That's called man. Take that away and he's a little boy with a beard. Little boys with beards do not get the ladies.
WAHAHAHHAHAHAHAHAHAH!!!
Good on you for acting like actual humans, Bethesda!
...
I mean, you have to click the blog link to see all that, but it's there.
You bet your sweet ass. If I actually pull it off, I'll be bragging about that shit all over the place. And of course, I'll have it uploaded immediately via Steam Workshop. I have a charlie horse in my penis. It's so stiff it hurts.
i never want to know what that feels like. keep us posted via blog!
yes, yes, we all get what you're trying to accomplish with "geers" and all. like i said, just bring it down from an 11 to a 10, no one believes you are that stupid.
"My problem with paying for mods is not because of the Money (no i am not rich but I have certain amounts of my hard earned cash ready for my Hobby) it´s what comes with Money.
The moment somewhere much Money is made, People from all over take interest. People who have no gaming history, who know nothing about gaming at all but have mad Marketing skillz will gather around modding like locusts. They will hire some Low budget kids to generate popular demand mainstream mods until they make sure to squeeze out the last bit of fun and money out of modding.
If I make a mod and decide to share it with a community, i do this not because of financial interest but because I am interested in creative gaming. I don't care if my mod follows corporate design rules or if it fits in game, I don't care if (or how many) people like it or not, i only care about release dates as much as i care about not disappointing people who like my mod. All this freedom I can take only if there is no monetary pressure on me. The moment I make a living with mods I must consider is my mod lore friendly?, is my mod family friendly?, is my mod suitable for children? (because parents and republicans are worried you know), is my mod compatible with Publisher, Steam, Religion, State, Lobbies - rules and terms and conducts?
Furthermore, i will be much more on the edge of my seat because of licensing and copyright issues. Nowadays you ask a mod author for permission to use his assets and give proper Credit, with payed modding you will have to sign some contract, aggreement, license etc. etc. thingy and make sure to pay constant money as long as one pixel of it is used in your mod.
Look at the Copyright infringement Lawsuits we have today. In Germany, a Toy Producing Factory considered suing Apple over the use of the word Memory in ITunes Games (because they have a Board game in Germany called Memory with appropriate name rights...game + name = I sue you. This ridiculous system will find its way into modding once people start making mad money with it.
All this will culminate in a mass suicide of creativity, artwork, out-of-the-box thinking and pretty much every interesting stuff that adds a lot life into the game.
Just look at Oblivion Top 100 mod list. On second place is Eyecandy Body, on third unofficial Patch, on fifth something called Claudias little secret. Do you really think such mods would have a chance in a world filled with religious fanaticism, prudery, insane copyright laws and overall panic against anything and everything out of their Book.
They left modding alone because that was something curious some Teenagers did. Once it starts making considerable money, the lawyers, businessmans, religious watchdogs, lobbyist and republicans will follow.
Thats not just an assumption I am making. I have seen this to many times to believe in good."
-Arcadiast
So yeah that....
From bethesdas blog post, if you'd read it:
"Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites."
This new system is brilliant, If you make a mod and its good, I can download it and it fucking installs itself. I dont want to spend 6 hours trying to figure out how to install your mod, and spend another 8 hours deleting and reinstalling the game because your mod either broke it, or i installed it in the wrong order.
The people that think this will be END OF DAYS for the modding scene are just getting pissy because Valve and bethesda simplified it so that EVERYONE can enjoy the mods that get made and not just the people who have 4 days worth of free time and a degree in quantum physics to figure out which mod goes when and in what order.
Funny you should whine about that. I see no backwards dragons. Neither have many people. If you're playing on PC with these problems, it's likely your PC. If you're playing on console, then shut the fuck up, because this doesn't even apply to you, and it's very likely that no one wants to hear your parroting of the hip gamers favorite new saying "fuck Skyrim it not a good game."
Go try to develop a game this huge. You'd shut the fuck up within the first 20 seconds.
You should go back to the Nexus and advise the original poster to actually read up on things before getting too worked up about it.
