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Skyward Sword controls: The future of the Zelda franchise photo

There was a time when The Legend of Zelda: Skyward Sword might have been a button only affair, with nary a motion control in sight. But Legend of Zelda producer, Eiji Aonuma, explained to Official Nintendo Magazine that he could not imagine going back to classic button controls now. The control scheme from Skyward Sword is likely to continue in future titles. The Wii U controller doesn't seem to fit the bill, not on its own anyway, but I could imagine it being used for things other than direct control.

Aonuma has mentioned before that he wants to evolve the franchise and put his own mark on it, so I'm excited to see what we'll get, even if I will miss using buttons all the time. Perhaps we'll reach a stage where controller buttons are merely used as fashion accessories for post-button rebels and in the memories of old people, freaking children out with tales of a time when thumbs ruled the roost. Food for thought.

Aonuma: Future Zelda games will use Skyward Sword-style controls [Official Nintendo Magazine]








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69 comments | showing # 1 to 50
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Natural 20's Avatar - Comment posted on 12/12/2011 15:19
Natural 20
In before hilarious comments about how Zelda should be a game based entirely on twitch reflexes.
shaxam1029's Avatar - Comment posted on 12/12/2011 15:20
shaxam1029
I know that people are going to complain about this but to be honest... I really like the Idea of motion control zeldas from here on! I can't wait to see what Nintendo does to evolve the series with these new controls!
Chongomaster's Avatar - Comment posted on 12/12/2011 15:25
Chongomaster
Phantom Hourglass used touchscreen controls really well. I wouldn't mind seeing some of that used in Wii U LoZ titles.
jmoschmo's Avatar - Comment posted on 12/12/2011 15:27
jmoschmo
Options, that's all I ask for. Why can't I have a choice for my preferred play style?
imDraxx's Avatar - Comment posted on 12/12/2011 15:28
imDraxx
I for one am for this if it helps create a new ideas to further gaming experiences. Not letting the developers explore new grounds to create wonderful games like Skyward Sword is just self-conceited I say.

If you want traditional controls in games, stop yer complaining and reverse engineer the game and make it use those button controls. Simple enough, but then people don't bother. Sigh.
wolgor's Avatar - Comment posted on 12/12/2011 15:28
wolgor
So, what you're telling me is that Darksiders will be remembered as the last great Zelda game? Nyuck yuck yuck... Just kidding. I will be picking up Skyward Sword as soon as I get back from deployment.
SmithyX's Avatar - Comment posted on 12/12/2011 15:30
SmithyX
Lol...
Nic128's Avatar - Comment posted on 12/12/2011 15:31
Nic128
Yes. options.
Pringao's Avatar - Comment posted on 12/12/2011 15:32
Pringao
I loved Skyward Sword, but the next Zelda better not have that frustrating skydiving, harp playing, swimming or forced waggle to do simple things.

It really hindered the experience for me to an extent.
bulletcurtain's Avatar - Comment posted on 12/12/2011 15:37
bulletcurtain
@Pringao

You forgot the minecart scene! It was literally the most frustrating thing ever. I nearly broke my gold wiimote...
DrNo0's Avatar - Comment posted on 12/12/2011 15:38
DrNo0
What if you arent using the tv how would you play?
The Silent Protagonist's Avatar - Comment posted on 12/12/2011 15:38
The Silent Protagonist
To be honest, I don't know why people cry so much about motion controls when the movement required for them is so minimal its not even a big deal.

Used correctly, it enhances the experience and Skyward Sword uses them extremely well. I can only imagine those having trouble are the same people that make huge, exaggerated gestures to accomplished by simpler movements.

Gaming can move beyond two analog sticks, eight buttons and a D-pad, people.
SelfDestruct94's Avatar - Comment posted on 12/12/2011 15:41
SelfDestruct94
If this is the case, I'm done with the series.
Wolfy-Boey's Avatar - Comment posted on 12/12/2011 15:41
Wolfy-Boey
I'm ok with this.
BrainWasherAttendent's Avatar - Comment posted on 12/12/2011 15:46
BrainWasherAttendent
Skyward Sword is a huge leap forward for proof that motion controls have a future. I've noticed that some people just aren't that good at them, and that is a barrier for some. With SS, if you are having issues with controls, it will be your fault 95% of the time.

That being said, certain parts of the game needed some work. The harp was a bore, and could have been implemented in a much more interesting way.

Gamers don't seem to realize that the motion controls for this game have to be learned and adapted to. It's a new experience. I live how some people instantly freak out and hate things sight unseen OR because of a very limited experience.

I could make the case that when I first played Demons Souls, the control scheme was different enough that even though it was button-based, it was something that needed time and experience to feel comfortable with (like MANY Japanese games).

