Skyrim patched for PS3, coming to 360/PC November 30
The Elder Scrolls V: Skyrim got its first major patch on the PlayStation 3 today, with similar patches hitting the 360 and PC versions on November 30. A number of big issues have been fixed for all the systems, including the hilarious-but-annoying problem of having the corpses of your friends spawn during a wedding ceremony -- that one got me this weekend!
Those playing the PS3 version will find their stuttering lag has been cut back, while the 360 version no longer suffers from horrible texture pop-in once installed. For the full list of fixes, check below!
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- Improved occasional performance issues resulting from long term play (PlayStation 3)
- Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
- Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
- Fixed issue where projectiles did not properly fade away
- Fixed occasional issue where a guest would arrive to the player’s wedding dead
- Dragon corpses now clean up properly
- Fixed rare issue where dragons would not attack
- Fixed rare NPC sleeping animation bug
- Fixed rare issue with dead corpses being cleared up prematurely
- Skeleton Key will now work properly if player has no lockpicks in their inventory
- Fixed rare issue with renaming enchanted weapons and armor
- Fixed rare issue with dragons not properly giving souls after death
- ESC button can now be used to exit menus (PC)
- Fixed occasional mouse sensitivity issues (PC)
- General functionality fixes related to remapping buttons and controls (PC)
- After releasing the 1.2 update, we will continue to monitor forums, blogs, etc. for issues you are reporting, and we will keep you updated on further updates to improve your gameplay experience.
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