game, because that would imply the game runs primarily on puzzles and critical thinking when most of the time, it really just requires the player to examine every single item in every single location until the plot progresses itself.

This wouldn't necessarily be such a bad thing in and of itself, were it not for the fact that the two actions which accomplish this -- "LOOK" and "INVESTIGATE" -- are implemented in frequently confusing and illogical ways. In order to examine something, you have to INVESTIGATE it, but if you want to actually take it and use it, you have to LOOK at it -- but only if you've already investigated it. Certain actions and dialogue don't become available unless you look and investigate everything in juuuust the right order, sometimes even more than once. This is how you progress through roughly 90% of the game (the other 10% consists of not-that-great shooting sequences), and as someone picking up the game in 2009, it damn near drove me mad after a few hours.

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But, somehow, I still liked the game. Literally every single thing I was asked to do made no sense and pissed me off, but for a little while, I still enjoyed the act of doing those things. This was a confusing emotion -- I did not know whether I wanted to delete the not-ROM off my hard drive forever, or hunker down, grab a walkthrough, and LOOK and INVESTIGATE my way through the rest of the game. This conflict, I think, is due almost solely to the game's unpretentious, borderline-wacky tone.

Snatcher rips from other sources frequently and shamelessly. The plot, technology, and protagonist design are directly ripped off from Blade Runner, your companion is a miniaturized Metal Gear, and the evil robots which inhabit its world are literally just walking Terminator endoskeletons (who can, for some reason, shoot lasers from their mouths). Whenever possible, it acknowledges the player's existence and has a great deal of fun breaking the fourth wall. It claims to be a serious sci-fi thriller while simultaneously allowing the player to lecherously  and hilariously hit on every single female character he meets with all the charm of a professional date rapist. It wants to be everything, and it is. It is exactly as insane, fun, and contradictory as one would expect a Hideo Kojima game to be.

Rather than putting myself through the pain of actually having to play the game to get to this good stuff, I instead used the above-linked Let's Play article. I learned a lot about the game (to the point where, if someone asked me if I'd "played" Snatcher, I'd probably say yes), and maybe a little about games in general.


You always have all the gameplay freedom in the world, except when you don't, which is all the time

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I'm not sure if Snatcher is an argument for or against the idea that games are inherently incapable of telling decent linear stories. On the one hand, the player has no real agency outside of checking anything and everything in front of them until a new part of the story turns up, which is boring and probably as uninteractive a structure a game can follow while still being considered an actual game.

On the other hand, Snatcher would make an absolutely abysmal film. So much of the joy I derived from Snatcher came from exploring the the game world -- typing random names into the police database, calling sex lines, and exploring optional areas -- that to translate Snatcher into a noninteractive medium would be an utter waste of time. While the things I really enjoyed were unrelated to the narrative, I wouldn't have done those things without the story tying the entire experience together. Without Gillian's amnesia, would I have tried typing his name into the police database, subsequently finding an optional-but-cool bit of foreshadowing about his identity? Without needing to find a person in Alton Plaza, would I have ever found the number to a phone sex line, leading to an awkwardly funny conversation between a horny Gillian and a condescending operator? 

Snatcher is one of those games where I was constantly and pleasantly surprised by the little touches the designers added whenever possible in order to make the game world feel more fleshed-out and interesting. Almost all of my favorite moments from the Let's Play involve the player doing something only partially related to the main plot, like confronting Gillian's ex-wife about infidelity, or trying to buy...

 

Neo Kobe Pizza 

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While hanging out in one of the more lively areas of Neo Kobe (basically a mix between the San Francisco as depicted in Blade Runner and New York as depicted in the mind of a Japanese person who has never been to New York), Gillian stumbles across someone selling "Neo Kobe Pizza." 

As far as I can tell, the dish is was originally Akashiyaki (octopus dumplings dipped in fish sauce) in the Japanese version of Snatcher, but was presumably changed into Neo Kobe Pizza to appease western audiences. The idea of Neo Kobe Pizza is as simple as it is insane: take a slice of pizza, submerge it in a soup of your choice, and wait for it to float back up. Eat with chopsticks. 

