The real problem is the people at Namco Bandai who are in charge of release dates and advertising. I didn't even know Majin was released until almost a month later, and by then it was almost impossible to find a copy.
I bought it for $40, but haven't made it to the end yet. I took it out to play something fun, and simply haven't felt the need to go back. It's one of those games where you want the gameplay to get over with so you can get back to the story. Enslaved isn't a bad game, but it's not that great, either, and it could certainly have been better. People will buy a game with good gameplay and bad story over a game with bad gameplay and a good story most of the time.
Also, stop linking Enslaved with Kane & Lynch 2. It's a bad comparison. Enslaved has been consistently more expensive and did not have a PC release, while Steam was just about giving K&L2 away during the holidays.
It would sell and outrage millions.
That the game did 460k is actually quite remarkable!
will be getting this when it hits the bargain bin
Marketing is one of the most vital things - a great game, marketed with only a mediocre effort, will only get mediocre sales. A crap game, like K&L2, will sell reasonably well, because they put F-ing banner ads all over the damn internet. I couldn't go 2 hours without seeing a damn ad for that game, even on sites not related to gaming!
I know Enslaved probably had a small marketing budget, but I hope publishers realize that marketing should be their number one priority. The number one priority of the developer is to develop the game, the number one priority of the publisher is to market it, not just publish it. Put ads on TV, and on every website willing to host your ad. It will annoy some people, but at least you'll get awareness out there.
It's probably one of my favorite gaming experiences I had last year, but to be completely honest it is very short and can get mashy in terms of gameplay. I'd say $40 or below is a perfect price point, and at that everybody should at least try it.
And people complaining about the ending need to read books. We are so spoiled by dumbed down stories in games that guide us by the hand everywhere that once an actual ending that is both properly foreshadowed and a twist comes along, people just go crazy and all they can think of doing it to bash it.
Anyay, pity it sold poor, I've been recommending it to just about everybody I know since it is so cheap now.
I don't read gaming blogs all day long. I have a job. I also have to do work around the garden (I have a very large garden). I only have so much time. Granted, I did hear about Enslaved, but not until it was released, and frankly, by then, I had already spent money on other games, and my time was used up. PRE-RELEASE publicity is absolutely necessary, because, again, I have only X amount of hours to play games, and I plan ahead of time which games I am going to get and which games I am going to play. By the time Enslaved came out, I had heard about Fallout New Vegas, I was already playing Persona 3 Portable (which I STILL haven't finished), I had already planned to get Super Meat Boy, and I was playing a few bargain-bin games on steam.
If you don't market your game up the wahzoo, people won't play it, because people can only play so many games and will go with the one they are most excited for/heard most about.
Sorry, but Enslaved had a bad marketing team behind it, and frankly, that's not my fault. Enslaved's game play and storyline mostly focused on mature gamers, and we've got jobs that don't involve us reading about and playing games.
Maybe one day I'll pick it up. When I have the time. If I have the time.
Not a bad title, but felt like a graphical update of late 90's/early 00's action-adventure games. Floaty control, cartoony aesthetic that's at once solid yet ultimately forgettable, repetitive combat, short run-time.
Not bad, but dated and short. Fell squarley into ye old
'Good for rental, ain't worth 60 bones' category.
Sad truth of it is that anything with a "2" slapped on it sells better.
I do sort of have to say that I blame Namco largely for this also.. Releasing against, or close to, things like Black Ops isn't such a great idea.. even if they waited till now to release them they'd possibly have done better for sure.
The entire time on the level with her home village with her continuously asking "how could somebody do this?" I just wanted to respond, "Maybe they needed some slaves to help get them home safe because it's scary out there."
And then when she screws monkey over I basically gave up on the game and returned my rental, precisely one day after I rented it, cause it's short.
Yeah... Enslaved was a good game. Excellent in fact (apart from the camera). However, if others want to buy a shallow shooter over a quality and uniqueness, what can you do. There's no accounting for taste.
Any other ending for a story like that, would have been a slap in the face. If you guys really didn't get.... please go back and play it again. That's not an insult. Like reading a book over again, or watching a movie. Sometimes things become clearer the second time around.

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