Crysis 2 is one of the few modern-day shooters where there's some justification for why you, the player, can single-handedly take on an army -- and survive the fight relatively unscathed, in most cases. (Ramirez didn't have a Nanosuit.) "Be the weapon," commands this latest trailer.
I like the look of the few night segments shown here, because I feel as if that's something videogames still need to work on in general. Other than that, Crysis 2 is looking very much like an interactive sci-fi action movie, based on this video.
Granted, there's nothing inherently wrong with that; you look at the types of games being made today, and apparently people eat this stuff up.
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@doctorzizmore: agreed. This trailer pretty much sold me. Given a decent length campaign and solid controls I'm all in. I got my Jan. game in Deadspace 2 and Mar. with Crysis 2. Now all I need is Feb.
because you've played crysis 2 Resonanse? I mean if you've played Farcry or Crysis 1 you would know its going to be absolutely nothing like Call of Duty whatsoever.
excellent trailer. And I'm sure the game will be excellent as well. And you idiot fps haters who complain that every shooter is like Call of Duty --- shut up.
lol at the fucking idiot who said this looks like call of duty
yeah I missed the COD with the super powered suit that lets you kick cars, throw big ass aliens, and oh yeah, a fucking alien invasion of a destroyed city.
@AdamantiumHip
"lol at the fucking idiot who said this looks like call of duty"
Considering I've played the fucking game I can assure you it plays exactly like Call of duty with invisibility and Halo style jumping. Have you played it?
Edit to above comment: Obviously the build I played played like Call of Duty, and I only played the Xbox 360 multiplayer so my impressions may not have been the same as everyone's.
"because you've played crysis 2 Resonanse? I mean if you've played Farcry or Crysis 1 you would know its going to be absolutely nothing like Call of Duty whatsoever."
I'm sure you have played it. No point arguing over that.
I just don't agree that it plays like COD. COD and Crysis/Farcry couldn't feel any more different. I don't know how big of an FPS gamer you are, but there's alot of minute details and "feel" related bullshit that translates to different fps feeling different.
Some people say all fps games are the same "do we really need another fps, gawd" and etc but I buy and play almost every FPS game that comes out each year and they all feel different to me. The way the guns shoot, the speed of the bullets, movement speed, animation; all these things are more are contributing factors to how a game plays. COD is pretty distinctive in it's own right as a game and IMO can't be just shrugged off as the "generic" shooter game.
just my 0.02. Obviously i'm not the guy who called you a "fucking idiot" lol but I had my own opinion about the matter, I was hoping you could consider the other side instead of getting insulted by AdamantiumHip.
Thank you for a more mature reply than previous commentators. I'm a reasonably big FPS fan, I've played CoD, Battlefield, Borderlands, Farcry, Crysis, and the like - the vast majority on the 360, hence why I stated it felt similar to Call of Duty in the first place. I still stand by that statement however, the gameplay in the version I played felt very similar to Call of Duty (the controls were very similar, although that may have been to give those playing a chance) due to the feel of the game.
The first thing I noticed was the auto-aim; it was immense on the 360 version. I recall a moment I noticed two enemy players standing on the top of a raised piece of building, I aimed in their general direction and my sights automatically moved to the far right and I was able to bring down one before I died - I've not seen anything like that in anything bar Call of Duty, particularly the way aimed felt. In particular the movement speed and the aiming felt very similar - I switched classes a reasonable amount of times to test as many weapon choices as I could in the very limited time I was given and would say the game most comparisonable to the Assault rifle and Shotgun was easily Call of Duty, in both visuals and feel.
Obviously there're some slight variants, I'm unsure if you can roll in the multi-player, if you could I didn't figure out how, but I did find it very difficult to decipher who was on which team - the only way to tell was through a blue to red marker - the players gamertag - above their head - visually the two teams were very similar, and the large jump / fist pound into the ground if pretty cool. The game almost feels sterile at time, due to the enermy bar [much like the orginal Crysis] informing you of your status in a lifeless tone the game really felt dull and lifeless.
I played a game-mode very similar to Call of Duty's domination mode, again, more reasons to compare. But it was more the feel of the game that made me instinctively think "Call of Duty". That was my immediate, natural reaction when I first picked up the controller - that the game felt very much like Modern Warfare 2. Obviously that' not a bad thing as a whole, Infinity Ward crafted a very fun to play, if badly designed, game. If Crytek can nail the balance whilst keeping that style of gameplay I'm sure it'll be a major hit - and I'd happily play it. But the Crysis 2 build [I don't recall if it was Alpha or Beta] I played felt very similar to Call of Duty, and I stand by that.