And that is awesome. I can say, with some confidence, that Neo Kobe Pizza is the greatest thing to come out of halfhearted English localization since "I feel asleep." There's something so indescribably weird-yet-cool about this merging of Eastern and Western cuisines in the goofiest and least subtle way possible. On the one hand, the entire idea of Neo Kobe Pizza sounds like something a bored six year old would come up with given infinite time and resources...yet on the other hand, it actually sounds kind of good. What's more, it fits perfectly into the weird, self-aware, quasi-cyberpunk world of Snatcher.

 

The most perverted protagonist in videogame history...once you get control of him

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Speaking of weirdness, consider the massive personality shift protagonist Gillian Seed goes through in the first twenty minutes of the game. When we first meet him talking to his sort-of-ex-wife Jamie, he seems a relatively typical noir cop: emotionally detached, but more or less even tempered. 

When we head to the Junker Headquarters and meet Mika the receptionist, however, Gillian shows his true colors. His true, slimy, stalker-y colors. Despite technically still being married and having to deal with the crushing emotional baggage that comes with amnesia, Gillian has absolutely no problem hitting on Mika within three seconds of meeting her with zingers like "I'm honored to have the chance to work with someone as beautiful as you." 

Everytime Gillian so much as looks at a member of the opposite sex he starts tripping over himself, making double-entendres that even a twelve-year-old would find obvious, all while trying and failing to screw everything that moves. While having a conversation with his sort-of-ex-wife while she's in bed, Gillian goes to great pains to pretend that there is a cockroach crawling under her sheets so that she'll get scared and whip the covers off, revealing her naked body.

He seriously pulls this shit with every single woman you meet in the game. The guy even gets a terrifyingly awkward shower scene with  the eighteen-year-old daughter (who is, perhaps unsurprisingly, only fourteen in the original Japanese version) of a guy who gets decapitated in the first half-hour of the game. 

I'm not really sure what to say about these scenes, because they're alternately hilarious and creepy as balls -- perhaps they were put in the game as an extension of the fourth wall breakage, included under the assumption that players would  really, really want to bone every character in the game with a pulse and a vagina.

 

Knocking the fourth wall down with a wrecking ball, grinding the pieces of the fourth wall down to a fine powder, then snorting it

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When I ask Earthbound fans why they like the game so much, they generally try to convey that the game is some sort of indescribable postmodern thing which is both knowingly ironic and deadly serious when it wants to be. Never having finished Earthbound, I never really understood this sentiment...until I played Snatcher

There's something refreshing in how unpretentiously self-aware a game like Snatcher is. Ostensibly, the game follows the story of a bounty hunter named Gillian Seed who is out to exterminate a few rogue robots as well as regain his memory. In reality, the game takes a great deal of pleasure from acknowledging the fact that it is not only a videogame, but a rather silly one at that.

At one point, Gillian briefly mocks the ludicrousness of the amnesia plot before apologizing with, "...just trying to make things a little more fun for the folks playing the game..." Later on, the player is asked to listen for the location of a very quiet beeping noise by physically turning up the volume on his TV. After finding the origin of the beeping to be a bomb, Gillian and his robot pal run out of the building, dodging a GODDAMN DEAFENING EXPLOSION by a few seconds. "My ears are really ringing," Gillian laments. "That's because you left the volume up," his robot cheerfully responds.

Also, the robot is named Metal Gear, and it looks exactly like the titular robot from the first Solid Snake game.

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One might initially think to consider such a character a "reference" or an "allusion," but that somehow feels insufficient. The reference is so obvious, and the character so integral to the plot, that it goes beyond simple meta-fiction. When Gillian is first introduced to his tiny, weaponless robot friend, the Metal Gear theme plays for a few moments until it is explained by Harry the engineer that he took the robot's "basic design and his name from the Metal Gear menace of the late 20th century. But, uh, quite unlike that Metal Gear, this one was designed for peaceful purposes."

