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Take note, everyone: this is how you create a proper developer's diary.
In the embedded video above, we are greeted by EA Black Box's Chris Parry, who proceeds to interview himself about Skate 2's sparkling new storyline.
Essentially, the city of San Vanelona was rebuilt as New San Van after disaster struck during the time between the original Skate and Skate 2. Security has been stepped up by Mongo Co., and now all of the best skating areas are under heavy watch. How convenient.
The general theme of Skate 2 is that of your character's comeback to skating, which is kind of cool, but really, now -- who here plays skateboarding games for their deep, intricate stories?
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
Likes
Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards
Meet the rest of the team
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Regardless, everytime I look into this game, I get a big grin across my face. Good to see Big Black back this time around, and hopefully you get to unlock him just for kicks.
I couldn't care less about a story in a skate. game, but from what I'm seeing it'll be just as entertaining as the first one.
(Hell, maybe even Tony Hawk's done away with the exponentially increasing zaniness since then, I don't know.)