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Skyrim director: Games should be $19 (except Skyrim) photo

The Elder Scrolls V: Skyrim director Todd Howard believes that videogames have become too expensive, and that they ought to cost around nineteen dollars. Skyrim, of course, has an MSRP of $59.99, so it seems that Howard's own game is reluctant to lead the charge.

"I've thought for a long time that games are too expensive," he said in the latest issue of PSM3. "I don't put us in that category of course -- for what we give you, for sixty bucks or however many 'quid' it is. 

"That's a lot of money for entertainment, so I think the good news is that in certain markets -- PC, iPhone, mobile -- we can see prices coming down. But I do think industry-wide we would benefit from more games out at $19 or $29. I would try more games. Because I'm not going to try a game for $60. It's a tough decision. That's why people read reviews and previews, because it's not only a money decision, it's a time-investment decision. It's not like going to a movie."

I've argued before that expecting $60 for every title is a silly idea, and that the industry would benefit overall from tiered pricing rather than a catch-all number. Of course, several industry members have argued for cheaper games before, but none of them want to make the first move. Like Howard here, they'd love everybody else to drop prices, but have no intention of doing it themselves.

Games are too expensive (but Skyrim isn't), argues lead [CVG]








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108 comments | showing # 1 to 50
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Junkown3d's Avatar - Comment posted on 08/04/2011 11:07
Junkown3d
Hypocrisy is the state of pretending to have beliefs, opinions, virtues, ideals, thoughts, feelings, qualities, or standards that one does not actually have. Hypocrisy involves the deception of others and is thus a kind of lie.
RocketKnight's Avatar - Comment posted on 08/04/2011 11:07
RocketKnight
I totally agree, there's so many games that I'd love to try, but due to the pricing, I don't, and most likely miss out on a good experience.
Im The Singer in Symphony X's Avatar - Comment posted on 08/04/2011 11:08
Im The Singer in Symphony X
It costs so much less to make AAA games than average action movies, yet a game cost $60.

Tangled had a $200mil budget, GTA4 had $100mil and thats the most expensive game ever.

20 million people bought Black Ops at 60 dollars, imagine how many people would have bought it at $19.99 ....
MyCoolWhiteLies's Avatar - Comment posted on 08/04/2011 11:08
MyCoolWhiteLies
The gaming industry and market has changed so much in the last 5 years. I think that they really should re-evaluate game prices. Obviously lower prices equals more sales, and I think the sweet spot to maximize profits has to have shifted with more people now being willing if the price is lower. I mean, the mobile phone game market has already dominated the handheld console market. At the very least, not every game should be $60. I'm fine to pay that much for Skyrim, but most games simply don't have that much content or just aren't on that level. Games like Shadow of the Damned and Child of Eden (as well as any movie tie-ins like Thor or Green Lantern) should be in some sort of $30-$40 bracket.
TheNephilym's Avatar - Comment posted on 08/04/2011 11:10
TheNephilym
I do wish there was an honest and fair way to price games according to their quality. I don't mind paying full price for a top notch game, but games like Damnation should not be released at $60. Neither, should unfinished ones with game-breaking bugs and glitches.
NickCull's Avatar - Comment posted on 08/04/2011 11:10
NickCull
I think it would make sense to have a few AAA titles per year that cost $60; Skyrim, Call of Duty, Mass Effect, etc. These are games that supply hours and hours of entertainment. But when you ask $60 for a game like Kane & Lynch and Dead to Rights: Retribution or $50 for a game like Naughty Bear, you're obviously more than a little delusional about the worth of your game.
OneRed's Avatar - Comment posted on 08/04/2011 11:11
OneRed
Games have always been "too expensive", for a long time the gaming market was an expensive niche. When you aren't selling boatloads of a product, but there is decent and steady demand, you raise the price to cover your expenses and profit.

Of course, when gaming went all out mainstream, meaning more people were spending money on gaming than on movies or music, the price of gaming actually rose. Why don't we ask publishers why all that profit came in, and somehow that profit spiked production costs, and costs to the consumer.