From the announcement: "Using the Workshop, you’ll have free user content with the push of a button."
See the part where it says "free"? They're not monetizing anything. They're just making it easier for more people to enjoy some great mods and for mods to share all their wonderful creations with the community. And as Mechman pointed out already, you don't even have to use it. SkyrimNexus isn't going anywhere.
This is good news on every level. Modders should be excited about this - an official endorsement of their hard work - and be encouraged to do even more amazing things to contribute. Personally, my mind is flooded with crazy ideas I want to bring to life and share with my fellow dragon borns. Expect the Skyrim Horde Mode and Dragon Arena coming in summer 2012. ;)
really? well then I submit to you the guide on getting Oblivion up to snuff!
[quote]
VISUAL
Step 1> Download and install OBMM
Step 2> Download and install BOSS. DO NOT FORGET to download and install the Masterlist update that is available.
Step 3> Download and install The Unofficial Patch, The Unofficial Patch Supplement, The Shivering Isles Patch and The Unofficial MODs Patch.
Step 4> After alot of searching, I have finally managed to find the Deserts of Anequina Mod for Elswyre on another Site. You can download it from HERE
Step 5> Run BOSS and start the game. If you get to the start menu happily, then exit and continue.
Step 6> Download and install Alternate Start Revamped.
Step 7> Download and install Natural Environments and Alive Waters.
Step 8> Exit OBMM, run BOSS and then make sure the game wont crash before menu. If everything is okay...return to installing Mods.
Step 9> Here is one of the best MODs created for Oblivion. Download and install the Unique Landscapes Complete!!
Step 9a> Here are the compatibility patches in a very helpful OMOD for the Unique Landscapes! (DO NOT use these unless you need too!!)
Step 10> Exit OBMM, BOSS, make sure you can get to main game menu. Exit, move on.
Step 11> Download Improved Trees and Flora.
Step 11a> Download and install Illumination Within Revived.
Step 12> This is the big step that will make your towns look good. Download and install Better Cities. Follow the instructions for installing provided. You will need 7zip as the Resources Files are in a double archive.
Step 13> Exit OBMM, BOSS, test and if everything is okay...continue with the final step.
Step 14> Download and install Qarls Texture Pack.
That should be it. I will update this as I get more added to my game so that you can enjoy the rich goodness that is Oblivion...
SOUND
Step 1> Download and install Oblivion Stereo Overhaul.
Step 2> Download and install Storms and Sounds.
Step 3> Download and install More Immersive Sound.
Step 4> Download and install Atmospheric Oblivion.
Step 5> Download and install Symphony of Violence.
Final Step> Exit OBMM and run BOSS, then run the game.
GAMEPLAY
Step 1> Ensure that OMBB and BOSS are installed. From there, install Wrye Python 02 and WryeBash 285.
Step 2> Download and install OOO 1.33 Complete
Step 3> Download and install the OOO 1.34 beta 5 patch
Step 4>Once all is installed and activated in OBMM, use BOSS to sort the load order...this is important!!
Step 5>Download and follow the instructions for Marts Monster Mod. Modified thanks to Void
MMM 37b3 Public Release 3: http://www.tesnexus.com/downloads/file.php?id=17784
MMM373BSA.7z: http://www.megaupload.com/?d=MWEEEADE
MMM Divese WaterLife Update: http://www.4shared.com/file/17024745...ifeUpdate.html
MMM_OMOD_Installer_1_6_1.rar: under Files tab @ http://www.tesnexus.com/downloads/file.php?id=24646
Thanks to dblade for working links
Step 6> Once again, close OBMM and run BOSS, then load up OBMM again.
Step 7> Download and install Frecescos Main Package. DO NOT install any of the addons unless they are stated below:
Shivering Isles Version (only if you have SI installed)
Lyrondor's Combat Behavior (recommended)
MOBS (highly recommended)
Hardcore Loot (recommended)
Living Economy [do NOT use the stand-alone version at the same time] (highly recommended)
'Optional Leveled Guards' (for the SI version)
'Optional Chance of More Enemies' (for the SI version)
'Optional Chance of Stronger Enemies' (required)
'Optional Chance of Stronger Bosses' (required)
'New Items Add-On' [requires the FCOM add-on FCOM_FrancescosItemsAddOn.esp]
Merge Optional Files (do NOT merge the files!)