Edit to the above post [again -_-]: There're a few errors in there, but the only one I care about is in the third paragraph, that should be "energy bar" not "enermy bar".
Resonanse
You played the multiplayer of crisis2...that of course says everything about the whole gaming experience!!!
CoD,
one big tube your fighting in, start to the end, level by level. Weapons change, foes maybe varies a bit,some big scripted events and rounded off with some vehicle sections. Ai nearly is non existence. Thats cod. Everytime the same.(means not that its bad or not entertaining, its kind of action movie no brainer)
Crisis2,
gives you, as said in the trailer, real options. The levels are huge and you can, similiar like in far cry2 and crisis choose the path to solve problems.
You can descide if you sneak behind enemys, you can make use of the power function to pick up (realy big) things to use it as a shield or simply throw it on your enemys. You can really interact with your enviroment.
The ai is astonishing, enemys use cover, flank and try to distract you. Every single one is individual and follows his own interests to hunt you down but also trys to stay alive. They know fear and flee if its getting desperate, calling for help and regroup to start a counter attack. One or two enemys can mean a real problem! Thats how a firefight really should be. Not like in Cod...floods of cannonfodder
but i think you allready knew this all because you are that guy how played the multiplayer...amazing
Well, this trailer is awesome. People still write Crysis off as a tech demo, but the open ended nature of how you could tackle the enemy kept the game always fresh, one of my friends completed it 3-4 times, and played many subsections even more many times for the fun of it.
In fact, I'm going to keep up my trend and add to the above comment because I have a feeling @Sir playedalot will claim I didn't claim I wasn't talking about the single player [the single player in Crysis and Crysis Warhead were absolutely abysmal in my opinion but to each his own I guess] by maintaining that yes, that's what I was referring to, didn't really think it through properly at the time, but I was; and I think my later comment should have made that perfectly clear.
Anywho, beleive all that bullshit if you want [the A.I in Crysis is not "astonishing" I can tell you that for free, have you played Crysis Warhead?!] it doesn't make the single player narrative [the reason I play single player over multi-player] any less dreary and dull, primarily due to the gameplay style.
I always felt like the multiplayer of Crysis felt like Battlefield, but I guess it seems like they're gearing the new one towards the COD fans on console.
resonanse, what call of duty can you turn invisible, kick cars, slide across the floor, and generally do superhuman feats? I seriously seem to have missed that call of duty.
anyway we will see how the reviews come out wont we how good it is considered
Still not sold on it tbh. Yes it looks amazing, and it's definitely cinematic, but theres just something about it that just makes me feel that it's going to end up like the first one again.
Fun at first but the fun begins to wear of fairly quickly.
I'd love to be proven wrong but either way next year's going to be a good year for PC gamers.
Yes, because judging the game not on how the core gameplay feels but the small underline gimmicks [turning invisible] is genius, whilst judging it on the core gameplay is moronic... You're nothing but a bad troll.
great, now i have to spend like 100 dollars, 20 for a new pair of pants because there is now a huge jizz stain as a result of this trailer, and i would definatly pay 80 dollars for this game.
I don't like the direction Crytek went after farcry 1. I don't think this game is going to be anything new or innovated like their first game was it looks like just another Halo clone.
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Crysis warhead should have been the true crysis.
because you've played crysis 2 Resonanse? I mean if you've played Farcry or Crysis 1 you would know its going to be absolutely nothing like Call of Duty whatsoever.
yeah I missed the COD with the super powered suit that lets you kick cars, throw big ass aliens, and oh yeah, a fucking alien invasion of a destroyed city.
"lol at the fucking idiot who said this looks like call of duty"
Considering I've played the fucking game I can assure you it plays exactly like Call of duty with invisibility and Halo style jumping. Have you played it?
"because you've played crysis 2 Resonanse? I mean if you've played Farcry or Crysis 1 you would know its going to be absolutely nothing like Call of Duty whatsoever."
Yeah actually I did play it...
I just don't agree that it plays like COD. COD and Crysis/Farcry couldn't feel any more different. I don't know how big of an FPS gamer you are, but there's alot of minute details and "feel" related bullshit that translates to different fps feeling different.