What about all the people that never played Resident Evil because of the controls? So the argument about buttons automatically being better is retarded, because it's been shown over and over that controls amounts to much more than buttons VS. Non-button controls.

Same goes for iOS, DS or whatever,.....my point is only that gamers should be open to all these new ways to interact with games, and should drop the DudeBro Dummy attitude towards anything "different".

My first few hours with SS were painful. Why? Because I had just spent 90 hours Dark Souls, played Batman AC, and many other PS3 games with regular controls. If I was a moron, I would blame the motion controls for my troubles, instead, I have discernment and realized it wold take time to make the transition.

It's that simple. People rush to judgement way too fast, and make ignorant claims and comments ALL THE TIME about Wii's motion controls.
Corduroy Turtle's Avatar - Comment posted on 12/12/2011 15:47
Corduroy Turtle
As long as they continue to improve I see no problem here.
Scissors's Avatar - Comment posted on 12/12/2011 15:49
Scissors
I'm all for this, but just give people options not to. The franchise is 25 years old. You don't want to alienate some of the fans that got their from the beginning, but never liked motion controls.
OrangeArmy's Avatar - Comment posted on 12/12/2011 16:03
OrangeArmy
As much as I loved SS (my favorite game of the year,followed EXTREMELY closely by Skyrim)I would like the next Zelda game to have options for controls,Im not going to lie,sometimes I'm too damn lazy to want to move my arms and wrists to play a game.
Really,the only thing that I had a problem with in SS was the Harp,it was just extremely boring to play.
CaptainHowdy's Avatar - Comment posted on 12/12/2011 16:04
CaptainHowdy
I won't be buying this. I'm not a fan of motion controls.
BrowneyeWinkin's Avatar - Comment posted on 12/12/2011 16:07
BrowneyeWinkin
@imDraxx

Have you tried maping motion+ to a game pad?

Its a fucking mission and a half, and shouldn't be used as an excuse for the absence of optional controls since most people don't play their Wii games on pc with a 360 controller
flintmech's Avatar - Comment posted on 12/12/2011 16:11
flintmech
No problems here. Thanks, Nintendo!
Football Religion's Avatar - Comment posted on 12/12/2011 16:14
Football Religion
So instead of getting real controls we get motion shit? Guess I'm done with the franchise.
StMcDuck's Avatar - Comment posted on 12/12/2011 16:26
StMcDuck
I was already bored of the franchise, and this ain't helping matters.
Apathy abounds, it would seem.
NoBodysGamer's Avatar - Comment posted on 12/12/2011 16:29
NoBodysGamer
O joy, Zelda is officially DEAD franchise, because at least half of the gamers just dont like motion controls.
Yamagato333's Avatar - Comment posted on 12/12/2011 16:30
Yamagato333
I really need to find the time to play this. I bought the collectors edition, got to the entrance of the first dungeon and lost all interest in it.

I'm going to make it my mission to get through it before the end of Christmas.
Scuffles's Avatar - Comment posted on 12/12/2011 16:40
Scuffles
........ The games problems were never the controls, its that the second half of the game unravels into one long haphazard fetch quest.
Chris Carter's Avatar - Comment posted on 12/12/2011 16:41
Chris Carter
Motion controls for combat? Great!

Motion controls for bird flight that constantly deadzone, needless waggle for shimmying on ledges/grass, and odd bomb throw/roll motion controls? Not so great!

What I don't get is a lot of the game's controls that could be motion based are button based, and a lot of controls that could be button based are motion based (ie not having to use the "real" archery method with the nunchuk, and just pressing "A" to shoot instead). It's like the designers couldn't decide on what the game should be outside of sword play, and the result is more than jarring.

I hope they get it right next time if they're really intent on using motion controls.
imDraxx's Avatar - Comment posted on 12/12/2011 16:56
imDraxx
@BrowneyeWinkin
Which is another point I wanted to get to is the development stage that studios face when creating a game. When you design a game, you have to build it upon core mechanics. How will the player play the game (First person shooter, third person adventure, something else)? How will controls be mapped? All these question come into play, and from what we can see with Skyward Sword, Nintendo wanted to focus on motion+ control.

Having to add traditional controls to that would add more work which means more time and money being poured into the game. Not just for the control scheme, but animations would need to be changed, and the control methods for items and many other uses within the game. I'm sure (though not 100%) that the team had this go across their mind, but had to skip because of development implications.

There are studios that have made their games with both motion and traditional controls. However, this can cut a big portion of the experience of playing the game with motion controls if it was just tacked on. Games like Killzone and SOCOM. Maybe it was just me, and the experience was different for other people. Great for them I say. But the whole motion control for Killzone 3 felt stale, and felt as if they only put in there to promote the move.