Cell Respawn Time (if you want to change this, do so in Wrye Bash)
Day Length Rescale (if you want to change this [I use a value of 12], do so in the console by typing the command set timescale to <number>)
Skill Progression Speed (use another mod like nGCD + Progress instead of this or check out this thread for other alternatives)
NOTE: DO NOT merge files when prompted. Merging the files will cause errors in the dependencies of other plugins.
Step 8> Download and install Francescos Add-On Package and install the following ONLY:
New Items Add-On
BSA File Registration
Step 9> At this stage, you should have the following plugins from Frans in your Data Folder:
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp (only if you have SI installed)
Francesco's Optional Leveled Guards.esp (only if you have SI installed)
Step 10> Exit OBMM and run BOSS, go back into OBMM.
Step 11>Download and install Warcry. PLEASE NOTE: Disable the esp file called 'Oblivion Warcry' and leave the esp 'Oblivion Warcry EV' activated.
Step 12> Download and install the Warcry Patch.
Step 13> Exit OBMM and run BOSS.
Step 14> Download and install Bobs Armory.
Step 15> Exit OBMM and run BOSS.
Step 16>Download and install the required FCOM Files:
FCOM_Convergence.esm
FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
FCOM_BobsArmory.esp
FCOM_WarCry.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
Step 17> Exit and run BOSS.
Step 18> Make sure in OBMM that Bashed Patch 0.esp is activated. This is very important and is required for the FCOM to operate properly.
Step 19> Run Oblivion and cross your fingers.
I can now confirm that following this procedure works 100% and will have you playing a great game.
If you have any issues, refer to the OFFICIAL INSTALLATION GUIDE for help.
Adding Bodies and Skins
So, so far I have posted up 2 tutorials. 1 on making the landscapes and cities of oblivion look good. And one in which we installed mods to make the gameplay more interesting.
In this, my third tutorial, I will be running through the installation of better looking bodies, skins and adding races. This is quite complicated so we will start off with the easy stuff.
Step 1> Download and install HGEC Body. DONT ask me what settings to use when you install it. Its omod ready, so make an OMOD using the archive as you normally would and put the settings at what you want them to be, just dont blame it on me if your other half is watching.
Step 2> Download and install Natural Faces. You do this by first extracting all the .txt files to the Oblivion/Data Directory and from there, installing the texture files as follows:
Oblivion\Data\Textures\Characters\DarkElf\headdark elf*.dds
Oblivion\Data\Textures\Characters\Imperial\headhum an*.dds
Oblivion\Data\Textures\Characters\Orc\headorc*.dds
There...you have just learned how to install Bodies and basic skin textures. But, trust me, its gonna get alot more complicated. As an aside, you might also be interested in installing Rens Beauty Pack that adds the Mystic Elf race, eyes and some new hairs too.
So that is the simple stuff. I will post the more advanced adding of races and skins. It will be up within a few hours and will add a GORGEOUS and SEXY demon race to the game for you all with HD skin textures.
Adding the Demon Race<Advanced Guide>
So, you have had your first little taste of how good a character can look in oblivion, given the right mods of course. Well, we are gonna go a step further and add a demon race, including its ultra hi-rez skins. So, lets begin:
Step 1> You need to download and install the two required files and the optional files that you would like for the Demon Race. The Required Files are the Racial Pack and the Cosmetic Pack.
Step 2> Convert both of these mods and any of the optional mods you download into OMODs and install them in order Main, Cosmetic and then Optionals.
Step 3> Exit OBMM and BOSS. Then run the game and take a look at the race you have just added. The skin at the moment looks very flat and lifeless compared to some of the pictures that you may have seen, so, we are going to fix that with the skin in the next part of this guide.