So, evidently, the Metal Gear games are canon in the universe of Snatcher, somehow. Does that not blow your frigging mind? 

It is so ridiculous, obvious, and joyful a reference that it becomes instantly reasonable, and sets up the world of Snatcher as an unabashedly silly one whenever it wishes to be. This is why its otherwise serious and idiotic plot actually sort of works: when the player runs into obvious plot twists and stupidly monologuing villains, it is forgivable because the game has never tried to pretend that it is anything other than a silly ride. We laugh at Gears of War 2 when we aren't meant to, and we feel slightly awkward; when laugh at Snatcher, even at the assumedly serious parts, it feels perfectly natural because the game has leveled with the player in a way most modern titles do not.

Snatcher isn't about the story, because Blade Runner already did a better job of telling it. Snatcher is about taking that story and putting it in a world that is alternately quirky and ultraviolent, where weirdness is so constant that it becomes the norm.

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So, yes. Snatcher simultaneously attempts so many weird and interesting things (the vast majority of which I haven't even touched on in this article) that I would unquestionably consider it a "must play," but it's so goddamn frustrating on a purely mechanical level that I'm tempted to instead consider it a "must research" game.

I enjoyed reading Slowbeef's Let's Play Snatcher article just as much as I enjoyed playing the first few hours of the game on my own; I'd highly recommend doing exactly that.

 

Also:

Konami released an MSX2 spinoff called SD Snatcher which tells basically the same story in an RPG format, except all the characters look like Muppet Babies versions of themselves.

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This is fucking adorable.


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51 comments | showing # 1 to 50

Dale North's Avatar - Comment posted on 04/30/2009 16:46
Dale North
Wonderful recap of one of my favorite games of all time.
XanderSan's Avatar - Comment posted on 04/30/2009 16:53
XanderSan
Great article! I only played through Snatcher this year after a previous copy continuously crashed during 'a scene involving a bathroom.' (There was a bathroom in this scene).

Just out of curiousity, this didn't have anything to do with the close-to-release policenauts translation having only a single bug left till Beta now did it? http://forums.junkerhq.net/viewtopic.php?f=2&t=6&start=2925
Peronthious's Avatar - Comment posted on 04/30/2009 16:57
Peronthious
Amazing game, and so short that anyone who has the means to play it has no excuse to not play it. I think I finished it in under 5 hours.
ZombiePlatypus's Avatar - Comment posted on 04/30/2009 16:58
ZombiePlatypus
I've wanted to play this game for quite a while, but like you I never owned the proper system and don't feel like emulating it. The gameplay sounds funkier than I thought it would be, but I'd still love to play it. It sounds crazy-fun.
Bogard's Avatar - Comment posted on 04/30/2009 17:01
Bogard
"it really just requires the play to examine every single item in every single location until the plot progresses itself."

Phoenix Wright's badass grandpa!
Palidi's Avatar - Comment posted on 04/30/2009 17:02
Palidi
I NEED TO EXPERIENCE THIS GAME. I've wanted to for a long time...but yeah, no Sega CD, and the game itself is a pretty hard find in my area. This article is making me want to cave and turn to an attempt at emulation now.
Sentry's Avatar - Comment posted on 04/30/2009 17:04
Sentry
This is easily one of the greatest reviews I've ever read, and makes me want to immediately rush out and find a copy of a game of which I've never even heard.

Thanks again, Rev.
Scary Womanizing Pig Mask's Avatar - Comment posted on 04/30/2009 17:09
Scary Womanizing Pig Mask
I've been meaning to play this and Policenauts for a while now, and this may very well push me to do so :)
PappaDukes's Avatar - Comment posted on 04/30/2009 17:11
PappaDukes
Man, I actually played this game as a young lad. I was the sega kid down the street that had the Genesis, 32x, SegaCD and Sega Saturn, so I pretty much played any and all sega games at the time.