Answer that question honestly, then lower fucking prices. I think we'd all be surprised and angered over exactly what publishers are spending the majority of their money on.
Ilostmycookie's Avatar - Comment posted on 08/04/2011 11:11
Ilostmycookie
Ignoring the hypocrisy, there is no way this would happen. $40 I could see, but at 20, the game company would make, what $8 per game? Good luck making back a 20 million dollar budget + marketing with that.
Sanious's Avatar - Comment posted on 08/04/2011 11:12
Sanious
I don't have a problem with him saying that he considers Skyrim to be worth it at that price, considering Elder Scrolls games are usually packed with tons to do and the quality is usually there.
Hugh G Rection's Avatar - Comment posted on 08/04/2011 11:13
Hugh G Rection
I actually agree. I think price should be based on content. I just rented Crysis 2, (great game) but I ended up beating it in like a week. Even started to play through a second time and realized I was bored. I can't imagine paying $60 for that.
mix's Avatar - Comment posted on 08/04/2011 11:13
mix
I buy launch games, should I be semi-interested in them, at the $39.99 price point because THAT is the price point that I start my impulse purchases at. I research and watch videos/reviews when games are $59.99 but under $40 is my soft insta buy price range (PS3 - Wii)
Script-br's Avatar - Comment posted on 08/04/2011 11:14
Script-br
I agree, games are too expensive. 40$ would be a fine price for big, new releases, with other games being even cheaper.
Tristrix's Avatar - Comment posted on 08/04/2011 11:14
Tristrix
Ya know what I'd love to see? A comparison of how much an unpublished developer makes on a direct download game vs how much a developer makes on a major AAA release published through one of the big players like EA.

For example, how much did Bioware get for Dragon Age 2, and how much did Playdead get for Limbo? Total, and per purchase. I think that'd be very telling.
NinjaTaco's Avatar - Comment posted on 08/04/2011 11:15
NinjaTaco
If you're willing to show a little bit of patience and not run out for the Day One purchase, you can get most games for reasonable prices after just a few months. Especially if you don't have a problem with buying used (which is getting more and more difficult, unfortunately, with all of the Online Passes popping up).

I refuse to spend more than about $30 on a game.
Hugh G Rection's Avatar - Comment posted on 08/04/2011 11:18
Hugh G Rection
@Tristix

Good point. Limbo was an amazing piece of work. I'd probably rank it above some AAA games. I think devs would be more profitable if they learned to make more with less.
CaptainBash's Avatar - Comment posted on 08/04/2011 11:18
CaptainBash
I haven't paid $60 for a game in 3 years. The market is so flooded with releases these days there is no longer a reason to have to play something day 1, especially when all of these $60 games drop to $40 in a week or two, and then $20 half a year later, and I'm talking new, not used.

However, game companies KNOW they can always sell several thousand copies at $60 a pop to the impatient, less-informed people, so they will continue to do so.

The sad thing is, the games are actually more than $60 due to so many companies this generation cutting content to sell for $10-15 a week later as DLC (and stupid gamers eating it up, allowing them to continue this practice), so even if you manage to wait until a game gets to $20, you still end up paying the original $60 just to get the complete experience.
Faux Furry's Avatar - Comment posted on 08/04/2011 11:18
Faux Furry
It's only fair that everything be priced according to content. A single song doesn't run for the same price as a full album nor does an individual comic book cost the same as graphic novel.
It's about time that videogames adopted a similar graduated pricing scheme.
TheNephilym's Avatar - Comment posted on 08/04/2011 11:18
TheNephilym
Also, anywone remember Christmas of 1990? I know my mom and dad sure do.



