Yep. So was Deus Ex: Human Revolution, IMO; Witcher 2 and DX HR both completely destroy Skyrim in terms of excellence. But neither has the mass appeal of Bethesda's latest epic, which is still a pretty good game.
Oh, right, 2011, well I guess Skyrim's good too.
I really loved the look of that Joust game that would make any party ten times more awesome. Too bad I won't ever get to play it.
What I'm more interested in is who will win this years GoTY title. The year with out a Skyrim. Will it be Mass Effect 3 or Bioshock:Infinite? Or Perhaps some other game no one expected like Sleeping Dogs?
Hilarious. GOTY that doesn't even work. Are Bethesda and Microsoft employees the only ones that got to vote on this??
#nocredibility
Weird.
Portal 2 was the game of the year, tight, fast paced, no filler, amazing design, incredible polish.
Not a single ds or psp title which would trump any of those titles.
But in terms of what was there mario land should of run away with it.
skyrim being number 1 in glitchy/shallowness maybe but not game of the year
Skyrim doesn't earn the title of a refined game but it has a plethora of content which should more than make up for it. That same plethora is why there are so many bugs to the game. The testers can only do so much and that's why so many things ended up being discovered post launch rather than prior.
Now I'm off to the Bethesda forums to read the whining and gloat.
The story of Skyrim is your characters experience; everything you see and do through your them.
This kind of story telling that's the equivalent to a chose your own adventure book is perfectly acceptable. It's really sad that it gets shit on by people who would rather have a picture book read to them than go and see it all themselves.
As far as the award goes, totally deserving.
It had some nice story elements to it like the White-Gold Condorant and the Justicars marching around making heads roll. However in the grand scheme of things it was kept on the back burner and only revealed in three lines of dialogue at a time.
I think most saying "non-existent story" actually mean that the game lacked a well crafted narrative that unified the experience. This is understandable because it is a ROLE PLAYING game after all but I think calling it a choose your own story book is too generous.
I guess I've just played one too many of these types of games. Being let loose in a world to create my own narrative just isn't compelling when it has no bearing on said world.
I can't call Skyrim GOTY regardless of my feelings because 2011 was already over by the time it became playable ;)

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