Great freaking write-up.
Chad Concelmo's Avatar - Comment posted on 04/30/2009 17:16
Chad Concelmo
Awesome, article. Snatcher has been on my "have to get around to it" list forever. Now I don't know whether to move it up to the top or throw the list way entirely. :)
Doomsday Forte's Avatar - Comment posted on 04/30/2009 17:25
Doomsday Forte
Neo Kobe pizza might be something I try sometime. :O
HarassmentPanda's Avatar - Comment posted on 04/30/2009 17:40
HarassmentPanda
I can definitely see dealing with the menus as being annoying, but I was so involved with the world--like you, I spent forever randomly typing names into the police database, etc--that I never let it bug me. Earthbound and Snatcher are two of my favorite games of all time and it's for the exact reasons you mentioned; they are quirky, serious, silly, and deep all at the same time. Also, great alt text.
Jack Maverick's Avatar - Comment posted on 04/30/2009 17:42
Jack Maverick
This is a great article over an "interesting" game to say the least, but I couldn't help but notice other Konami characters in the...Gentlemen's Club. I mean Sparkster, Goemon, Simon Belmont [i[and[/i] Dracula? What a crazy future.

I'm really interested in looking into SD Snatcher. It looks so adorable. :)
Jack Maverick's Avatar - Comment posted on 04/30/2009 17:46
Jack Maverick
Damn it, I messed on the BBcode. But while I'm here, I may as well mention that I remember the cover art of Snatcher saying that it was light gun compatible. I always had seen it as a light gun shooter so I never really looked deeper than that when I was younger.
Chronic Logic's Avatar - Comment posted on 04/30/2009 17:50
Chronic Logic
Why does that robot look like the one that Otacon uses?
Justice's Avatar - Comment posted on 04/30/2009 17:53
Justice
So this is where Harassment Panda's avatar is from. I always wondered.
CitizenErased's Avatar - Comment posted on 04/30/2009 18:18
CitizenErased
Thanks for the reminder Anthony...I'm off to finally have a go at this game.
Also: another great article.
Spartacus's Avatar - Comment posted on 04/30/2009 18:38
Spartacus
I am going to go play this right now (next month).
foolishwolf's Avatar - Comment posted on 04/30/2009 18:39
foolishwolf
GETTING GAME IMMEDIATELY. This review was outstanding.
Greg's Avatar - Comment posted on 04/30/2009 18:45
Greg
Very awesome. Thank's Anthony!
Cowboy TTop's Avatar - Comment posted on 04/30/2009 18:54
Cowboy TTop
Good post.

You know, Konami not getting Snatcher onto DS is one of their biggest crimes against gamers, especially after Hotel Dusk done well. This game has graced four other formats in the past, and is a highlight of Kojima work.

So, what's taking you so long Konami? Get Snatcher (and Policenauts too) updated and ported to DS and PSP. Long overdue and I'm getting tired of waiting.
TheCleaningGuy's Avatar - Comment posted on 04/30/2009 19:21
TheCleaningGuy
Damn, I need to play this. I mean, I've got the not-ROM, but I need a USB Saturn controller before I can play it properly.
GigaMach's Avatar - Comment posted on 04/30/2009 19:27
GigaMach
I'm curious, Anthony, what your age is? Mainly my point being the forgiveness granted by older gamers to visual-novel type games as opposed to younger, if there is a difference. (I'm 34.) I really enjoyed the "gameplay" of Snatcher, and felt compelled to complete it, never being put off by the interface. Now, I can't say the same for more recent, similar games, so maybe it was Snatcher's quirks that held me. Still, I ate up every line of text, like HarrasementPanda said above, and wished the game kept going when it was wrapping up.

Policenauts is, by all accounts, a similar and better game. My Sega Saturn came with an advertisement for it as a "Coming Soon". I got my Saturn well into the death throes of the system, so you can imagine how disappointed I was to learn of this, since the conclusion had been far gone by that time. Konami! DS! NOW!
Dan CiTi's Avatar - Comment posted on 04/30/2009 20:13
Dan CiTi
Fucking Snatcher
Cowboy TTop's Avatar - Comment posted on 04/30/2009 20:14
Cowboy TTop
I really think, perhaps we need a Dtoid Snatcher/Policenauts DS/PSP campaign to get Konami to move their ass on this. Maybe we should get the Retroforce Go crew on this. What do you think?

