After seeing what they did with The Walking Dead I would actually like to see what Telltale would do with the Silent Hill franchise.
"Not our fault guys, but thanks for the money!" - Tomm Hulett
Work harder? Not release it broken?! What you suggest is -madness-, dear child. Konami needs the infinite piles of Metal Gear money to stuff their beds and pillows at night. Do you want them to have improper spinal support? How inconsiderate can you be?!
I mean, -really- now.
To overly simplify it, why did Konami not simply "re-complete" the PS2 code before converting it to PS3 and 360? I'd be really interested in hearing the technical hitches that might prevent my simple-minded approach.
Personally, I think they still tend to look at games as "one and done" deals. They don't see a reason to go out of their way to preserve this stuff, and so it gets lost. And even if they save it at first, it may be tossed, deleted, or lost after several years.
Silent Hill 3 is around 10 years old. As little as five years ago, Konami probably figured its source code was worthless. Certainly once the PS3 came out.
You can't even really argue "anniversary ports" as a reason to keep everything, as a lot of ports are done through emulations anyway.
And that is all without getting into the chaos and insane decisions that some of these companies appear to operate under.
Though, as someone else said, how the fucking hell can you just lose the "source code" to a game you created? That shit should be secured tighter than a masterlock.
Two fantastic games treated like a high school paper... damn shame. Too bad most companies are scared shitless of reverse engineering.
I'm getting so fucking sick of the industry. Between lack-luster cashgrabs like this, ondiscDLC, all this "freemium" shit, the $60 price point in a completely flooded market... *sigh*
Konami just doesn't give a shit about anything anymore.
Sony is bad at a lot of things, but they're still the best at updating old games to replay, apparently. I'm amazed at how difficult it is for some publishers.
Exactly what I thought.
To me, it is incomprehensible to the nth degree how a known developer is able to LOSE source code.
I mean, it's not like you're able to drop it somewhere and lose it like keys, money, a sandwich or your own child.
That excuse might have worked for the original SH, but it's hard to rationalize two games (regarded as some of the best survival horror titles of all time) being lost. These titles (especially 2) influenced an entire generation of horror games that came afterwards - you really think they just lost the source code?
This reminds me of the BBC "Great Video Purge" in the early 80's - the broadcaster wiped a ton of classic British series because they ran out of space for their videotapes. They wiped the entire run of Monty Python's Flying Circus - if it wasn't for a local TV station that saved copies of the master tapes, we would have never had the complete series.
This whole thing smacks of idiocy on Konami's part.
Real nice to know what those of us who bought it, bought, was only *maybe* half of the game code. I almost expecting them to offer the rest of it for ransom as DLC...
It really amazes me lately how fucking clueless this company is and how its managed to just sneak it past us all these years.
As for Heather being blue.. Thats something I would have tried to keep in the game.. Its about the only thing that *might* make sense at the end of all this...
Also, side note: Couldn't Konami/the porting devs just found a copy of the final game and.. idk.. ripped that apart for the code they needed.. Something seems odd that so many people have final copies of these games in pristine condition on their shelves, but Konami couldn't manage to ask someone if they could bum one for this.
@Ursu
Ding Ding.. I think you just won the grand prize. Thats exactly how it sounded to me too. This takes tons of blame off the porting devs, now.

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