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Let's get this out of the way because I know it's the first thing that popped into your mind: no, this isn't as cool as double-handed Ikaruga or countless bullet hell videos made possible only through years of dedicated training. It just isn't -- plain and simple.

You have to look at this video of some nameless hero kicking ass in Sin and Punishment: Star Successor another way, I think. For an officially sanctioned piece of marketing, it kinda rocks. If memory serves me, the last company to pull a stunt like this was, oddly enough, also Nintendo.








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31 comments | showing # 1 to 31
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hpv's Avatar - Comment posted on 06/24/2010 21:01
hpv
This video is boring the shit out of me. This looks neither like Sin & Punishment nor something else that is good.
Darren Nakamura's Avatar - Comment posted on 06/24/2010 21:04
Darren Nakamura
Impressive play, but the game itself doesn't interest me for some reason.
Jonathan Holmes's Avatar - Comment posted on 06/24/2010 21:04
Jonathan Holmes
Game comes out this Sunday. I'm pretty psyched.
Cynical Gamer's Avatar - Comment posted on 06/24/2010 21:08
Cynical Gamer
^ wow you're an idiot!
ProperlyParanoid's Avatar - Comment posted on 06/24/2010 21:09
ProperlyParanoid
Loved the video, and I would love to buy the game saturday, but I just spent all my money on Super Mario Galaxy 2, and I still need to buy New Super Mario Bros Wii and No More Heroes 2.

S&P2 will have to wait until November.
Corduroy Turtle's Avatar - Comment posted on 06/24/2010 21:14
Corduroy Turtle
I'm gettin' too old for this shit!
Jonathan Holmes's Avatar - Comment posted on 06/24/2010 21:31
Jonathan Holmes
@ Bigmoose85- It's a videogame.
comradetrotskii's Avatar - Comment posted on 06/24/2010 21:55
comradetrotskii
We've had it in Europe for a while now. It is the shit.
I didnt use underscores's Avatar - Comment posted on 06/24/2010 22:14
I didnt use underscores
If you have a Wii get the original on Virtual Console. The sequel looks great! The first one was very intense as well. If you have a Wii you should get this. No kidding.
I didnt use underscores's Avatar - Comment posted on 06/24/2010 22:14
I didnt use underscores
@moose It's called Sin and Punishment 2
HEL105's Avatar - Comment posted on 06/24/2010 22:22
HEL105
@Bigmoose85
Have you heard of Google?

I'm already working on too many Wii games to get this right now (Tatsunoko vs Capcom, Trauma Team, Muramasa, and Mario Galaxy 2 ftw!), but as soon as I clear them out of the way, I'm gonna be all over this.
comradetrotskii's Avatar - Comment posted on 06/24/2010 22:23
comradetrotskii
Bigmoose:

Sin and Punishment (Nintendo 64, 2000) was only released in Japan. It has been on the Virtual Console for a few years now though. This is the sequel by the same developer Treasure. It is an on-rails shooter (see Star Wing, Space Harrier, Panzer Dragoon et al.).

As to why you've never heard of it I'm gonna appropriate half the blame to you and half to Nintendo. The original was never released in the West and I'm guessing that marketing for this game is nearly non-existent. The original is pretty much cult classic though and the anticipation surrounding the sequel was/is pretty high. You must be hanging out with the wrong people.
comradetrotskii's Avatar - Comment posted on 06/24/2010 22:27
comradetrotskii
Shit I just called it Star Wing. That'll be Star Fox to anyone outside of Europe and Australia.
comradetrotskii's Avatar - Comment posted on 06/24/2010 22:33
comradetrotskii
on-rails shooter...

eew

You are definitely hanging out with the wrong people. You don't like rail shooters? Not even Rez? I thought everyone liked Rez :)
Jonathan Holmes's Avatar - Comment posted on 06/24/2010 22:38
Jonathan Holmes
It's actually not a on-rails shooter. Not exactly. Sin and Punishmer (one and two) is a 3D shmup.

On-rails = no control over character placement on-screen. 3D Shmup = total control over character placement on screen.

It's like how a square is always a rectangle, but a rectangle is not always a square. A shmup is always on-rails shooter (to some degree), but an on-rails shooter is not always a shmup.
amtalx's Avatar - Comment posted on 06/24/2010 22:46
amtalx
This is the first Wii game since the original Mario Galaxy that has me interested in the system. No one makes shooters outside of Japan anymore. :(

Also, Deathsmiles comes out of the same day for 360 if there are any shmup fans out there.
Jonathan Holmes's Avatar - Comment posted on 06/24/2010 22:46
Jonathan Holmes
@ Bigmoose- I would love that. And if you like Gradius V, I think you're like Sin and Punishment 2 (though maybe not as much).
Ninja In Distress's Avatar - Comment posted on 06/24/2010 22:52
Ninja In Distress
He's very good, but I hate to be nerdy about this, but he should really be slashing those gears into the background with all those flying popcorn enemies around the one minute mark. Every enemy you destroy with a reflected attack nets you a silver coin, and the base value is increased by your multiplier(up to 16x). I get millions of points off that one section alone.

