Consider this feature therapy for me.
In a second, you are going to read a list of six completely irrational things I do in videogames. These are not irrational things that start off absurd and lead to some secret gameplay trick that suddenly makes me look like some videogame genius. No, these are irrational things in the truest sense of the word: utterly illogical acts that lack all reason and sound judgment. Basically, the acts of a crazy person.
And I don’t have any clue why I do them.
That’s where the therapy kicks in! By opening up about all of this, I am hoping you all can either help me understand why I do these things, or, even better, communicate some of your similar irrational videogame habits, turning this feature into some sort of giant Internet group therapy session. (ONE WITH PLENTY OF COMFORTING EMOTICONS!)
Grab some cookies and coffee from that card table over there in the corner, take a seat, and let the therapy begin!

I don't think I am a crazy person. I mean, I am overly enthusiastic about everything, have an unhealthy obsession with all things dolphins and Showgirls, and love to occasionally punch old ladies in the face. But who doesn't?! Am I right?
Okay, fine, I may be a little crazy. I just don't like to think of myself as a crazy person. I guess that describes the situation better.
But I am not going to lie, I do some really odd things in certain videogames. Or, as this post has already declared, some very irrational things.
And now I am here to let you know what they are. Maybe saying all this stuff out loud will make them feel not nearly as irrational as I am making them out to be.
So, let's get this therapy started.
<stands up>
My name is Chad Concelmo. And I do some pretty crazy things in videogames.

Jumping through boss doors in Mega Man
As most of you are familiar with, at the end of every stage in the Mega Man games there is a boss that lives behind a small door that opens up and pauses the screen when Mega Man touches it. (The classic sound effect alone that accompanies this door opening is one of the most iconic things in videogame history.)
And I know, everyone jumps through the boss doors in Mega Man. That is just what awesome people do! Seeing Mega Man pause during his adorable jumping animation is one of the great joys in life.
For me, though, it is something I have to do. If I don’t jump through the door before the boss -- due to a late button press or, in my old age, forgetfulness -- I will quickly sacrifice poor Mega Man and begin again. Even if my energy and weapon meters are full. If I don't jump through the boss door, I have to start all over.
I am a crazy person.
My irrational reason for doing this: Entering a boss fight with such style makes the enemy’s ultimate defeat all the more satisfying! (I don’t have an explanation for why I have to do this, though. My guess? O.C.D.)
Effect this has on the game: None.


Waiting for the gil to count up in Final Fantasy VII
Okay, what do I mean by this? If you immediately know what I am talking about, congratulations, you are probably crazy, too! But, sadly, most of you probably skip this entirely and need a little more of an explanation. Oh, look at you with your sanity and stuff. Aren't you the belle of the ball.
After defeating an enemy in Final Fantasy VII, the screen changes to the classic blue display telling you what rewards you have earned for your remarkable victory. On this screen, the collected gil counts up from zero, rolling up like a sped-up version of the continually growing jackpot on a slot machine.
At first, this is super-satisfying, as the sound effect alone makes you truly feel like you won something nice. Watching the numbers roll up is a lovely, gratifying touch.
But, after a while, this gets really old and can easily be skipped with the press of a button.
Not for me, though: Throughout all of my multiple playthroughs of Final Fantasy VII, I watch the gil count up all the way from zero each and every time. Yup, even later in the game when it takes forever.
My irrational reason for doing this: I can't even think of one. I mean, the counting sound effect does make me jump up and down in my seat, giggling and clapping my hands like a hyper baby who just ate a piece of chocolate cake. So, there is that, I guess.
Effect this has on the game: None at all.


Not looting the bodies of innocent victims in Red Dead Redemption
At one point in Red Dead Redemption (such a great game!), I was very low on ammo and funds. I was riding my horse through the desert and witnessed a group of people being robbed by a pack of evil bandits. Quickly, I drew my revolver, aimed for the troublemakers, and ... missed them completely, resulting in the subsequent massacre of the entire group of innocent citizens.
Oops.
After the shootout was over, though, I did manage to survive (although barely) and kill the bad guys.
When I looted the bodies, though (something I desperately needed to do), I didn't touch the innocent victims. Nope. I was so upset that they died that I refused to loot their bodies. I felt too guilty!
This attitude stayed with me the entire game. Not once in Red Dead Redemption did I loot a single innocent victim. Even though their money and ammunition would have really helped me!
My irrational reason for doing this: I wanted main character John Marston to be a good man. And, for me, this meant not stealing from the bodies of innocent victims. I genuinely felt guilty doing it!
Effect this has on the game: As far as I know, none. Although Red Dead Redemption utilizes a sophisticated morality system, I don’t think it is affected by what bodies you loot. Killing innocent people is bad, but grabbing their stuff after they are dead doesn’t affect your honor in the least. I could have easily done it and not been punished in-game at all.


