Hailing from Norway, Audun Sorlie is passionate about game music as an editor on OSV and writer for various magazines around the world. Following up on his post earlier this month about Project Giana, Audun's been able to speak with the team to get some special insights into the project.
Project Giana has been buzzing online for almost a month now, promising to deliver a fusion of nostalgic simplicity and modern mechanics together in an all new adventure starring the legendary Euro girl. Giana Sisters is most famous for its blatant facsimile, bearing enough resemblance to Super Mario Bros for Nintendo to take it off the market through legal means. But Giana Sisters was more than just a copycat. Beneath it all was a very unique quality. The music was brilliant and ahead of its time, and the game itself held a certain charm that has kept it very much alive in the many hearts of Commodore 64 aficionados.
#6: Creative take on a classic genre
Vladimir Ignatov, Senior Producer of Project Giana explains the fresh take on the franchise as follows:
DelPriore adds “Chris had the idea of switching the music seamlessly from mild to wild and back, using the typical cute Giana melodies and the melodic heavy metal sounds of Machinae Supremacy. The way it is done is to produce both music pieces, and layers, at the exact same tempo and arrangement structure. During gameplay, the layers are running side by side in perfect sync and speed and are cross-faded from one to the other when switching worlds. This ensures that the switch is as smooth as possible. Some elements of the music, like similar or even the same chords and melodies, are being mixed into both layers to further blend the two styles.”
So there you have it, Project Giana is truly a labor of Euro love. If you’re still on the fence whether you should fund or not, the public demo is out now to spike some last minute interest. The game is scheduled for release on PC, Xbox Live Arcade, PlayStation Network and OUYA, though a Nintendo Network release is not ruled out entirely.
According to Ignatov, “To be honest, we've been tempted by Nintendo’s new hardware and put some thoughts into a Wii U port. With a handful of core third party titles that are already confirmed for Wii U, the console positioning seem to be in-line with Giana target audience and it would be reasonable for us to release it there. It goes without saying it would be great honor for us to stand shoulder to shoulder with these great Nintendo platformers. Right now we are focusing on the other services however.”
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