Still, great stuff and awesome game!
comradetrotskii's Avatar - Comment posted on 06/24/2010 22:57
comradetrotskii
Jonathan: I (think I) know what you are saying. Would you be talking about Time Crisis etc., when you use on-rails or rail shooter as a genre? I would personally place those as a sub-genre of on-rails.

Coincidentally I saw this earlier on Kotaku:

"We knew the word 'shoot'em up' for 'shooting' or 'shu-thingu' in Japanese or 'beat'em up' for 'fighting' or 'kakuto-,' but we have never seen 'shmup' before," Maegawa said in a quick Q&A with the developer...
Jonathan Holmes's Avatar - Comment posted on 06/24/2010 23:19
Jonathan Holmes
@ comradetrotskii - To me, any game where you can't decide when you start or stop moving towards the end-point may be is "on-rails". Vanguard on the Atari 5200 was the first "on-rails" game I ever remember playing.

Bit.Trip Runner is on-rails. Panzer Dragoon Orta is on-rails. Super Mario Bros. is not on-rails, and neither is Gunstar Heroes.

As for shmups, to me, that's any game where you can move a character around the screen that involves shooting non-stop. In fact, even Bayonetts could be a shmup, depending on how you play it.

Speaking of which, that's how I'd describe Sin and Punishment; like a auto-scrolling Bayonetta, but crazier.
pedrovay2003's Avatar - Comment posted on 06/25/2010 00:22
pedrovay2003
Wow... Other than that Bane-looking scorpion thing, I have no idea what I just watched. But I'll be damned if it wasn't cool.
DinnertimeNinja's Avatar - Comment posted on 06/25/2010 00:27
DinnertimeNinja
Hmmm... Not digging this like I thought I would from the pedigree.

Can't tell what's an enemy and what's just the background.
Everyday Legend's Avatar - Comment posted on 06/25/2010 01:03
Everyday Legend
Aspiring Niche Hardcore Gamers, I present you with your first nugget of truth: Any game which bears the Treasure label is worth playing, and the title, system or genre is completely irrelevant. ANY game they make is worth your time.

No wiki cheating, just off the top of my head -
Ikaruga
Guardian Heroes
Gunstar Heroes
Mischief Makers
Bleach: Heat The Soul
Sin & Punishment
...And Radiant-Motherfucking-Silvergun.

Hey, kids. Play that last one FIRST.
Everyday Legend's Avatar - Comment posted on 06/25/2010 01:05
Everyday Legend
@Comrade
I adore Rez.
Child of Eden is about the only damn reason I want the Kinect.
GoldenGamerXero's Avatar - Comment posted on 06/25/2010 01:20
GoldenGamerXero
Holmes you are a lifesaver for reminding me of all the Wii games that I wanted to buy but forgot. I must remember to pick this up in the summer.

@DinnertimeNinja

I'm not disagreeing with you but I thought that was the point. The game looks like it was designed to make you concentrate on the actual enemies while dodging the bright bullets by reflex. If the enemies were bright or "glowy" as well it would probably just make things confusing.
CAP's Avatar - Comment posted on 06/25/2010 01:21
CAP
@dinnertimeninja

I found the visuals to be slightly confusing at points - not just because of enemy vs background, but also because enemy fire is all glowy and tends to make it hard to see. But you get used to it really fast and its not a problem. Its a brilliant game and pretty much a must have in my opinion.
stiltzkiin's Avatar - Comment posted on 06/25/2010 02:22
stiltzkiin
looks like starfox 64
teriyakiCHICKEN's Avatar - Comment posted on 06/25/2010 07:55
teriyakiCHICKEN
This game is disappointing compared to the first. It wants to be a bullet-hell or something, but the problem is you have a dodge button. This dodge button gives you temporary invincibility, rendering any degree of "strategy" negligible. You can just roll through every enemy wave and make it out relatively unscathed.
puddleglum's Avatar - Comment posted on 06/25/2010 08:07
puddleglum
^Yeah I'm sure you can just keep hitting the dodge button and then the game pretty much plays itself. With your secret techniques I'm sure you'll be at the top of the leaderboards in no time.

OR

Acutally it's not like that at all.
Jackson Starburst's Avatar - Comment posted on 06/25/2010 08:33
Jackson Starburst
@puddlegum- Mashing the dodge button does make the game much easier but it's still hard, and you won't got on the leaderboards doing it.
JamnOnTheOne's Avatar - Comment posted on 06/25/2010 09:11
JamnOnTheOne
I'm sure it's just me, but that didn't look like a fun game at all.

I've got the first S&P for my N64, which is "ok"...but I think I'll pass on this one.
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