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Silicon Knight's President Denis Dyack interviewed, also interviewer photo

Game Informer's Web site has posted an interview with Silicon Knight's President Denis Dyack. Dyack's company has been popping up in news lately, though most of the news has not been positive. He uses this interview to clear the air on topics like the Unreal Engine 3 lawsuit and the recent Too Human controversy.

"The damages that we suffered because of the failure of the Unreal Engine have been grievous," says Dyack. "We, as a company, have worked really, really hard to overcome that. What we’re going to show people in October, through our hard work, is really going to shine through. To the extent of damages—that’s all to be proven at trial."

When questioned on when he thought the press would actually see Too Human in playable form, Dyack spins the tables on Game Informer in an attempt to prove a point about showing games too early.

"I think we need to show them in more of a mature state, where you as a previewer and as a reviewer don’t have to play weatherman two years from now," said Dyack "So let me ask you a question, because I like doing this a little bit. Have you done a preview of Spore?"

They go on to debate "preview vs. review", and how an early look can damage a game's future. The full interview is available at Game Informer

[thanks, rishi] 








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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15 comments | showing # 1 to 15
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Dale North's Avatar - Comment posted on 09/08/2007 11:29
Dale North
mxy - very nice call.
Lowtax's Avatar - Comment posted on 09/08/2007 11:30
Lowtax
Weren't Silicon Knights the guys that did Eternal Darkness? That game was fucking boss. I know they had some big wahfight with the GoW team because they're gay. But Eternal Darkness was still boss.
blackacidevil's Avatar - Comment posted on 09/08/2007 11:41
blackacidevil
what a great excuse for a crappy game.
it wasnt us, we tried as hard as we could, it was the engine that limited us
casualweaponry's Avatar - Comment posted on 09/08/2007 11:51
casualweaponry
@Mxyzptlk

That whaaaaaambulance is not nearly big enough.

The Lair crew needs to fit in there too.
casualweaponry's Avatar - Comment posted on 09/08/2007 11:53
casualweaponry
Oh, and didn't Bioshock use the same engine?

[sarcasm] That game is a total piece of shit too [/sarcasm]
Wedge's Avatar - Comment posted on 09/08/2007 12:03
Wedge
Factor 5 and Silicon Knights both made great games in the last generation. Maybe it's a sign that all the technology increases are getting too hard for some moderately sized studios to handle, and they are overextending themselves trying to live up to them. I wonder what Sucker Punch is doing next...
Namelessted's Avatar - Comment posted on 09/08/2007 12:32
Namelessted
Honestly guys, they aren't whining all that much. Maybe a law suit is a bit too far but I think it is good that somebody has the balls to do it. Everybody else that licensed the Unreal Engine 3 is just kind of pushing through it, even when it doesn't work well. From everything that I have heard, there are other companies that have had problems working with the engine as well.

The thing with UE2 was that you could use it for almost any type of game. And a lot of dev teams used the engine, and a lot of them really liked the engine. So then they upgrade to the UE3 and it is very very different. The engine is really designed to make a shooter, and if you want to make something that isn't a shooter, then there is a lot of work to be done.

When I was talking to the guy at the Mass Effect booth at PAX he said that the team had a lot of trouble adding the RPG elements into the game. The UE3 handled all of the combat fine, but it took them the bulk of about 2 years to put the entire RPG layer over the UE3. He said it is almost an entire new engine that functions on top of the UE3.

Yeah,Dyack might be whining a little bit, but I don't think it is unwarranted.
Oninusar's Avatar - Comment posted on 09/08/2007 14:36
Oninusar
Silicon Knights = 3" latex Dildo... seriously, what the hell can you dow ith a 3" dildo? use it as a blackjack and Role play a perverted Thief?

playing devils advocate, i do agree that Epic released there engine in a poor unfinished state, as if they made it for a few games to use and just stopped flushing it out... they went for pretty over function... NEVER a good choice!
GuitarAtomik's Avatar - Comment posted on 09/08/2007 14:52
GuitarAtomik
@sunami

Actually they did scrap the engine and started working on their own which is why they are suing. They basically said that if they didn't have to make up their own engine, the game would be a year ahead of where it is now.
Namelessted's Avatar - Comment posted on 09/08/2007 15:03
Namelessted
@sunami, GuitarAtomik pretty much said it all. They haven't been able to use the Unreal Engine 3 the way thay wanted to, so they have had to start from the beginning with the new engine. Licensing the UE3 and taking all that time cost SK a lot of money.

They reason they are suing is because of that lost money. When licensing the UE3, they were promised an easy to work with engine that is versatile, just like the UE2 was. But Epic failed to deliver and the UE3 isn't all that it is cracked up to be. See the problem? Epic says that their engine can do A, B, and C. but in reality, it can only do A without A LOT of workarounds that shouldn't be necessary.
TheMadLeper's Avatar - Comment posted on 09/08/2007 15:09
TheMadLeper
Didn't he do the same thing on the EGM podcast?
B-Radicate's Avatar - Comment posted on 09/09/2007 09:22
B-Radicate
(For the record, I never played a Silicon Knights game, so I'm in no way biased about what I have to say)

I don't see why every one jumps on their shit over this. Whether or or not we care how long it takes them to finish their game or what "grievances" they may or may not have endured (or whether we think them laughable) is one thing. BUT, for them, as a business, these things can and do end up costing them countless more dollars, man hours, and unbelievable amounts of bad press.

If they were promised something from Epic in their business relationship and they did not receive such promises, then they really do have legitimate reasons to be upset. Now, I agree making it all so public is one course of action that probably could and should have been avoided. They certainly could have settled their differences and issues behind closed doors and not made them such a spectacle.

On the other hand, whether or not you dry hump Epic's leg because they made Gears of War and have licensed their technology to countless other companies making top notch games shouldn't matter. Clearly there will be times when Epic cannot live up to even their own standards in terms of licensing and such. I am not surprised at all that this happened. With Epic working with so many companies it was a matter of time before they slipped up somewhere and cost a company time and/or money. It's just sad it happened to a company working on such a high profile release.

For all we know Silicon Knights is completely correct in their concerns and no one can be the judge of that except for, well, the judge in the lawsuit. Time will tell who was right and who was wrong. Until then, don't jump down the company's throat just because you don't think what they are saying is of legitimate concern. I personally think it's good someone called Epic out on a business issue if they weren't doing their job properly and again, the judge will tell us if that is the case or not, not some internet bloggers on a website.
Jim Sterling's Avatar - Comment posted on 09/09/2007 13:30
Jim Sterling
I thought Eternal Darkness was rubbish, and Dyack is a whiny bitch. I don't see people getting good previews whining about their shit being previewed.
PwnDaddy's Avatar - Comment posted on 09/10/2007 10:34
PwnDaddy
Well whatever, this game went off my hit list after teh Haloz had 4 player co-op. Ingenuity is great and all, but it's not the person whose idea it was in the first place who gets kudos, it's the person who actually uses it first.
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