I'm 31, and remember Snatcher. Back in the day, I convinced my best friend to buy it for Mega CD, and had fun just watching him play it. Its a great testament to Kojima's film like work. Unfortunately, Policenauts I never got a chance to try, but after Snatcher, would gladly love a chance to own it on DS or PSP.
ChronosWing's Avatar - Comment posted on 04/30/2009 20:30
ChronosWing
lol, after reading this I had the urge to hit ebay and see how much this game was going for.. well... my search yielded 2 buy it now auctions. The first is an empty case with no manual for $18... useless. The second is a complete game with manual and the asking price is $185... so fuck that. I'll just burn a copy and play it in my sega cd.
Septon's Avatar - Comment posted on 04/30/2009 20:55
Septon
This is my favorite game of all time. i still own the sega cd copy of this game and have wished for an hd remake or US rerelease for sometime now. i almost imported the saturn version of it but didn't hoping the psx version was localized... Man i loved all my sega saturn imports. those were great days.the first time I called the hidden numbers was one of the coolest moments id ever had in games at that point.
Insane Ian's Avatar - Comment posted on 04/30/2009 21:38
Insane Ian
My all time favorite game...and my all time favorite write-up of said game. It's been a few years since i played it, but every few years I take it out and play it through from start to finish. Got it for Sega Cd when it first came out...was actually the reason I even got a Sega CD, and I've loved it ever since.

Found out a few years later once the PSX and Saturn versions were released (only in Japan) that the American Sega CD version is apparently widely considered the best and definitive version. And it's the only one with light gun support. ^_^

But yes, a DS/PSP update of this (and finally Policenauts to US) would be AWESOMESAUCE.
mjgsantos's Avatar - Comment posted on 04/30/2009 21:49
mjgsantos
I recommend you to play the SD Snatcher version, because it is more like an RPG than an text-based game, it includes the 3rd act that is missing from the original version, and have a lot of others kind of weapons and robots beside the Snatcher ones, which make it cooler. This version should be translated to the DS perfectly.
theredpepperofdoom's Avatar - Comment posted on 04/30/2009 22:00
theredpepperofdoom
Thanks Anthony! I <3 you. Great recap.
Demtor's Avatar - Comment posted on 04/30/2009 22:02
Demtor
Fucking Sega CD... could never get that to emulate right. What a worthless system.
CapnCrunk's Avatar - Comment posted on 04/30/2009 23:35
CapnCrunk
I didn't emulate this about a year ago, very interesting game. I'd love to see a followup, and am surprised there wasn't one with the ending the way it is.
XivSpew's Avatar - Comment posted on 04/30/2009 23:47
XivSpew
Holy christ, I had no idea Let's Play existed....helloooooo timesink at work for the next month or so. Plus, cyberpunk games, while 99% constructed of cliches, are just too few and far between to do anything but cherish their existance. SYNDICATE REBOOT NAOW!!
networkingyuppy's Avatar - Comment posted on 05/01/2009 00:14
networkingyuppy
Ha.. One of my favorite games.
When I met Kojima during the Metal Gear Signing release in NY @ Uniqlo, I wrote that game down on a piece of napkin and showed it to him with my thumbs up. He started cracking up. :D
Cough's Avatar - Comment posted on 05/01/2009 00:23
Cough
A Snatcher LP? YES PLEASE.