Today those numbers would be around $100, give or take.
Timstuff's Avatar - Comment posted on 08/04/2011 11:19
Timstuff
I think that once the audience gets big enough we can start to see prices come down. Right now, games don't sell nearly as much as movies with budgets of the same size, and the costs get passed down to consumers. On the flipside, they need to start gradually bringing prices down if they want to attract a larger audience.
Snorbuckle's Avatar - Comment posted on 08/04/2011 11:19
Snorbuckle
@Russell Allen

Tangled is hardly a good comparison when you mention average action movies. Family-friendly CGI movies cost a lot. Action movies have a lower addressable market and as such generally cost less. The budget for Wanted was $75 million, Source Code was $32M and Taken was $26.5M. Just a few stats there.
byrc's Avatar - Comment posted on 08/04/2011 11:20
byrc
@Jim

Well lets be honest here. Games like fallout and red dead redemption are the type of games worth the 60 dollar price tag. Just because many games should be 20-30 bucks doesn't mean every single one should be. Sometimes its best to keep your mouth shut if your not going to show up with something, but honestly I don't think anyone should expect skyrim to be 30 bucks. What the guy said was honest and true. Most games should be 20-30 and some games are worth the full 60 dollar price. I don't see anything wrong with what he said.
Scuffles's Avatar - Comment posted on 08/04/2011 11:22
Scuffles
If more games were less money then more games would sell more copies and make more money by volume of sales than when they were more expensive .....

That said fat chance it will ever happen. Its fairly clear from observing trends that they would much rather have fewer people paying more, even if in the end they end up with less.

I know if games didn't come out at $50+ I wouldn't be quite as selective on what I picked up on a lark. I certainly would have more pre-orders and more day/week1 pickups, instead of waiting a few months/years for a sale or to pick them up used.

Its fairly obvious that DRM isn't the answer because DRM doesn't entice me to buy new over used. Hell in most cases it makes the decision not to bother with their game all together all too easy.
Pumpkin King's Avatar - Comment posted on 08/04/2011 11:23
Pumpkin King
Yep. I never buy games on the release date. I always wait a few months to a year and buy them then. Halo was my only exception. $60 is just way too much.
byrc's Avatar - Comment posted on 08/04/2011 11:25
byrc
@thenephylim

Thanks for that pic. Some people need a reminder of how expensive games were. This generation of gamers grewup on the ps2 ans xbox pricing 30-40 dollar games. Heck at the end of psx life cycle most games were 30 bucks.

But during the most of the 90s games were 60-65 dollars.

Does anyone remember the saying:

"It's called the Nintendo 64 because all their games cost $64.99"

It was one those things that psx fanboys use to say all the time. Mostly based on fact of course.

Times change of course and the way we view digital entertainment is different than the 90s. So publishers really need to re-evaluate their pricing scheme.
byrc's Avatar - Comment posted on 08/04/2011 11:31
byrc
I want to add things are different now mostly because the number of people who buy video games are much higher. Back in the 90s the only people who bought video games were nerdy teenagers, parents of elementary school kids, and even nerdier college kids.

It wasn't until ps2 and xbox that it became big mainstream. So it makes sense game prices went down in the early 2000s. A bigger market means they can make more money by making it cheaper and selling it to more customers. Of course its not that simple, but you guys get the point.
Draco Nobilis's Avatar - Comment posted on 08/04/2011 11:31
Draco Nobilis
Their is no hypocrisy and no irony in that statement. Elder Scrolls and similar open world titles justify their 60 dollars price tag.They provide us 20 times more bang for our buck than those 4 hrs long games priced 60 bucks.
CaptainBash's Avatar - Comment posted on 08/04/2011 11:32
CaptainBash
Do all of you people live in Canada? So sick of younger gamers claiming "people had to pay $80 for Final Fantasy III on the SNES!!!" when that was not the case at all. I paid $50 for FF3/6. I paid $50 for Chrono Trigger. I paid $50 for every new N64 games. You people were shopping at the wrong places. Here is an ad showing more realistic game prices, and it was like this for NES through N64:

http://www.huguesjohnson.com/features/sears_catalog/sears-catalog-1990-pg1447-NES_full.jpg
B-Radicate's Avatar - Comment posted on 08/04/2011 11:35
B-Radicate
I would buy a whole hell of a lot more titles if there were tiered pricing in place from day one of the sale. Certain titles simply are not worth the $60 asking price. However, I'd gladly pay $30 or 40 for something I am on the fence about. In fact, plenty of people do. It's called "the used market" and/or "waiting for sales/price drops".
Darckcloud723's Avatar - Comment posted on 08/04/2011 11:36
Darckcloud723
@thenephylim- holy crap! Now I'm wondering how my sister paid for those back then (she had about 30 NES games back then)
byrc's Avatar - Comment posted on 08/04/2011 11:36
byrc
@captainbash

Guess what mister, you're talking about $50 dollars early 90s money.

