Seriously though, the pre-break text makes me bubbly on the inside. I can't wait for this.
Of course, there is also the fact that it has 1:1 motion controls for sword fighting, something that has not been done in a full length 3rd person action/adventure title in the past. That really changes everything.
It's without a doubt the best use of motion controls in a game yet. If the Wii had launched with Skyward Sword instead of Twilight Princess, I think things would have gone very differently for the console in regards to 3rd parties.
So yeah, Skyward Sword is not like all the other Zelda games, but it takes some elements from them and improves upon them, in the midst of throwing mountains of innovation upon you. It's exactly what a sequel should be, and extrapolation that stays true to the core series tenents.
Also, to say that all the Zelda games do the game thing incredibly silly. Majora's Mask allows you to alter time and play Groundhog Day with an entire community, while exploring different cultures from the inside out. Wind Waker allows you to take control of a child who explores the entire planet, and eventually stabs a grown man in the head. Twilight Princess is a game about a boy who turns into a wolf who can travel between different dimensions while being ridden like a horse by a cat-woman-thing that can grow a giant demon hand out of its head and use it to swing from tree to tree like Bionic Commando.
If it weren't for the fact that those games share the Zelda name, the same main character, and dungeon-overworld-dungeon structure, no one would assume that they're in the same series. Compare that to something like CoD, where the games are all nearly interchangeable, and the difference is pretty clear.
I see the key difference being the presentation. One is a gritty real world adrenalin pumped experience while the other is a whimsical fantasy experience. I would propose that the reason you are disinterested in COD is not because of the been there, done that aspect but just that you have no interest in that sort of experience in the first place and would prefer to be embraced by someone's pure imagination without the need to be based in a plausible real world experience.
I guess my only real point is that people who hate all the repetitive shooters probably need to identify that the vast majority of games are repetitive in one way or another and that that is not always a bad thing. Imagine watching a medical show and then saying "well, I can't watch any more episodes or any other medical shows now cause they are all more or less the same".
Zelda is a great fantasy series but by now I know by reflex that a cracked wall means I need to go find some bombs.
I hope your mother is free today, if she is, tell her to stop by my place, because my balls dried out since the last time she visited, which was yesterday. Thank you.
Seriously though, fuck off.
Oh and im seriously looking forward to this game, i will eat this game alive on my christmas holiday
@KirbyMcDope why didnn't you get the special edition where it comes with a golden motion plus control, i preordered that one! :)
But I digress,I want this game inside me NAO!!
Twilight Princess really didn't have the "magic" of any past Zeldas. No time travel; no ship travel, etc.
Skyward Sword looks like it's providing us with many direct homages to past games. A lot of Zelda games do not do that: ie Minish Cap, etc.
Hmm maybe that is why Twilight Princess has been my favorite zelda since Majoras Mask. The ship travel and train systems of Hyrule are interesting and all but just give me Epona, for a simple horse is all the fast travel I need.
dood the story in all zelda games is different ,in some theres no tri force or zelda, just look at majora mask theres no zelda or tri force and in links awakening everything is a dream, in wind waker you have to collect the tri force fragments and you dont know tetra is zelda until almost the end, and in spirit tracks she even helps you, there's other zelda games where you dont save zelda or have to find the tri force but i think you get the point whit those examples, the point is if you ignore half the games and put the story in a nutshell and dont even try to understand all the games on the serie, then of course they will all look the same to you dood :/
I thought the third dungeon would be more like a mine level from early footage, to see it having these futuristic elements and time travelling is AWESOME.
Anyone calling Zelda 'predictable' has their head lodged firmly up their arse. You would need the psychic powers to predict Zelda.
@Logic Incarnate
You name is very ironic.
OH WAIT. ONE TINY ELEMENT OF A ZELDA STORYLINE MAY FOCUS ON THE TRIFORCE!!! IT ALSO HAS A SWORD!!!
TOO PREDICTABLE!!!
I mean, who cares about the actual MECHANICS, ART STYLE, NARRATIVE, GAMEPLAY, WORLD DESIGN and CONTENT right? RIGHT?
The Call of Duty comparison is just shameful.
I have played and finished all the console Zelda games (and some of the portable ones) and I get that the stories are different and that they occasionally break the mold but you have to admit that the basic story structure is the same in the majority of the games and there are a ton of re-occurring themes both mechanically and in the story. Putting the story in a nutshell is exactly what people do when criticizing the COD games as "it is a brown shooter".
Again, I am not saying anything is wrong with that I am just pointing out that certain people point to Call of Duty as being a waste of time because it is the same thing over and over again yet I have not really seen any criticism leveled Zelda's way when it also repeats itself.

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