This is just my take on this though. Maybe that was the problem or not. We all have different approaches to creating games. The better course of action I can see from this at all is reverse engineering the games. Change it to play the game way you feel its best to be played as.

Maybe I'm just spouting nonsense. I frankly give a deep 'meh' at this whole motion control hate. Then another long speech would go below here, but BrainWasherAttendent has already covered that topic. Which was nicely said by the way.
pedrovay2003's Avatar - Comment posted on 12/12/2011 16:56
pedrovay2003
The sword controls were great. Everything else sucked.
DynamoJoe's Avatar - Comment posted on 12/12/2011 17:05
DynamoJoe
I'm an adult. I get up at 5:30am, five days a week, commute 40 minutes each way (somtimes an hour on the ride home) and I work for 10-12 hrs a day, most of it on my feet. I manage inventory in a warehouse, so I'm up and down ladders, hefting boxes and moving pallets or product that weigh hundreds of pounds with manual jacks. When I get home after such a day's labor, I look forward to sitting down in front of my video game and relaxing for a couple hours before bed.

What I do NOT look forward to is having to stand up some more in front of my game and engage in physical combat. Maybe if I was still 12 and filled with boundless child-energy this would not be such a daunting concept. But I'm not, and it is. I'm 33 and I'm tired, dammit. I grew up with Zelda, and I want to play it without burning more calories.

Looks like I'm screwed.
mix's Avatar - Comment posted on 12/12/2011 17:10
mix
The day they rid buttons from gaming is the day gaming dies. I'd love to see street fighter or Star Craft with motion controls.

Also, good luck entering codes via motion controls.
flintmech's Avatar - Comment posted on 12/12/2011 17:15
flintmech
DynamoJoe's ignorance glows bright.

You can play Skyward Sword while sitting, comfortably slouched, on a couch. I know because I do it all the time.
Chris Carter's Avatar - Comment posted on 12/12/2011 17:22
Chris Carter
flintmech speaks the truth - while I had issues with a lot of the game's controls, I very rarely ever had to get off the couch (only when bomb rolling wasn't quite registering the once every hour I needed it).
Syn's Avatar - Comment posted on 12/12/2011 17:22
Syn
@DynamoJoe: If you SERIOUSLY have to stand up while playing ANY Wii game I think you need to learn the controls a little better.

Even Wii Sports we figured out how to play all the mini games while sitting down. C'mon now....
KingSigy's Avatar - Comment posted on 12/12/2011 17:22
KingSigy
I'm fine with this. I thought Skyward Sword was amazing. The combat was the best in the entire series and the puzzles were very inventive and different.
Weebos's Avatar - Comment posted on 12/12/2011 17:27
Weebos
Th motion controls in Skyward Sword are the best motion controls in any game to date.
santiagodelossantos's Avatar - Comment posted on 12/12/2011 17:30
santiagodelossantos
Awesome :D
Mr Andy Dixon's Avatar - Comment posted on 12/12/2011 17:32
Mr Andy Dixon
Even though they aren't my preferred method of input, I'm fine with motion controls when they're used in ways that enhance the gameplay. Swinging a sword, aiming a gun, etc., are all things that I'm OK with.

What I DON'T like is having them shoehorned into things that actually detract from the experience. (Insert everything Magnalon mentioned here.)
Fuzunga's Avatar - Comment posted on 12/12/2011 17:38
Fuzunga
If they could somehow combine the controls from Skyward Sword and Twilight Princess, it would be perfect. There are some things I really love. Anything involving tilting the controller (flying, swimming, etc) and aiming worked FANTASTICALLY. However, the sword controls did not. I enjoyed simply flicking my wrist and having Link attack in TP. Too often, the game would register the wrong angle entirely. Maybe I'm gesturing too hard? Maybe it's too sensitive? Whatever the case, it needs work. I especially had a problem trying to do a forward stab. Usually, Link would end up doing a shield bash and I don't even understand how that's possible. ALSO (and maybe it's just me) but I never hold my controller straight anyway. You have to calibrate the gyros on a flat surface, yet when I usually hold the remote slightly tilted to the left. I think this threw a lot of stuff off for me. I'd always do a diagonal slash instead of a vertical one.
Pringao's Avatar - Comment posted on 12/12/2011 17:59
Pringao
@Scuffles
Every Zelda game since Majora's Mask has had some frustrating and boring parts, and not only fetch quests. Remember the Gibdo Well? The Triforce quest in Wind Waker?

Surely, this game seems to throw one or two at your face constantly and that hurts the pacing of the game, but I think the good things outweigh the bad. Like in every Zelda game so far. In this game you have an upgrading system, flexible item management, an agile Link, top notch dungeon and boss design, a lovely cast of characters and a fucking boss rush. A boss rush in a Zelda game. That alone, for me, is worth those stupid Silent Realms.

