Today, Silicon Knights, developer of Eternal Darkness and workplace of the very outspoken Dennis Dyack, laid off 26 employees. Silicon Knights released an official statement citing “attrition” as the reason the cuts were made. They also made mention that all of the company’s directors and other important people are still employed.
Of course, it wouldn’t be Silicon Knights without a little word from Dyack. In the statement, Dyack assured that the company is still “working on several new” games that “will be announced to the public in the coming months.“ He also said that the 26 people who are now jobless will be brought back on as soon as Silicon Knights begins “ramp[ing] up on ... future projects.”
As much fun as I have making fun of some of the things Dennis Dyack has a habit of saying, it’s unfortunate that real people lost their jobs. On a lighter note, at least we have some other titles to look forward to. Hopefully none of the games have the words “Too” or “Human” in them.
[Via GameDaily]
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Also, first post.
Also, no one claims first post. Sorry, this isn't GameSpot or something.
He's the BetaMaster yo, he's beta testing out the ole' banning technique for us. If he doesn't come back, it was very successful.
Wooooooooooooooooooooooooooooooo fucking hoooooooooooooooooooooooooo.
On another note, does anyone know how well Too Human did?
The concept was floating around for that long, it simply took that long till they had the tech for it.
And Too Human is great but you need a particular mindset for it, for one thing its a dungeon crawler and its got 5 classes and tons of loot to find, you really need to invest a lot of hours to get some fun out of it but when you do, Too Human is a great a game.
Also Too Human did sell pretty good so chances they are working on a sequel, not that it matters to this place considering what a poorly written piece of shit the review for it was, I can't imagine how many sheeptoids avoided the game based on that.
Guess I should just any future Too Human news in this place.
So what you're saying is...Too Human took 10 years.
At least the scope of levels was nicely done.
still, I'd like to see this game VASTLY overhauled. It could still bounce back,but it needs some serious work and less hype, just let it silently be awesome.
and a trilogy is still happening. I don't think it sold THAT badly.