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Silly study: Violent games make you 'comfortably numb' to the pain of others photo

It never ceases to amaze me just how far some "researchers" will go to "prove" that videogames are harmful. From blowing airhorns to electric shock tests, some truly wacky and rather unscientific tests have been conducted to show the effects of gaming, but this one -- a study that claims to show how games make players "comfortably numb" -- is stunning in its convolution.

Let's just look at the press release on the matter:

320 college students played either a violent or a nonviolent video game for approximately 20 minutes.  A few minutes later, they overheard a staged fight that ended with the "victim" sustaining a sprained ankle and groaning in pain.

People who had played a violent game took significantly longer to help the victim than those who played a nonviolent game---73 seconds compared to 16 seconds. People who had played a violent game were also less likely to notice and report the fight. And if they did report it, they judged it to be less serious than did those who had played a nonviolent game.
 
In the second study, the participants were 162 adult moviegoers. The researchers staged a minor emergency outside the theater... The researchers timed how long it took moviegoers to [help]... Participants who had just watched a violent movie took over 26 percent longer to help than either people going into the theater or people who had just watched a nonviolent movie.

Yes, according to Michigan Professor Brad Bushman, this exercise in randomness "clearly shows" that "violent media exposure can reduce helping behavior." Bushman then namechecks Pink Floyd, suggesting that violent gamers are "comfortably numb" to the suffering of others.

I mean ... seriously? Are we seriously just plucking random staged occurrences out of a hat to "prove" things now? You can make someone play a violent game, pretend to hurt your ankle, then measure how long they take to help and that's proof? I wish I was comfortably numb to bullsh*t, then maybe I wouldn't care so much.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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42 comments | showing # 1 to 42
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SP420's Avatar - Comment posted on 02/20/2009 12:25
SP420
Yet another sterling (if I may namecheck you, Jim) example of statistics gone hopelessly awry. I wonder which major media network will soon jerk the cock of this shit.
Char Aznable's Avatar - Comment posted on 02/20/2009 12:27
Char Aznable
What if I just don't give a fuck about someone's broken ankle, regardless of my gaming preferences?
Niero's Avatar - Comment posted on 02/20/2009 12:27
Niero
Did we rule out that movies and rock and roll don't cause us to be violent and murderous? I'm glad that's over.
YoTanaka's Avatar - Comment posted on 02/20/2009 12:33
YoTanaka
Maybe the violent forms of media are just that much more entertaining and harder to put down?
Them: "Ow! my ankle!!!"
You: "Hang on: boss fight..."
Volcanon's Avatar - Comment posted on 02/20/2009 12:33
Volcanon
so, what if a person plays a violent game, then a nonviolent game, are they still a heartless bastard?

my theory: who gives a shit.
Mr Wrighty 987's Avatar - Comment posted on 02/20/2009 12:36
Mr Wrighty 987
Its not violent games that makes me like that, its me being a cunt
-PL-'s Avatar - Comment posted on 02/20/2009 12:43
-PL-
The guy who faked his ankle being hurt probably deserved it.
Tony Ponce's Avatar - Comment posted on 02/20/2009 12:44
Tony Ponce
I'm going to play devil's advocate here. I totally have no problem with believing that this could be a short-term effect of engaging in acts of virtual violence. Okay, so there might be some holes in the study, but think about how we react to virtual violence. I would say that for most, these kinds of games get the adrenaline pumping and the tension building. The popular argument is to call violent games a release for our frustrations and to release our frustrations we have to put some of ourselves into the actions on screen, if that makes any sense. It could be engaging to the point where we may not immediately be back to calmed state once the game turns off.

You know how after watching an action flick with lots of gun play you leave the theater feeling like you could jump into a fist fight if one was around? You are still coming down from that high. I guess what I'm saying is you can't just completely write off each and every one of these studies. Even the thrust of the argument may be be flawed, there could be some kernels of truth that we may ignore because we don't want to believe our favorite media could possibly be bad.
mourning orange's Avatar - Comment posted on 02/20/2009 12:46
mourning orange
Gotta love pseudoscience!

Maybe the "slower" to react just didn't accept the performance as believable.
zombiekiller13's Avatar - Comment posted on 02/20/2009 12:54
zombiekiller13
So, explain this one to me: when videos of people getting hurt...actual people, not actors...are shown on TV (think of America's Funniest Videos as an example), and I'm in a room with my in-laws, who don't play violent games like I do, why am I the one cringing and feeling concern for the person hurt while everyone else is laughing?

