Got news?   tips@destructoid.com  |  Never miss a story:   RSS + Twitter + YouTube
Hey! New here? Destructoid is a gaming discussion community, updated nearly every 20 minutes. Make a quick avatar to comment and enter our contests. Take the tour!

 


Home News updates

SimCity Societies: Thriving on the pain of the masses has never been so much fun

6:20 PM on 06.13.2007, David Houghton 9 comments

SimCity Societies: Thriving on the pain of the masses has never been so much fun photo
     News

More details have appeared regarding the new direction being taken by the next installment in the SimCity franchise. Last week, Jim reported on the announcement that SimCity Societies is to take a greater interest in the lives of its virtual citizens than previous installments have, and today EA went further into exactly how that's going to work.

While building your potential hub of the next global superpower, you'll have the new factor of "social energies" to consider, and how you set up your city to manipulate these will dictate the sort of place it is to live in. Depending on how you juggle social factors such as industry, wealth, obediance, knowledge, devotion and creativity within your building schemes, you will have the ability to generate or consume social energy as you see fit, ensuring that your citizens either skip merrily along with the sparkly-eyed, optimistic gait of 1950s sitcom characters, or trudge meaninglessly through a miserable Orwellian nightmare, existing only to serve the state. 

Hopefully the game will carry the concept off well, with a whole new set of social scenarios to deal with arising from the player's actions. There's definitely something in the idea of a SimCity game forcing the player to find new ways of making money, once the legion of stoner hippies they've created decides to sit around eating cookies intead of going to work; or which lets the user find out just how easy it is to ignore the impassioned pleas of a starving, overworked underclass when it's less profitable to help. Pulled off properly, this could become a mandatory training aid for aspiring polititians. 

We'll find out the results of the experiment in November. In the meantime, check out the wealth of screens in the gallery.

[Via Eurogamer


LAUNCH GALLERY (20 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo
 

Next page: More Electronic Arts stories




BetaMaster's Avatar
BetaMaster at 06/13/2007 19:03
Hmm, interesting idea. I hope it doesn't mess up the series though.
Tubatic's Avatar
Tubatic at 06/13/2007 19:20
The rampant presence of treehouses concerns me . . .

I'm remaining interested, but concerned.
Aksumka's Avatar
Aksumka at 06/13/2007 20:27
NO. Just no. If this is the direction they are going to take the series, I will still be playing SC4 for years to come.

This looks more like roller coaster tycoon than simcity.
Im OK's Avatar
Im OK at 06/13/2007 23:07
That's sounds kind of interesting. Hope it doesn't end up just being another status bar to manage.
RDX's Avatar
RDX at 06/14/2007 01:12
They've gone mad with power!
Mxyzptlk's Avatar
Mxyzptlk at 06/14/2007 03:34
I'm so making my city an Orwellian nightmare.
EijiKikumaru's Avatar
EijiKikumaru at 06/14/2007 21:12
@Aksumka: exactly what I was thinking.

In my opinion they're turning the series in the opposite direction of where it should go. But again it's EA and it's not Maxis who are behind the project this time around.
prev next

Returning Dtoiders: login now to post a comment

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.




 Original Videos

 Reviews
Mad Dog McCree Gunslinger Pack
Overlord II
Yosumin Live!
Let's Tap
Ghostbusters: The Video Game (Wii)
View all Game Reviews

 Community blogs -   39720 Dtoiders!

This month's theme: Untapped Potential

New to Dtoid? Read the survival guide


 Originals

The best and worst '4th' videogames EVER!











more original Destructoid stories



 Popular now more













Destructoid is:
Nick Chester
Editor-in-Chief
Jim Sterling
Reviews Editor
Dale North
News Editor
Hamza Aziz
Community Manager
Anthony Burch
Features Editor
Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray
Joe Burling
Mikey
Will Maddock
Stella Wong




get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006