Only collecting major items playing as Harry in LEGO Harry Potter: Years 1-4
In the simple but surprisingly fun LEGO games, you can play as multiple characters, each with different abilities. The cast of characters in all the games is absolutely massive, the most recent LEGO Harry Potter being no exception.
While collecting the game's many special items (red and gold bricks, character tokens, etc.) there is no rule about what character collects what things. If any character picks up any item, it goes into your inventory and its benefits are shared by everyone.
Even knowing this, I still, for some strange reason, only collect the game’s major items playing as Harry Potter.
This means that, if I beat a section with one character, instead of just grabbing the item and continuing the game like a normal person, I will scroll through each character until I become Harry, step forward, grab the item, and switch back to whatever character is needed.
Seriously, what the heck is wrong with me?!
My irrational reason for doing this: Harry Potter is the hero! He deserves to pick up all the spoils!
Effect this has on the game: Absolutely nothing. This is one of the more ridiculous things I have ever done in a videogame. Aside from feeling, I don’t know, cool for allowing Harry Potter to collect all the rewards, there is no rational reasoning for doing this whatsoever.


Stopping at all the stoplights in Grand Theft Auto: San Andreas
When I started playing Grand Theft Auto: San Andreas for the PlayStation 2, I was determined to make my main character be the most law-abiding gang member in all of Los Santos. I knew I would eventually have to break this do-gooder cycle once the game's missions forced me to, but, until that time, I wanted CJ to be a relatively good guy.
That alone is crazy talk. It's Grand Theft Auto, for crying out loud.
But, looking past the absurdity of this, I still wanted to try my little experiment. So, the first time I got into a vehicle, I made sure to follow all the traffic laws, including stopping at every single red light in the game.
Oh yeah, this happened.
Admittedly, I gave up on this one pretty quick because stopping at all the stoplights makes the game virtually unplayable. Getting to one of the early missions took me, like, 45 minutes. It was ridiculous.
My irrational reason for doing this: Like I said, I wanted my main character to be a good guy. I also wanted the game to feel as realistic as possible. Stopping at red lights is something I do in real life; why shouldn’t CJ do the same?
Effect this has on the game: Nothing. Your wanted level doesn’t even go up for small traffic misdemeanors in Grand Theft Auto. If anything, it makes playing the game excruciatingly long.


Turning off all the lights when leaving rooms in Alan Wake
Alan Wake is a spooky little title that focuses a lot of its gameplay on light and dark. The exposition parts take place during the day, and the meat of the action takes place in the dead of the night. While dark, Alan uses the power of light to not only ward off the scary enemies, but kill them as well. This makes light one of your most powerful weapons in the game.
Because of this, I made sure to turn on all the lights as I entered a new room. This would make me feel safe, as most of the enemies in the game can't enter a well-lit area.
Once I felt safe to move on, I would leave the room and make sure I switched off the light switch.
Wait, why would I do this, you ask? Isn't the light helpful? Oh yeah, leaving the lights on would totally have been the logical thing to do.
But this is me we are talking about.
Every time I left a room in Alan Wake I turned off the lights because ... well ... <sigh> ... I wanted to save electricity.
I am not kidding.
My irrational reason for doing this: I am not so ridiculous as to think I was saving energy in the game’s virtual world, but something in my mind equated flipping off the light switches in Alan Wake with my actual real-world habits. I am so used to saving power by turning off lights when leaving a room in real life, I think this subconsciously crept into the actual gameplay. I just felt like a better, more environmentally-conscious person when I did it. Call me crazy. No, seriously, call me crazy. I have it coming.
Effect this has on the game: An argument could be made that turning off the lights makes seeing into the darkness easier, but that is stretching it. Bottom line: turning off the lights when leaving a room in Alan Wake is just dumb.

