Move, on the other hand, was Sony thinking they needed to play catch up, and wanted to make the most out of there "wii killing" device: a device that launched after motionplus, which proved motion controls could be awesome with sports resort.
Now that they're building it in, that scenario is different, since you pretty much get one now whether you want it or not. But it's too late now, since it seems most developers aside from Ninty gave up on it.
It'd be nice to see an option to play with the Classic Controller, as I'm playing Xenoblade Chronicles and the distinct lack of waggle or stupid button mappings makes the game so much more enjoyable.
It doesn't really change a thing since the game will be great regardless.
Can we get someone to Photoshop him holding that thing sideways, then destructoid can just use it for every skyward sword article from here on out.
Seriously, stabbing forward and a few directions isn't enough to justify waggle no mater how you want to spin it.
Skyward Sword was originally intended on being a motion+ game, but they couldn't get it to work with the prototype. Even after Wii Sports Resort came out and they saw how to use the remote effectively they still had trouble with all implementing the range of motions between items seamlessly (WSR separates out the game types so this wasn't a problem for that game). There were a lot of additional problems with using motion+ as well that are mentioned in the interview.
It was then they gave up (because after several months they had made no progress even AFTER they had seen that fencing mode in WSR) and started just making it with buttons, but with pressure from their producers they conquered the motion+ instead.
So Liam, your cynicism is completely unfounded. If anything they actually ended up making a better game because they were forced to make good on their original ideas instead of copping out. From preview coverage it sounds like it worked out ok for them too, although 5 years to make a SD game is pretty extreme. I hope for Nintendo's sake they have less trouble handling HD graphics than they do their own controllers.
http://iwataasks.nintendo.com/interviews/#/wii/zelda-skyward-sword/0/0
I played it at pax, sword-play wise the controls were spot on, I had no problems with it reading my slashes. The beetle was my only real almost non-complaint, only because it didn't quite feel tight enough, though I can get used to that.
(Don't bother jumping all over me for not liking motion controls this time, kay? Not saying they suck for everybody.)
That said, I'm willing to give Skyward Sword the benefit of the doubt. It'll probably be the last hurrah for my machine though. Not sure if I'm going to bother anymore with Nintendo's stuff once/if that machine ever breaks down. Their further move into gimmick-land with every new piece of hardware just doesn't appeal to me at all. Plus, they still have no clue when it comes to online integration.
Ow, my eyes! What is that thing? Where did it come from? Is that Jim Sterling and Girahim flapping their tongues at each other!?
Looking forward to playing though!
@Dreggsao: Actually, up until TP Wii, Link was always a lefty. It's not that big of a deal, though, seeing as these are all different incarnations of Link. Do they all have to be lefties?
Someday, I hope Nintendo gets their head out of their ass and lets people play Wii titles with a normal controller.
While the GC controller doesn't have dual analog, the PS3 shows how No More Heroes translates well and honestly, plays better than the Wii version. Only grievance with the PS3 version of that game, charging the Beam Katana by controller wiggle.
Trust me, guys. I've played quite a bit of the game using a host of available items and all the different ways of controlling them. You will definitely not be disappointed. The boss battle shown in the demo build with Ghirahim may very well be one of my favourite Zelda bosses already. It's the first in the game!
It is extremely well controlled. The only problem I ran into was it sometimes spazzed out when holding the controller at a certain angle, but it wasn't often enough to be a noticeable detraction in quality.
Some people haven't been taking Jonathan Holmes' lessons to heart.
When they did realize that fact, in Wii Sports Resort, it was OBVIOUS they should use it for Skyward Sword.
Link is left handed.
Aonuma already talked a long time ago about the difficulties they had with the controls, but they tackled them all and the game looks amazing because of it. The age old lesson of working on something until it's good paid off.
All the haters... just grow the hell up.
LOOK AT THIS GAME. LOOK AT IT!
You can not possible play this game without the amazing controls, they are woven into every fibre of its being. It is the PINNACLE of motion control implementation.
You miss this? Then say BYE BYE to your credibility as an open minded gamer.
Not to mention it's Zelda.
Oh well, I won't really miss it.
Oh wait, I already knew that. Carry on!
Oh wait, I already knew that. Carry on!
Oh wait, I already knew that. Carry on!
Every time an enemy puts it's guard up at one angle while leaving itself totally open from another and just stands there for several seconds waiting for you to swing the remote around, it feels like a big chug in the pacing of the fight. It's obvious, unnatural, and makes me feel more disconnected. So then I hear people arguing that this already awkward mechanic wouldn't even be possible without motion+ but I still fail to see how exactly since previous Zelda titles managed horizontal and vertical slashes mapped to face buttons just fine.
I know this motion stuff is implemented throughout the game for pretty much everything, but the combat is the main one people stand by since it's the only thing that doesn't immediately stink of the typical Wii gimmickry, but that's the problem really. Everything but the combat could be translated to a standard controller without issue, and all the combat needs to feel right with a standard controller is the removal of something that makes it worse anyway. In my opinion.
Ultimately I still see no reason for motion control to be mandatory, and I find that incredibly disappointing. I would love to play this game, but I feel my time would be better spent with something I can enjoy without being forced to use a control scheme that breaks immersion for me. Again, that's MY problem with it. I don't expect many to agree, but nobody gets to be a pious ass and claim I just don't know what I'm talking about either, because I have tried it for myself and did not like it. All I'm doing here is explaining why, since a lot of people just don't seem to understand how anyone would prefer a regular controller.

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