Did I just perform a study and prove that violent games will make you feel more sympathy towards your fellow human? Based on all of these so-called "studies", I'm sure I could publish my findings like they did.
dirtymik's Avatar - Comment posted on 02/20/2009 12:55
dirtymik
Fake sprained ankle or not, I'd just tell 'em

walk it off, pussy.
TehBuLL's Avatar - Comment posted on 02/20/2009 12:55
TehBuLL
There is one(ok probably more, but this is the most noticeable one to me) flaw with this study. If they put on these fake emergencies with just 1 person at a time, then ok. But if like it sounds in the 2nd study the amount of time it takes a group of people to respond to an act is based entirely on 1 persons will to act. It's the first thing we learned in criminology and first aid is that in general a group will stand around and watch bad things happen and wont spring into action until someone else does. This study has less to do with 'desensitization' and probably more to do with the violent movie watchers/gamers examining the situation before jumping into it.
dr3nd4r's Avatar - Comment posted on 02/20/2009 13:00
dr3nd4r
Comfortably Numb is one the best songs ever...
killias2's Avatar - Comment posted on 02/20/2009 13:06
killias2
Experimental research designs are actually pretty damn good at isolating causal mechanisms because.. honestly.. what else would -systematically- make one group of people slower at helping than another?

However, there is NO long-term proof here. Playing an intense video game may result in short-term changes in behavior. Is this really surprising? Does this really say anything meaningful?
falinter's Avatar - Comment posted on 02/20/2009 13:08
falinter
Hey atleast they responded and didn't just start kicking the injured person in the face while they were down on the ground.

But in all seriousness, theres so much thats wrong about that study.
UglyDuck's Avatar - Comment posted on 02/20/2009 13:18
UglyDuck
I'm quite passive to this news! It's a small study that makes an empty hypothesis and won't get much attention. I'll save my choking rage for a less fun-sized study.

Also, well said killias.
mix's Avatar - Comment posted on 02/20/2009 13:26
mix
CALL A WAAAMBULANCE THIS PERSON SPRAINED THEIR ANKLE!!


It's a freaking sprained ankle, I would poke them and run around in circles trying to get them to chase me, cry babies.
akathatoneguy's Avatar - Comment posted on 02/20/2009 13:38
akathatoneguy
Give me a fucking break. You're right, they should have run right away with a fucking DIAPER for the badass who wanted to fight and then screamed in pain due to a SPRAINED ANKLE.

Maybe those proves that those who play violent games don't think you should be a fucking baby about a sprained ankle, but it doesn't prove much else.

I doubt the times would be that different if say, someone suffered a heart attack or a *serious* injury.
Kyousuke Nanbu's Avatar - Comment posted on 02/20/2009 13:38
Kyousuke Nanbu
Or maybe they thought the person who beat up the guy was coming back?

Most people don't go out of their way to help someone for fear of getting attacked themselves or worse, sued by the person they tried to help.
somesthetic's Avatar - Comment posted on 02/20/2009 14:00
somesthetic
I suppose we're lucky Pink Floyd didn't write a song called "kick the victim while they're down and steal their wallet."

did any of the research subjects lean out and yell "pills here!"?
LukienAkeela's Avatar - Comment posted on 02/20/2009 14:29
LukienAkeela
Blah. I'm also comfortably numb about this study. I think megaStryke nailed it on his last observation. Participating in an immersive experience like a violent video game or a movie could have temporary effects on some people. It only proves that humans can be influenced, which doesn't necessarily reflect on the validity of the influencer.
GamingGoddess's Avatar - Comment posted on 02/20/2009 14:29
GamingGoddess
@megaStryke: I agree with you that there are small kernels of truth in the study, even if the methodology is...well...crap.

For one thing, "helping a person in need" is a very vague concept when you think about it. Are we talking about some random person, or like, your little brother or sister? Because I'm pretty sure I'd react MUCH faster to one scenario over the other, despite what I was doing at the time.

In other words, even if this study had conclusively proved it's hypothesis, which it HASN'T, the idea that I might be numb to the pain of COMPLETE AND TOTAL STANGERS for a certain period of time doesn't faze me.
Tony Ponce's Avatar - Comment posted on 02/20/2009 14:38
Tony Ponce
@GamingGoddess

I forget specifically what it is called, but there is something about how larger the group of people the less likely someone will lift a finger. It's this mentality where people go, "Oh look at all these other folks! They don't need my help."

That could have had some impact on this particular study.
TehBuLL's Avatar - Comment posted on 02/20/2009 14:46
TehBuLL
@ megaStryke

ya, kinda what i was trying to say but in drunken english.
GunSlap's Avatar - Comment posted on 02/20/2009 15:11
GunSlap
I believe what you guys are thinking of is the "Bystander Effect".

http://en.wikipedia.org/wiki/Bystander_effect
Bluefusion's Avatar - Comment posted on 02/20/2009 15:27
Bluefusion
Wow, some of you guys need to learn a bit about statistics and randomization. Randomization = good.