So what do you think? Is there anyone out there that relates to any of these crazy things (please say yes, if only to make me feel better)? Would you consider these actions completely irrational ... or is there a tinge of normalcy to them?
Is there a chance some of my in-game actions just reflect the person I am in real life, regardless of how they affect the actual gameplay? If that's the case, that's pretty fascinating.
Maybe I'm not as crazy and irrational as I thought ...
Oh, who am I kidding? I stopped at all the stoplights in Grand Theft Auto. Lock me up and throw away the key.
Now it's your turn. Share your irrational gaming stories in the comments below! I know you must have some similar tales!
Oh this post made me smile a lot.
I was expecting this to be more of crazy things you do in video games.
For example, holding down the Run/Charge button while jumping around. My girlfriend doesn't understand the concept of holding down the y button in the old SNES console, and it pains me so much to see her just walk on all the stages.
Not looting Innocent people? Thought I not in Red Dead, I did something quite similar in other games.
The lights in Alan Wake? Uh....yes?
Reminds me of all those years ago when my brother (who was learning to drive) had a go on GTA3 and just drove around obeying traffic laws.
I also have to level up my characters i Final Fantasy X after gaining a SphereLvl thingy. I know I could save them and take them all at once later, but I have to do it after every battle.
I don't think my "obsessions" are that crazy though. But some of yours Chad? Hmm.
Also, AMAZING!
Except on ice-based stages. Then you can moonwalk, slide, or do any other nonrunning animation through the door.
Hippy.
And yeah, everyone does the Mega Man thing. If you don't, you probably also kick puppies.
I hold down the Run/Charge button as well! Always! :D
Video games, man.
Wow. I do something very similar to this in a lot of 2D platformers. I feel better already! :)
Personally, I tried the "stop at the GTA stoplights" thing, for about five minutes. It is incredibly boring. Still, in the GTA games, I do try my best to avoid running over pedestrians, although the argument can be made that if you run over enough of them in a short period of time, you do get a wanted star. Also, the pedestrians in the game are stupid, so sometimes they'll dive directly in front of my car. I don't feel bad about killing those pedestrians. Natural selection and all.
Oh, and in some sandbox-like games (especially in "serious" games, like Mafia) i also try to never hit an innocent, wait at stoplights and try to drive at allowed speeds.
I do agree with you that most of these make the game longer, but I guess I meant "effect on gameplay" in the fact that none of these irrational things change the gameplay in any real way. Meaning: not looting innocent victims doesn't make raise my honor, or stopping at all the stoplights doesn't make the cops like me more.
I do agree with you, though. Doing this stuff is a waste of time. :)
and yeah, I turn off the electricity when leaving a room in every game that allows me to do so as well. so at least there's two of us.
True, but I take it so far as to reset if I don't. That is why I am insane. INSANE I TELL YOU! :)
Always.
The other thing I notice that all gamers, (specifically fighting gamers), do is touch all the buttons right before a match and wiggle the joystick. Its now an impulse thing for me, and I've noticed every other serious fighting game player do the same...its a common tick that we share. :P
OMG THAT WAS ORIGINALLY ON THIS LIST! I do that every single time! :D
It's the law.
I switched to the slide move in Megaman X, though.
That San Andreas stuff is totally wicked though. :)
I think I love you.
<3
In just about any RPG, but Final Fantasy IV and VI in particular, I continuously press the confirm button while waiting for my next character's turn. It doesn't speed anything up, and more often than not I accidentally enter a menu or perform a move I didn't want to, but I always do it.
In any platformer where you can't jump for a while because there are spikes or something on the ceiling (usually in Mega Man and Castlevania titles), once I'm past that segment, I jump like crazy, like I had to get it out of my system after being restricted for so long.
In Zelda II, I always jump and stab my sword when going from one room to another in the hopes that it will make that tearing sound when timed perfectly.
Making Mario dance on the tops of vines of course.
Jumping continuously in Super Mario Kart when driving down a straight path. The idea of a go kart jumping on command just makes me giggle.
And lastly, pulling out the sword all the time in Shadow of the Colossus just to see it glow, even when I know exactly where I'm going.
If I forgot to jump through a Mega Man boss door, I'd have a sad, but I wouldn't terminate the battle, either. However, it is my preferred way to make an entrance to those bosses. Gotta show them how fabulous I am! First impressions matter!
If I was in a timed area or if I was grinding literally the same set of monsters with the same result and strategy, I may skip the gil counting.
Thanks for being awesome! :)
I even do it in games that would close the door after a set amount of time (EverQuest, I'm looking at you). It gets to the point where if a door opens and the door is still visually there, but I can't close it, it starts to bug me. The doors right there! Why can't I close it again? WHY?!?
Also, like 30 people have said above, everyone probably jumps through the boss door.
Also, I like to make the sign/sackboy/paper jump on the LBP loading screen.
Ah yeah, and when I played Final Fantasy online, even if I wasn't in battle, there are some status effects I refused to be without (even though it was a waste of Gil, or time, or MP, or anything)depending on what class I was on.
That enough to make you feel a little better? XD
@Tactix: I never used to do that, but after I got a fightstick (I guess this was the threshold where my mind switched to "srs bout fightan"), I fiddle with the stick and my main poke buttons constantly, whenever there's downtime and I don't have to worry about the pointless input doing something I don't want, like selecting Carl ;)
Well, duh. ;)