The mods are a great way to add meat to the game, but I hope that doesn't mean that the overall content is lacking.
It didn't come down to price, publisher, or even the online connection.
Torchlight II has fishing. Diablo does not.
Game - Torchlight.
It's really not as good as I had hoped and as the hype was making it appear, even on the streams on twitchtv... I guess I just expected "more"?
But yea, T2 is also an awesome game. Played weekend beta test - skills are quite unique. Instead of classic Fireball you get many Magma Bolts firing from your palms like machine gun till you're holding mouse button :F
I dont want to register for a new server and have a new account name and password to deal with just to play another game. Plus... it feels like torchlight are games that people enjoyed making.
Also, I like the new skill system in diablo 3
Something that the likes of Blizzard and Dice seem to have forgotten in their own epic quests for squeezing their customers for every penny they are worth.
Again, great article I enjoyed reading it very much!
The ferret is such an adorable creature. Did anyone mention rumors that there will be PvP in TL2?
From what I tried in D3 during the beta weekend, it was playing all the time through the same land, and with only the dungeons being different, with each character. And those dungeons almost always felt like 4 long corridors put together.
The skills also tend to blend into each other, essentially just being the same with with a different coloured effect. Levelling them up isn't fun because they essentially stay the same throughout the game as the enemies are also getting stronger. Your ice bolt at the start is the exact same ice bolt at the end, and will kill enemies in as many shots. This is why the skill levelling in Diablo 3 works; rather than just one skill that merely does more damage as the enemies also get more HP, the skill changes totally if you want it to. Levelling up doesn't just mean you can do the same old shit but slightly more damaging (negated by the fact the enemies now take more damage) it means you have entirely new versions and uses for older skills.
The one thing it does better than Diablo 3 is that the equipment has more visual variety and you feel like you're really customising your character's appearance. In Diablo 3, the appearance of the clothes is totally different depending on what class you put them on, so you're more like just slightly varying the appearance of that class rather than making your own look. In a loot-driven game, that feels quite important. I found myself wearing certain clothes because I liked the look of them more than because they had good stats.
While removing stat point assignment is basically RPG blasphemy, it comes with one great advantage. You can experiment with different builds without rolling 12 characters. I've tried out tons of different stat balances for my Demon Hunter in D3. Sometimes I discover a cool new use for a skill. Other times I go down in flames.
The D3 beta really doesn't do the game justice at all. The environments in the Beta were just a small sample of the first chapter.
Ever hear of Divinity II (Ego Draconis or the improved Dragon Knight Saga re-release)? It's the sequel to Divine Divinity, although it's pretty much a straight, modern, Europe-style RPG. It's good too.
DD is pretty much Diablo 1 with real RPG mechanics. Don't be misdirected by the opening. It seems -very- Diablo-esque for the first couple hours. Then you realize your starting location is a tiny corner of a huge map, filled with NPCs, quests, and mobs. On top of this.. this map is just one among several.
The Diablo mechanics aren't as smooth as modern games, but the RPG mechanics are actually fairly well fleshed out. This isn't BG or anything, but it's amazing how much different the game feels than the straight Diablo types, especially given that the core mechanics, interface, and art style are identical to Diablo.
Another interesting take on the genre is Depths of Peril. DoP basically tries to merge a more strategic game (with diplomacy, character recruitment, and band vs. band competition) with the Diablo formula. It ages quickly, but a big budget attempt at something like this could be a real eye-opener for the genre.
Man, I wish he were involved throughout the entire developmental process for Diablo 3; the music would have definitely been better and more Diablo-esque.
Just for clarity, here's the metacritic for its decidedly not-a-Diablo-clone-at-all sequel:
http://www.metacritic.com/game/pc/divinity-ii-the-dragon-knight-saga
The original release was Divinity II was not as well received, but DKS has a boatload of improvements and comes with the expansion. It's somewhere between a GotY pack and a Witcher/Witcher 2-style Enhanced version.
The same company is making that sweet looking game Dragon Commander, which is also set in the Divinity universe (although it takes place far before the main games). They're also making another Divinity game right now that promises to be a classic RPG of some sort. Word is supposed to come any day on what's what there.
I really enjoyed Sacred, played it before I played Diablo II, actually. Sacred 2 wasn't very good, though. Beautiful, huge, lots to do... but it just felt boring somehow and I'm not sure why.
That said.. back to D3....
Also, you forgot "cheating". That's something TL2 does much better than Diablo 3 - giving its players the freedom to cheat if they want to.
I do like both games, and I'm hoping Torchlight 2 really does take off but as much as I loved the beta I have some worries it might end up playing 2nd - if not 3rd fiddle to Diablo and the incredibly awesome Path of Exile (seriously, for anyone who hasn't tried PoE yet, FUCKING PLAY THAT SHIT RAWAEHRSHGSHGDFHGHJDGFOLSDFJSDLGJSDGESRWD!)
I can't wait to get my paws on Torchlight II. As much as I'm loving Diablo 3, the addition of multiplayer in T2 coupled with mod support gets me very excited. For 20 bucks, whether or not you're getting Diablo, Torchlight is an investment that can't be beat.

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