It could very well be true that playing violent video games or watching violent movies makes you temporarily more aggressive, in line with what megaStryke said. This isn't such a horrible concept, and based on my own experiences I'd agree with the idea. However, this is not evidence of any long-term effects, in accord with what killias2 said.

A better study would have been one where individuals are randomly assigned to 4 groups. Two groups are treated as they were in this study. The two additional groups witness a fight at a later time. If say, x hours/days later, the individuals who played violent video games react in the same way as those who did not play violent video games, then it supports the argument that video game-induced apathy and aggression is temporary.
GamingGoddess's Avatar - Comment posted on 02/20/2009 15:39
GamingGoddess
I wonder: has there ever been a good social science study? Not just involving video games, but in general?

Because they seem to only come in two flavors:

a. The study seems capricious and arbitrary, and even if the methodology is sound, the conclusion doesn't appear to be of any consequence.

b. The study doesn't seem arbitrary and both the methodology and conclusion make sense, but only because the result confirms EXACTLY what you would have guessed before spending any money to fund the study.
Oew's Avatar - Comment posted on 02/20/2009 16:00
Oew
@zombiekiller13, "Did I just perform a study and prove that violent games will make you feel more sympathy towards your fellow human? Based on all of these so-called "studies", I'm sure I could publish my findings like they did."

Nope, you didn't just perform a study! What you have presented is anecdotal evidence. If you learn about the scientific method, ::pushes up glasses::, you'd know what is and what isn't a study.

@megaStryke, that action movie reference is pretty good (and I think we can all relate to it). I think this is a good study. I think a great follow up would be to see the long term effects of the participants. I think you'd see the effect of the violent video game playing disappear after a little while and you could get sympathy to return to normal (sympathy could be operationalized in a number of different ways).

@GamingGoddess, "I wonder: has there ever been a good social science study? Not just involving video games, but in general? "

Short answer: no, of course not.

Anyway, to all you nerds, you can't just write off science because you don't agree with the results off the bat. That makes you no better than the anti-game crusaders. Maybe read the study and find some things that don't add up (e.g., this doesn't prove long term effects). I thought this was interesting.
F Whipple's Avatar - Comment posted on 02/20/2009 16:11
F Whipple
What they don't tell us is that the nonviolent game was Trauma Center. But a sprained ankle? Really?


@gaminggoddess

The Milgram Experiment was pretty crazy and I don't believe it fall under either of those categories.

http://en.wikipedia.org/wiki/Milgram_experiment
blu3steel's Avatar - Comment posted on 02/20/2009 16:19
blu3steel
@Oew: I agree completely with your last statement. I hate it when people write off studies as being stupid just because the study doesn't agree with what they believe.

I'm pretty sure the "method" that was summarized on this blog is nowhere near the complete methodology and had no statistics present to back up the conclusion. You can't form a judgment based on the quick summary found here.
braulio09's Avatar - Comment posted on 02/20/2009 16:27
braulio09
I don't see why this study is so wrong and deserving of such an aggressive response. Yes, the study makes assumptions and is pretty weak on its reasoning, but there's also no reason to believe there was no effect whatsoever on the participants.
Gyro's Avatar - Comment posted on 02/20/2009 16:28
Gyro
Fucking stupid, I say. Maybe the gamers who played the violent video game (and I'd love to see what they classify as violent) took longer to respond because they're like me; they learn something. If you see an instance of violence or some sort of emergency, it's much more prudent to stop, assess the situation, and then act on what you have figured out as the best course of action, rather than rushing into a scenario that could potentially lead to yourself getting injured. These same blowhard dickcheese-eating asswipes probably grew up on such age-old adages as "look before you leap," but Gott in Himmel forbid this knowledge be applied to a real-life situation. What a bunch of chode-strokers.
killias2's Avatar - Comment posted on 02/20/2009 16:32
killias2
"@GamingGoddess, "I wonder: has there ever been a good social science study? Not just involving video games, but in general? "

Short answer: no, of course not. "