When you add in inflation that equates to $86.43

$50 dollars in the 90s isn't the same as $50 in 2011
Trevor McGee's Avatar - Comment posted on 08/04/2011 11:36
Trevor McGee
It'd be great if games were that cheap, at least more affordable. But it'll never happen, we act like it's a huge deal nowadays when devs release games at $30 to $40. $19 is a long, long shot.
MisterMollusk's Avatar - Comment posted on 08/04/2011 11:37
MisterMollusk
I'm pretty sure publishers decide the pricing of games. Howard probably little to do with that decision.
Darckcloud723's Avatar - Comment posted on 08/04/2011 11:38
Darckcloud723
@Jim - I don't think Todd Howard gets to make the prices on his games, isn't that a corprete thing.
Shinta's Avatar - Comment posted on 08/04/2011 11:43
Shinta
It is hypocrisy, but in his case he's still right. Skyrim is probably 20x the size of most games.
TheNephilym's Avatar - Comment posted on 08/04/2011 11:43
TheNephilym
@Captainbash

Those prices may be more accurate, but they would still be as expensive if not more than todays games if you consider inflation. Which is the point. The numbers have changed, but games are no more expensive than they were back in the day. I'm sure the cost of development has increased significantly, however.
enteringoblivion's Avatar - Comment posted on 08/04/2011 11:47
enteringoblivion
Todd is part of Bethesda Game Studios. His bosses in Bethesda Softworks/Zenimax probably make the pricing decisions.
dr spaceman's Avatar - Comment posted on 08/04/2011 11:47
dr spaceman
As of now, the only games i pay $60 for are the ones with developers i really want to support. which sucks, i'd rather support a lot of the smaller devs but i can't justify $60 for a game i'll spend only a few hours on or play once and forget it.

recently i've decided to wait a few months after launch for many games i want, for the inevitable price drop. i can wait 2 months to pay $20 to $30 less for a game.
JohnApocalypse's Avatar - Comment posted on 08/04/2011 11:47
JohnApocalypse
Pricesof games for the PS3, 360 and Wii are not decided by the publishers, they're decided by the people who make the consoles. I do wish that they would let publishers charge their games for cheaper prices though
CaptainBash's Avatar - Comment posted on 08/04/2011 11:51
CaptainBash
@Everyone talking about inflation

Yes, of course there is inflation, but that doesn't matter. People on the internet go around claiming they paid $80 for every game back then BEFORE inflation, so I was just trying to point out that back then we still paid $30 to 50 for new releases.

It's also not a drastic change in inflation when comparing something like the price of media from the 90s to today. People paid $12 for cassette tapes in the 80s, $12 for CDs in the 90s, and now $12 for digital albums today. My example is trying to shut the people up who go around CassetteFAQs claiming they paid $45 for their Lion King soundtrack on cassette tape back in the day and us music listeners today don't know how good we have it. No, you didn't pay $45, you paid $12, REGARDLESS of inflation.
byrc's Avatar - Comment posted on 08/04/2011 11:53
byrc
The problem here is that we spent most of the 2000s paying 30-40 per game during the ps2 and xbox era So there are people who only remember that. I'm not saying that most game shouldn't be cheaper (they should), but honestly games have stayed generally consistent in price.

I was really young during the early 90s so it was nice to see the ad prices of the games from that time. They were really expensive. When I was a teenager most psx games were around the 40 dollar mark and I thought thats how games use to cost all the time(except n64 which always cost 50-65 bucks). That was during the time i started buying video games, during the dreamcast and ps2 launch. It wasn't until much later that I found out games in the early 90s cost that much.

