Konami are bringing today’s conflict in Iraq to consoles and PC at some point next year. The newly announced game, Six Days in Fallujah, is a realistic third-person shooter that doesn’t address the social or political issues of the war -- only the facts according to the real men and women that the developer, Atomic Games, have brought in to tweak and direct the title.
"We're not trying to make social commentary. We're not pro-war. We're not trying to make people feel uncomfortable,” Anthony Crouts, Konami’s the vice president of marketing told The Wall Street Journal. “We just want to bring a compelling entertainment experience. At the end of the day, it's just a game."
Judging purely from the screenshots in the WSJ article, I get the feeling that Six Days in Fallujah may have an approach to action similar to that of Full Spectrum Warrior.
This is going to be a touchy game, isn’t it?
[via the Wall Street Journal and Joystiq]
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It sounds really good. And the devs said they were actually asked by real Iraq vets to make the game so people could know what it was like.
They said it's more of a survival horror game, not a shooter. Because that is what's like over there, you never know what is waiting for you behind each door. And you don't just run and gun in reality.
Geography note: Baghdad and Fallujah are two different cities. Perhaps the game is set in Baghdad, but that would be somewhat contradictory to the title.
In any case, I'm interested. Fallujah was said to have been the heaviest urban combat the Marines had seen since the Battle of Hue City in '68.
How are games supposed to be respected as a medium of expression if the very people behind the industry abide by this stance? We can't just wave the flag of double standard with games as art on one side, and the "it's just a game" line on the other.
This definitely looks like an interesting game. Something I'd definitely keep an eye on. But people behind the scenes need to grow up and realize that video games are statement on their own, whether directly or indirectly, whether they like it or not. The setting of the game is sensitive and relevant, and is the primary reason why I (and I bet many others) would find the game interesting in the first place. The sooner we avoid side stepping these issues, the sooner the industry will mature.
And the whole game is detailing 6 days during the battle for Fallujah, so no it doesn't take place in Baghdad.
I mean, will they make any mention of the actions by the Iraqi insurgents leading up to the operation? You know, the contractors that were dragged from their cars, beaten, set on fire and then hung from the bridge crossing the Euphrates?
Will the discovery of death chambers and bomb factories by US forces be covered?
I would think they would have to show the coalition forces (American/Iraqi/British) working in conjunction with each other.
How about the footage of a US Marine shooting an Iraqi who was "playing possum."
I mean, how do you possibly begin to make a game covering this conflict without touching on any of these big issues? It'll be very interesting to see how this is all handled.
Also, the WSJ doesn't mention anything about Baghdad, I suspect that Joystiq meant central Iraq when they said central Baghdad.
@Emrah - And no, unfortunately white phosphorus was never mentioned.