Is it really cheaper this way (because patches DO cost money), or is it just outright laziness?
Also, header image needs a "DERP" caption badly.
Luckily I got a refund on that one, but it doesn't matter how amazing something looks, if it's rushed, smooth gameplay or content will suffer.
given the last few cases of unfinished or tons of on-disc dlc, I'm glad I've stayed with my principles.
Ouch. Capcom. What the fuck man?
There was a time where pre-ordering was the only way to guarantee you would get a game in the time frame between release and 6 months later, in in some rarer cases you just HAD to if you wanted to play the game at all for some niche genres.
But today, with most games dropping in price by 30% within the first 3 months? With "Game of the Year" editions 6 to 12 months later?
The only incentives for pre-ordering were the DLC bonuses and publishers managed to ruin that, too.
I no longer buy games when they debut--partially for reasons like this, in which the consumer is conscripted into QA service, and partially because I can guarantee that a new copy of this game will be available for $40 or less in the next two months.
Case in point--Mass Effect 3, SSX, and Uncharted: Golden Abyss--all sub-$40 within the last two weeks.
I remember the days of awesome preorder goodies... (hello, onii squeeze toy!)
Of course, that's if you were lucky enough to have the gamestop employees not steal/give away all the crap guaranteed by your preorder...(I never did get that scribblenauts hat..-.-;)
Case in point--Mass Effect 3, SSX, and Uncharted: Golden Abyss--all sub-$40 within the last two weeks."
But but but games are only cheap is you buy them used! Games never ever go on sale otherwise!
/sarcastic, unrelated comment
Sorry, it's just that.. after the used game comment section, I get so angry. It's like people take out their brains and forget all non-60 dollar new game memories the moment they're talking about used games. I literally had 10 or so people tell me that they could never afford to game if they didn't buy used. I mean, seriously people? CheapAssGamer.com. There. You'll spend less than on used, and it'll actually go to the fucking people who made the game.
If you have a twitter account, I highly recommend following @videogame_deals. CheapAssGamer is very good, but unless you constantly scour the CAG forums, VG deals is far superior.
But yeah, reason #652 games have gotten more expensive to make: allocating pre-launch funds to DLC when you've no idea whether the situation will be DLC friendly once the game has dropped.
Thx for the heads up. I'll give it a follow. It just flabbergasts me that people still think it's either '60 or used' (or, at the least, claim to think so during debates about the topic). The -only- games I buy at 60 are games I've preordered. Even then, 60 is more the exception than the norm. Amazon preorders typically are at least a little cheaper than 60 and often come with free credit or other cool bonuses.
Yeah, I hate to sound like the "back in my day" guy, but there was a time where buying used had a tangible benefit.
Today, not so much. I guess the only real "benefit" is the existence of store credit, but other than that, you can save between $10-30 if you just wait a couple of weeks.
Don't you people have back logs? Mine is in the vicinity of 20 games now, an that doesn't include the games I didn't buy but wanted to.
I swear to God, my backlog is near infinite. Steam.. holy Jesus... just Steam by itself....
"Yeah, I hate to sound like the "back in my day" guy, but there was a time where buying used had a tangible benefit. "
Oh yes, I remember those days well. Honestly, there are still plenty of sectors of the used market that have -some- value. Old games, in particular, are still a cool thing to find used. Occasionally, at a smaller store, you'll find a good deal on a newer game. By and large, however, game sales have completely overtaken used game prices, especially at places like Gamestop. For example, Saints Row 3 was recently 10 dollars (!!!) on sale at TRU. The used version is still 48 at Gamestop.
It's just people being lazy consumers. Deals are always out there if people just search for them or have a little patience. For instance, you can pre-order Lollipop Chainsaw from Toys R Us right now for $44.99. That's a quarter of the price off, right off the bat, before the game has even come out. I love what Grasshopper Manufacture stands for as a company, so I'm glad that I can get a decent deal on their product AND support them with my money.
I just wish more people felt the same way, then maybe we wouldn't get this influx of games with great single-player potential diverting time and resources to tack on half-baked multiplayer so that the company can justify an online pass where it shouldn't even exist.
*unfinished games and on-disc dlc."
*unfinished games and disc locked content.
Fixed that for ya buddy.
Damn straight. 100% agreed.
I posted more earlier, but Dtoid keeps eating my comments today.
Can anyone tell me...does the game at least have all the features that it advertises on the box??
And yet you released it and asked $60.
So glad I didn't buy it, Slant 6 only do shitty jobs. Nothing surprising, their track record is bad after all, SOCOM 3 and Confrontation...
I get the feeling Slant Six aren't ultimately the ones at fault here. It sounds to me like Capcom had a release date in mind and told Slant Six to hit it whatever the cost, then forced them to include day one DLC. I think it's a bit needlessly vicious to attack the developers in the first line anyway, but when the read-between-the-lines takeaway seems to be, "We wanted to fix these problems before release, and want to fix them now, but Capcom is our employer, and we are not allowed to fix the game unless you make it clear to them that it needs fixing", it feels a little disingenuous to blame them.
Basically, imagine how you'd feel now if you'd written that same article about Obsidian after KOTOR 2 came out.
Because of reasons Phatp listed, I've never been a fan of Slant Six. Also, as sad as publisher deadlines may be, depending on your track record, some people just shouldn't make games. A number of other developers are forced to rush, yet put out fine work, because they take the time to run proper QA.
Obsidian I give passes to because usually their narrative/storytelling abilities far exceed their actual developmental ability -- but it looks like not everyone shares that same mentality, given their cutbacks.
While sad, not *everyone* can make it in this business. It's the harsh reality.
Instead you get dozens of crap titles out every year and developers are surprised people pay half price for the used games that all got sold back to the store by people who pre-ordered
im still baffeled why this game is 60 fucking dollars in the first place.
this should be around 39.99$ at best.
such a shame that every game charging us with 60$ despite they are only a good few that are worth it.
No, really, do any of us remember that? Cause I don't think we've really had that level of polish in almost 7 years now. If anything we've actually taught ourselves to lower the bar some because theres not much possibility a game can be shipped without issues any more.
Any way, yeah, I think we've crossed a point (somewhere) where testing a game and making sure its a quality product before its shipped doesn't even manage to play second fiddle to DLC development/nickle and dimeing (Second fiddle to that would probably be the Online Pass --and those rarely seem to work right too), and then Publishers/Developers wonder why their games don't sell, or receive such bad reviews that whole studios need to be shut down for good.
My roommate is currently at Gamestop returning our unopened CE copy Raccoon City that just got here yesterday, for a copy of Metal Gear HD collection and Mass Effect 3.. I'll be either Time Pardoxing the hell out of Snake or will be Knee deep in horrible endings by this time next week.
because back then you couldn't patch games outside of a PC. (for the most part). I miss my PS2 :(

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