Heck I still have my copy of Genesis Adventures of Batman and Robin cartridge with the box. It cost my parents $64.99 at kb toys. They always kept reminding me of that, especially when they game it to me for my 9th birthday.
huntermc's Avatar - Comment posted on 08/04/2011 11:53
huntermc
I remember most Atari games cost $30 or more back in the early 80's, and factoring inflation I'm sure that would be more than $60 in today's money. But regardless, there's still few games that I'll buy new at full price.
pmhgrwx's Avatar - Comment posted on 08/04/2011 11:54
pmhgrwx
Pretty much the only games I have bought all year have been Steam sales. There have been a couple console games, but I decided that I will no longer buy them on release because nowadays they tend to drop from 60 to 40 bucks within two weeks of coming out.
harkmamill's Avatar - Comment posted on 08/04/2011 11:59
harkmamill
Phantasy star 2 was $80.00 when it first came out in the US .... in 1990!
byrc's Avatar - Comment posted on 08/04/2011 12:01
byrc
@captainbush

My parents paid $65 bucks for the Adventures of Batman and Robin in 1995.

They also paid $65 for mario 64 in 1996.

I don't know about you but parents bought me video games from toys r us and kb toys, in california, so I don't know what the hell you are talking about.

That shit is a lot of money and when you put it in 2011 terms, it becomes even more ridiculous. You have to acknowledge inflation, because the cost of this are all relative. You have to acknowledge that video games in the 90s were expensive. Either just as expensive as they are today or even more so.
KingSigy's Avatar - Comment posted on 08/04/2011 12:01
KingSigy
To Howard's point, Skyrim is going to include something like 100+ hours of content. If his game were to drop price and you judged price solely on amount of hours, every other game would have to be cheaper than his.

It's utter bullshit, though. While I don't think every game should be $60, it all depends on the quality of the title. I didn't want to spend $60 for Dead Space 2, but that game isn't lacking in any kind of quality. You can't argue that $60 was well spent for people who bought it at launch.
Kanten's Avatar - Comment posted on 08/04/2011 12:03
Kanten
If they're going to continue trying to shove $40+ of DLC down our throats then yes, it should be $19.
CaptainBash's Avatar - Comment posted on 08/04/2011 12:04
CaptainBash
@harkmamill

OMFG, no it wasn't. Did you buy your video games from the home shopping network back then? I know Crazy Larry said there were only 14 left and the low, low price of $79.99 was a great deal, but he was lying to you and you could have bought it at Target or Sears for $50.
NukaCola's Avatar - Comment posted on 08/04/2011 12:05
NukaCola
"100+ hours of content" is just a marketing gimmick.
Stigmeyer's Avatar - Comment posted on 08/04/2011 12:05
Stigmeyer
Well I totally remember paying $90 for Chrono Trigger way back in the day, so while I am a little annoyed at Today's prices, I am not that upset about them. Most of the games I buy at $60 are very worth it and give me LOADS more fun than a movie would, even if I went 6 times. That's still only around 12 hours of enjoyment when a game like Oblivion or something would give me literally HUNDREDS of hours of entertainment. $60 for 200 hours of fun or $10 for 2 hours of fun? You do the math. $0.30 for an hour of awesomeness is an amazing deal no matter what way you slice it, esp. as opposed to %5.00/hr. This of course falls apart when you pay $60 for some of the 6-8 hour games. $60 all of a sudden feels like a rip-off, so I agree that some games really need to come down in price. This is also why I like adventure games. Most are not over $30 and they are usually closer to $20 and I get loads of hours of enjoyment out of them. Smart.
CaptainBash's Avatar - Comment posted on 08/04/2011 12:08
CaptainBash
@Stigmeyer

See people? I'm not making this shit up. If you paid $90 for Chrono Trigger you got ripped off BAD. It was $50 day 1 at Target.
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