I gotta come out and defend my science. Social science is tough work because of endogeneity, multicollinearity, and measurement problems (especially outside of experimental research designs). However, there's still a lot of good work being done by lots of people dedicated to getting around these difficulties.
Gyro's Avatar - Comment posted on 02/20/2009 16:36
Gyro
Allow me, if you will, to specify something: I was raised in the Deep South, south-eastern Georgia, where it was okay for me to carry a gun and hunt from the age of five, where it was okay with me to blow the head off a bobcat at the tender age of twelve, and to carry its carcass through the woods, left eye bouncing along the ground because it was still somewhat connected to its orbital socket via the optical nerve, where I could kill, bleed out, gut, and skin a deer alone, but I couldn't read Batman comic books because Batman had to get rough in the name of justice and the common good will. Pricks that advocate doing away with video games in the name of violence are probably posh, pandered-to softsacks who haven't a clue what life is like outside their gated community. I agree fully with what TehBull said in an earlier post, it's much better to keep your wits about you rather than jump into a questionable condition. These humanitarians may want to help and end up doing more damage than good. I have medical training, I know what I'm doing, but if you see a car accident and someone is comatose, or bleeding, or in pain, just because you want to help doesn't mean you can. Move someone with a spinal injury and you could kill them. Remove a piece of glass from a wound and you could cause the victim to bleed to death. The desire to do good doesn't facilitate the ability, and if simpletons can't see that, they're fucking blind.
Oew's Avatar - Comment posted on 02/20/2009 16:36
Oew
Thanks, blu3steel!

So, I mean, it sounds like Jim was questioning the study's validity (whether it tests what it sets out to test). It sounds like the study is reliable (you'd be able to reproduce it).

Anyway, one of the hardest things to do in these studies is to properly operationalize variables. Y'know, how do you measure it is what you want to measure? Like, someone mentioned Milgram, that guy was trying to measure obedience. How do you go about measuring obedience? Can you give someone a test and say, "On a scale from 1 to 10, how obedient are you?" That's self-reported data (and doesn't represent the complete picture).

This study uses observational data (i.e., how long it takes you to respond to a violent outburst) as its main measure. This is actually a pretty good way of operationalizing sympathy. The fact they found a significant difference in a randomized group of test subjects shows that something was going on with the experimental group.

Anyways, regarding the bystander effect, yeeep, it could've been a problem for the results of this study. However, it wouldn't have been published by a peer reviewed journal (science!) if they allowed some people to have bystanders nearby and others to not have 'em. What makes this science is that the only independent variable they manipulate is the violent game playing.

Anyway, science is hard and understanding it is hard, too. GLaDOS would be ashamed of you all.

There's also some good comments here that are big on cognitive dissonance!
Oew's Avatar - Comment posted on 02/20/2009 16:38
Oew
@killias2, "I gotta come out and defend my science. Social science is tough work because of endogeneity, multicollinearity, and measurement problems (especially outside of experimental research designs). However, there's still a lot of good work being done by lots of people dedicated to getting around these difficulties."

I was being sarcastic back there. It's hard to pick that up on the internet, but man, I was just kind of surprised to see how daft some people on the internet (of all places!) can be. Well, I take that back. I wasn't surprised.
killias2's Avatar - Comment posted on 02/20/2009 16:41
killias2
"I was being sarcastic back there. It's hard to pick that up on the internet, but man, I was just kind of surprised to see how daft some people on the internet (of all places!) can be. Well, I take that back. I wasn't surprised."

Haha, sorry then. Take my comment as a response to what prompted your sarcasm then, :P.
GamingGoddess's Avatar - Comment posted on 02/20/2009 20:39
GamingGoddess
Fine, let me rephrase for those who like being completely literal all the time: Are the grand majority of social studies stupid and/or pointless, or is that just the impression you get from the selection that get any media coverage?

Because I have no trouble believing that there are SOME useful social science studies, but from the sum total of what I have read about them averaged over my entire life, I would guess 10% were decent-- if I was being charitable.

Whether your a scientist or even scientifically-oriented at all, when you encounter pointless studies constantly (and no, by no means only from Jim's posts), it's not unreasonable to start questioning the relative merits of social science.
killias2's Avatar - Comment posted on 02/20/2009 22:13
killias2
@GamingGoddess

I think it's partially a selection problem. Also, I'd point out that stupid research is hardly monopolized by the social sciences. The natural sciences and humanities write their own share of idiotic articles.

Finally, it really depends on -which- social science you are talking about. They all have their stupid aspects, but certain kinds are more likely to get popularized despite their stupidity (hello Psychology).
The Amazing Shenazin's Avatar - Comment posted on 02/21/2009 08:09
The Amazing Shenazin
fuck year The Wall
Nicojay2's Avatar - Comment posted on 02/21/2009 14:27
Nicojay2
An important detail of the study that I need to know is how HOT was the person who sprained their ankle. Think about it, sure would affect my reaction time.
I'm a shallow, shallow human being.
Yoshiler's Avatar - Comment posted on 02/22/2009 23:23
Yoshiler
Fuck this... Now I have to listen to that song...

IiiiiiiiiiIIIIiii have become comfortably numb...

And precious taxpayer money is being wasted on these stupid researches.
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