Adding Skins
Adding skins is one of the more complicated aspects of modding oblivion, but, the results are worth it. Some skin mods come all OMOD ready, others however will require manual file moving and replacement. First get the Demon Skin.
Step 1> Create a temporary folder called 'demon textures' where you will unzip all your files. In this folder, create another folder called Demon. Now, unzip the demon textures archive into the 'demon textures' folder that you created and take a look at what you have. It get ALOT more complicated from here.
Step 2> Copy and paste the file 'devHeadElf' into the Demon Folder. Then, decide if you want a normal, slightly oiled or VERY oiled head. So lets say you choose oiled 1, copy and paste the 'devHeadElf_n(Oiled1)' file to the Demon folder and rename it to remove the '(Oiled1)' part of the name.
Step 3> Take a breath and clear your head.
Step 4> In the Demon folder, create another folder called 'female'.
Step 5> Copy and paste both 'devfootfemale' and 'devhandfemale' into the female folder that you created. Here is where you get to make a few choices per your taste.
Step 6> Choose the 'devHandFemale_n' file that you would prefer(Oiled1 or 2) and copy and paste it into the female folder, renaming it to just 'devHandFemale' if required.
Step 7> In your 'demon texture' folder there should be a folder called 'Muscular'. Open that up and you should see three folders. Ahem...make your pick.
Step 8> Choose 1 to 5. Copy and paste this into the 'female' folder and edit the name so that it just says 'devFootFemale'.
Step 9>Choose normal, Oiled1 or 2. Copy and paste this into your 'female' folder and rename it so that it is called 'devFootFemale_n' if required.
Step 10> Take another breath, go have some tea or something.
Step 11> Here is the tricky part. Now we have to change the date stamps on all of those files. Download this Time Stamper Program.
Step 12> Go through each of the files in the 'Demon' folder and the 'female' folder and give them a time stamp of todays date.
Step 13> Now...copy the entire 'Demon' folder and past it to Oblivion\data\textures\characters.
Step 14> Open OBMM. Go to Utilities and Acrhive Invalidation. Alter nothing and run the invalidator.
That SHOULD be it. If you have any problems, let me know. I know its really complicated, but bear with it and it should work.[/CODE]
For those of you wanting to get more advanced in modding Oblivion, please find an ADVANCED guide to modding Oblivion HERE.
I have also just found an excellent site containing many mods. Arwens website started off as a simple journal of a gamer girls first journey into Morrowind entitled 'Trials of a Semi-Clueless Wood Elf'. Well worth a read it is too.
Game Optimizing
4GB Patcher
If you have a 64bit operating system and more than 2GB of RAM, then you need to get this in order for the game to make the most of your RAM. It is scripted into the exe to use just a little under 1.9GB of your RAM. This patcher will tell the game to use all of your RAM, but, it will only work on a 64bit system.
RESULTS!!
Given a little time and effort, you can achieve the results of the screenshots below. Modding completely changes the game in so many ways.[/quote]
You know what would be awesome, If i could click a link from steam, or in the game and it does it all itself, oh hey thanks for adding that for skyrim steam!
But stuff like that will never work with "a click of a button"
You will always need to go into INI.txt, drag files, etc.
I think the steam thing will only incorporate simple mods
that WILL work like that, bit not stuff like you just posted.
So what will happen is lets in a 1000 mods 200 will go on steam works.
Because only those mods are made to be simply installed and such, I'm
not saying that that's a bad thing but a lot great mods out there that require a little bit more effort to install will be put on the background....which is a shame.
I guess we'll just have to wait and see how its going to turn out, maybe I am just overeating but....I'm still sceptical
So long as the modding community is not forced to pay hefty sums for development kits and so long as they are still free to develop and distribute whatever they like, having an option available to develop mods for profit isn't a problem.
Also, democrats are just as much to blame as republicans when it comes to regulating things like video games, music, drugs, etc. Had he simply said "politicians" it would have been acceptable and accurate.

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