Some people say all fps games are the same "do we really need another fps, gawd" and etc but I buy and play almost every FPS game that comes out each year and they all feel different to me. The way the guns shoot, the speed of the bullets, movement speed, animation; all these things are more are contributing factors to how a game plays. COD is pretty distinctive in it's own right as a game and IMO can't be just shrugged off as the "generic" shooter game.
just my 0.02. Obviously i'm not the guy who called you a "fucking idiot" lol but I had my own opinion about the matter, I was hoping you could consider the other side instead of getting insulted by AdamantiumHip.
Thank you for a more mature reply than previous commentators. I'm a reasonably big FPS fan, I've played CoD, Battlefield, Borderlands, Farcry, Crysis, and the like - the vast majority on the 360, hence why I stated it felt similar to Call of Duty in the first place. I still stand by that statement however, the gameplay in the version I played felt very similar to Call of Duty (the controls were very similar, although that may have been to give those playing a chance) due to the feel of the game.
The first thing I noticed was the auto-aim; it was immense on the 360 version. I recall a moment I noticed two enemy players standing on the top of a raised piece of building, I aimed in their general direction and my sights automatically moved to the far right and I was able to bring down one before I died - I've not seen anything like that in anything bar Call of Duty, particularly the way aimed felt. In particular the movement speed and the aiming felt very similar - I switched classes a reasonable amount of times to test as many weapon choices as I could in the very limited time I was given and would say the game most comparisonable to the Assault rifle and Shotgun was easily Call of Duty, in both visuals and feel.
Obviously there're some slight variants, I'm unsure if you can roll in the multi-player, if you could I didn't figure out how, but I did find it very difficult to decipher who was on which team - the only way to tell was through a blue to red marker - the players gamertag - above their head - visually the two teams were very similar, and the large jump / fist pound into the ground if pretty cool. The game almost feels sterile at time, due to the enermy bar [much like the orginal Crysis] informing you of your status in a lifeless tone the game really felt dull and lifeless.
I played a game-mode very similar to Call of Duty's domination mode, again, more reasons to compare. But it was more the feel of the game that made me instinctively think "Call of Duty". That was my immediate, natural reaction when I first picked up the controller - that the game felt very much like Modern Warfare 2. Obviously that' not a bad thing as a whole, Infinity Ward crafted a very fun to play, if badly designed, game. If Crytek can nail the balance whilst keeping that style of gameplay I'm sure it'll be a major hit - and I'd happily play it. But the Crysis 2 build [I don't recall if it was Alpha or Beta] I played felt very similar to Call of Duty, and I stand by that.
And I'll need a better GPU. A 360 won't be able to do this game justice.
You played the multiplayer of crisis2...that of course says everything about the whole gaming experience!!!
CoD,
one big tube your fighting in, start to the end, level by level. Weapons change, foes maybe varies a bit,some big scripted events and rounded off with some vehicle sections. Ai nearly is non existence. Thats cod. Everytime the same.(means not that its bad or not entertaining, its kind of action movie no brainer)
Crisis2,
gives you, as said in the trailer, real options. The levels are huge and you can, similiar like in far cry2 and crisis choose the path to solve problems.
You can descide if you sneak behind enemys, you can make use of the power function to pick up (realy big) things to use it as a shield or simply throw it on your enemys. You can really interact with your enviroment.
The ai is astonishing, enemys use cover, flank and try to distract you. Every single one is individual and follows his own interests to hunt you down but also trys to stay alive. They know fear and flee if its getting desperate, calling for help and regroup to start a counter attack. One or two enemys can mean a real problem! Thats how a firefight really should be. Not like in Cod...floods of cannonfodder
but i think you allready knew this all because you are that guy how played the multiplayer...amazing
Did I mention I was referring to the single player when I said it played like CoD? No?
Guess you should learn to read...
Anywho, beleive all that bullshit if you want [the A.I in Crysis is not "astonishing" I can tell you that for free, have you played Crysis Warhead?!] it doesn't make the single player narrative [the reason I play single player over multi-player] any less dreary and dull, primarily due to the gameplay style.
I always felt like the multiplayer of Crysis felt like Battlefield, but I guess it seems like they're gearing the new one towards the COD fans on console.
anyway we will see how the reviews come out wont we how good it is considered
Fun at first but the fun begins to wear of fairly quickly.
I'd love to be proven wrong but either way next year's going to be a good year for PC gamers.
Yes, because judging the game not on how the core gameplay feels but the small underline gimmicks [turning invisible] is genius, whilst judging it on the core gameplay is moronic... You're nothing but a bad troll.
but the monster designs really suck.