Let's get this out of the way because I know it's the first thing that popped into your mind: no, this isn't as cool as double-handed Ikaruga or countless bullet hell videos made possible only through years of dedicated training. It just isn't -- plain and simple.
You have to look at this video of some nameless hero kicking ass in Sin and Punishment: Star Successor another way, I think. For an officially sanctioned piece of marketing, it kinda rocks. If memory serves me, the last company to pull a stunt like this was, oddly enough, also Nintendo.
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S&P2 will have to wait until November.
Have you heard of Google?
I'm already working on too many Wii games to get this right now (Tatsunoko vs Capcom, Trauma Team, Muramasa, and Mario Galaxy 2 ftw!), but as soon as I clear them out of the way, I'm gonna be all over this.
Sin and Punishment (Nintendo 64, 2000) was only released in Japan. It has been on the Virtual Console for a few years now though. This is the sequel by the same developer Treasure. It is an on-rails shooter (see Star Wing, Space Harrier, Panzer Dragoon et al.).
As to why you've never heard of it I'm gonna appropriate half the blame to you and half to Nintendo. The original was never released in the West and I'm guessing that marketing for this game is nearly non-existent. The original is pretty much cult classic though and the anticipation surrounding the sequel was/is pretty high. You must be hanging out with the wrong people.
eew
You are definitely hanging out with the wrong people. You don't like rail shooters? Not even Rez? I thought everyone liked Rez :)
On-rails = no control over character placement on-screen. 3D Shmup = total control over character placement on screen.
It's like how a square is always a rectangle, but a rectangle is not always a square. A shmup is always on-rails shooter (to some degree), but an on-rails shooter is not always a shmup.
Also, Deathsmiles comes out of the same day for 360 if there are any shmup fans out there.
Still, great stuff and awesome game!
Coincidentally I saw this earlier on Kotaku:
"We knew the word 'shoot'em up' for 'shooting' or 'shu-thingu' in Japanese or 'beat'em up' for 'fighting' or 'kakuto-,' but we have never seen 'shmup' before," Maegawa said in a quick Q&A with the developer...
Bit.Trip Runner is on-rails. Panzer Dragoon Orta is on-rails. Super Mario Bros. is not on-rails, and neither is Gunstar Heroes.
As for shmups, to me, that's any game where you can move a character around the screen that involves shooting non-stop. In fact, even Bayonetts could be a shmup, depending on how you play it.
Speaking of which, that's how I'd describe Sin and Punishment; like a auto-scrolling Bayonetta, but crazier.
Can't tell what's an enemy and what's just the background.
No wiki cheating, just off the top of my head -
Ikaruga
Guardian Heroes
Gunstar Heroes
Mischief Makers
Bleach: Heat The Soul
Sin & Punishment
...And Radiant-Motherfucking-Silvergun.
Hey, kids. Play that last one FIRST.
I adore Rez.
Child of Eden is about the only damn reason I want the Kinect.
@DinnertimeNinja
I'm not disagreeing with you but I thought that was the point. The game looks like it was designed to make you concentrate on the actual enemies while dodging the bright bullets by reflex. If the enemies were bright or "glowy" as well it would probably just make things confusing.
I found the visuals to be slightly confusing at points - not just because of enemy vs background, but also because enemy fire is all glowy and tends to make it hard to see. But you get used to it really fast and its not a problem. Its a brilliant game and pretty much a must have in my opinion.
OR
Acutally it's not like that at all.
I've got the first S&P for my N64, which is "ok"...but I think I'll pass on this one.