Good review, and...i left the volume up too. It was very disconcerning, i kind of wanted to kick Kojima in the balls, and hug him at the same time. Does not happen often.
The-Excel's Avatar - Comment posted on 05/01/2009 00:45
The-Excel
I liked it despite the horrorble interface, but I didn't like several bits of the ending. I didn't fall for the volume trick because I'm way too smart for that.
ArrestedDeveloper's Avatar - Comment posted on 05/01/2009 01:31
ArrestedDeveloper
Snatcher is a game I only became aware of the last couple years but has interested me ever since hearing about it. After reading this article I'm almost heart broken that the odds are I will never play it since it's expensive, I don't own a sega cd, and I hate pirating software.
Amayirot Akago's Avatar - Comment posted on 05/01/2009 01:32
Amayirot Akago
Zarla's Screencap Adventure (LJ's version of Let's Play) is very much worth reading too.
http://community.livejournal.com/screencappery/tag/snatcher

Never did play the game myself, but it sure as hell has everything Kojima is (in)famous for.
Butmac's Avatar - Comment posted on 05/01/2009 01:41
Butmac
Like Justice said, I too wondered where HP's avatar was from.

Mystery solved!
The Amazing Shenazin's Avatar - Comment posted on 05/01/2009 04:39
The Amazing Shenazin
it'd be nice if they re-released this game on the Wii virtual console or something
Batthink's Avatar - Comment posted on 05/01/2009 04:50
Batthink
Brilliant article, you had me LOLing at the bit with the volume control and bomb. Excellent. :O)
Cowboy TTop's Avatar - Comment posted on 05/01/2009 06:33
Cowboy TTop
Come Dtoid crew, start hassling the Konami reps. They need some guidance badly.

Snatcher/Policenauts for DS/PSP.
Zippyduda's Avatar - Comment posted on 05/01/2009 06:44
Zippyduda
I wish I was born earlier.........*sad face*

But I'll probably get it some way and somehow.....
Mr Gilder's Avatar - Comment posted on 05/01/2009 07:17
Mr Gilder
A classic of Kojima's genius. I used to have the import version for my PC-Engine Duo R. Good times. Now write a Policenauts article! (Please)
Naim Master's Avatar - Comment posted on 05/01/2009 08:23
Naim Master
I read the alt text , and in the shooting rant , not all the text appears ... On another note , I'm thinking if ZoE is also in the same universe ...
khmr33's Avatar - Comment posted on 05/01/2009 12:56
khmr33
Cowboy T Top... Snatcher has been on six formats (MSX2, PC8801, PCE Super CDROM, SegaCD, Playstation, and Saturn) It was not just infamous... it was famous. There aren't that many games that get six versions on six different systems over the course of eight years.

Kega Fusion emulates SegaCD perfect for me, I can play Snatcher off the disc or as an iso... either way works.

I originally played the emulated MSX2 version, even had the emu run at the original clock speed and emulate disc access time. I loved it right away. It was obviously a game from 1988, but a crazy futuristic alternate universe 1988. It was incomplete though, so I had to finally get a SegaCD version.

SD Snatcher has the third Act, true... but so does CD-ROMantic and SegaCD versions. (PSX and Saturn versions do too but that's not important here)

If CD-ROMantic was in English it would be a toss up which is better. It has a better color palette than the SegaCD version, it also has some animated gore in some scenes that was taken out for the US version on SegaCD.

But, the SegaCD version has way better music, sound and an English dub that's actually pretty good.
peachboy's Avatar - Comment posted on 05/01/2009 13:20
peachboy
so magic does exist!
The-Excel's Avatar - Comment posted on 05/01/2009 13:35
The-Excel
The funny thing about the bomb incident is that Gillian blames you leaving the volume up on the "damn Snatchers". Yeah, that'll show them.
Takeshi's Avatar - Comment posted on 05/02/2009 04:17
Takeshi
Snatcher is amazing. I've just recently played it. I finally didn't/ find a working emulator.

Kojima is a living legend.
Cowboy TTop's Avatar - Comment posted on 05/02/2009 06:17
Cowboy TTop
Cheers for the history lesson.

Point is, like Chrono Trigger, this is another game that we've been crying out for, and is near impossible to find these days. While I know I could easily find a emulated version, I'd like a legit copy for my DS or PSP.

I don't think Konami like us gamers enough to try, unfortunately.
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Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006