I think people expected too much of this game. Zelda is not perfect. Zelda has never been perfect. I have to confess this has been my least favourite console Zelda game, but I think some things in it were better than in past Zelda games, so I digress. I was satisfied by this game and it felt like a step in the right direction for me.

For the nest Zelda, though, I hope they throw the better things from this one in a more open and bigger world.

And either get rid of the motion controls or perfect them.
Dr-Peace's Avatar - Comment posted on 12/12/2011 18:07
Dr-Peace
@Natural 20

Even more hilarious because Skyward Sword requires the MOST twitch reflexes of any 3D Zelda.

-----

GOOD.

Frankly after playing Skyward Sword, I couldn't imagine playing and enjoying the next 3D Zelda WITHOUT them as they are that big a leap forward.

The combat is a revelation. It's like comparing an FPS where enemies take cover (Skyward Sword) to an FPS where they stand around picking their noses (Twilight Princess). Now every enemy in Zelda is engaging, not just the bosses and Darknuts.

Considering Zelda is about as complex as it gets from a mechanics point of view, the added cohesiveness the motion controls bring is just what the series needed. The controls in Skyward Sword would NOT work on a regular controller and be playable or fun to any real extent.

The motion control hate is quite tiresome, and if silly misconceptions are enough to stop people having an amazing experience then they won't be missed. It's quite sad that Skyward Sword gets some hate because people don't want to validate Nintendo's direction but it ultimately doesn't matter.

Just watch Skyward Sword get sky high sales, Nintendo don't need to care about the stragglers that can't adapt. It's impossible to please everyone, but from a design point of view motion control swordplay is the way forward.

As for people who say they're too tired, you don't HAVE to be all that energetic or stand up while playing, and maybe it wouldn't hurt to save the game for the weekends?


Obviously not EVERY game needs to have controls like Skyward Sword, but Skyrim would be a HELL of a lot better with them.
pedrovay2003's Avatar - Comment posted on 12/12/2011 18:11
pedrovay2003
@Weebos

The swimming segments say hi.
doomknight66's Avatar - Comment posted on 12/12/2011 18:14
doomknight66
this is great news, skyward sword's combat is amazingly good maybe take motion out from a few things like the bird and such
Pringao's Avatar - Comment posted on 12/12/2011 18:18
Pringao
@pedrovay2003
The tadpole hunt in Faron Woods is my pick for the worst thing in the game.

Possibly the worst part in any Zelda game ever.
DarkHarry's Avatar - Comment posted on 12/12/2011 18:22
DarkHarry
And this is one of the reasons why I don't think I can be a Zelda fan anymore, or even a Nintendo fan.
jecht35's Avatar - Comment posted on 12/12/2011 18:24
jecht35
if they can find the perfect combo between motion controls and the button layout of the wiimote and nunchuk the next zelda game will be awesome
gatorsax2010's Avatar - Comment posted on 12/12/2011 18:26
gatorsax2010
I loved the swordplay. Some of the other stuff is hit-or-miss, but nothing REALLY annoyed me beyond flying, and even that I got the hang of. But again, this is how swordplay should be in Zelda from now on, at least on consoles when it's possible. I understand people want options, but with the way it was integrated into the gameplay, there would be no way to offer button-based swordplay in this game without completely redesigning many of the puzzles and battles.
Karavision's Avatar - Comment posted on 12/12/2011 18:47
Karavision
And Nintendo takes another step away from core relevance.

They really don't get that they cannot lead anyone besides their own hardcore fans by the nose.
DukeOAwesome323's Avatar - Comment posted on 12/12/2011 19:18
DukeOAwesome323
in twilight princess for the wii i thought the motion controls were poorly implemented and tacked on, cause it was. it was just a rushed port so it could be on the wii at launch. i actually liked the gamecube version way more. but with skyward sword being built from the ground up to take advantage of it, it really shines. i actually think it gets the honor of being my fourth favorite in the series! (after ocarina at 1 majora at 2 and a link to the past at 3) i am actually excited to get more games in the series with those controls.
bubmario's Avatar - Comment posted on 12/12/2011 20:15
bubmario
@ The Silent Protagonist

Well put. Exactly what I was thinking.

As for people complaining about Nintendo changing their beloved franchise....get over it. This is an issue with a lot of fans in Gamedom nowadays, where they think they have complete control over a franchise because they support it. Wrong. While a creator has to be aware not to alienate their audience, they can't adhere to whatever the fans want. It's a balance.

And, while it may sound redundant, any true, die-hard Zelda fan will appreciate what the creators have in mind for the franchise. From day one, the Zelda franchise has been changing things, and if you really were expecting it to stay confined to the same parameters over and over again, it's time to wake-up and smell the roses.
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